Snarkpit Downloads Archive
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Size: 14KB

by Maugan
in Half-Life 2 » Prefabs
updated Mon Mar 21st 2005
downloaded 1276 times
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Small Item Teleporter

Taken directly from the game in Kliener's lab. I love this thing.
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Size: 67KB

by habboi
in Half-Life 2 » Prefabs
updated Sat Mar 19th 2005
downloaded 1600 times
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Helicopter

Well after looking at my old prefabs I came across this and forgot to upload it to snarkpit so here it is! <br> <br>It's basically a helicopter that you can control!
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Size: 43KB

by PCPro32
in Half-Life 2 » Prefabs
updated Fri Mar 18th 2005
downloaded 1832 times
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Telegraph Poles- row of 3

This is a row of 3 telegraph poles (with cables). If you would like to request a longer row of poles just contact me at <A HREF="mailto:PCPro32@excite.com">PCPro32@excite.com</A>. I can't guarantee that I'll have the time to build one but it wont do any harm to ask. smiley
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Size: 73KB

by Dred_furst
in Half-Life 2 » Prefabs
updated Wed Mar 9th 2005
downloaded 1304 times
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small dungeon

I made this as a request for nickelplate, and is a small dungeon with some interesting stuff, personally, i wouldnt really class it as a prefab, but neither a map. there again, i dont like the term prefab. Enjoy! please give me a small footnote at the bottom, and nickelplate should be recognised for a good idea,
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by greensinge
in Half-Life 2 » Prefabs
updated Tue Feb 22nd 2005
downloaded 1373 times
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Entity: npc_maker

How to use the npc_maker entity to create an infinite flow of enemy soldiers for a never-ending battle.
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by greensinge
in Half-Life 2 » Prefabs
updated Tue Feb 22nd 2005
downloaded 739 times
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Effects: Spinning Blade

How to create a spinning blade using a func_rotating entity. Also, how to switch it on and off using a button.
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Size: 8KB

by Static88
in Half-Life 2 » Prefabs
updated Tue Feb 22nd 2005
downloaded 1433 times
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Combine Ball Spawner

This is a modification of the Combine Ball Spawner that Valve offers for the SDK. Unlike Valve's version, this modified prefab will allow the player to continuously pull the Combine Balls from the dispenser without it ever running out. The original Valve version would only allow the player to pull one or two Combine Balls before the dispenser would run out. In addition, this version won't allow the player to place the ball back into the dispenser over and over again, which (in Valves version) would cause an overflow of Combine Balls to spawn. Enjoy!
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by greensinge
in Half-Life 2 » Prefabs
updated Mon Feb 21st 2005
downloaded 683 times
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Physics: Metal Girder Trap

Basically just a small example map for how to create a trap which consists of a metal girder attached to rope. (Much like the one seen in the E3 video).
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Size: 2KB

by Murkrow
in Half-Life 2 » Prefabs
updated Mon Feb 21st 2005
downloaded 1170 times
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Crane frame

You don't like crane frame model? Well, here is prefab to make brush based one. Contains only arch platform, where crane rotates. Made exact as model. You may say &quot;that's stupid&quot;, bit i think it would be very helpful.
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Size: 2KB

by $loth
in Half-Life 2 » Prefabs
updated Fri Feb 18th 2005
downloaded 930 times
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Floating candle

Prefab of a floating candle I used in my cs_hogwarts map.
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Size: 46KB

by habboi
in Half-Life 2 » Prefabs
updated Thu Jan 27th 2005
downloaded 1765 times
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Gas Trap

A fire trap for HL2DM
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Size: 94KB

by Joe-Bob
in Half-Life 2 » Prefabs
updated Mon Jan 24th 2005
downloaded 1192 times
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Push Gameplay example

Example level to complement <A HREF="http://www.snarkpit.com/editing.php?page=tutorials&amp;game=HL2&amp;id=159" TARGET="_blank">Push Gameplay tutorial</A>