Ideas....
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Re: Ideas....
Posted by Death To lag? on Wed Feb 11th at 1:05am 2004


I need some good ideas of what to put in hallways and rooms besides boxes.... * BOXES SUCK *

and ideas..? post them plz





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Re: Ideas....
Posted by Kage_Prototype on Wed Feb 11th at 1:08am 2004


um..what kind of hallway are we talking about here? [addsig]



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Re: Ideas....
Posted by Orpheus on Wed Feb 11th at 1:09am 2004


? posted by Death To lag?

I need some good ideas of what to put in hallways and rooms besides boxes.... * BOXES SUCK *

and ideas..? post them plz

bodies? oh no, better wait till someone frags and then there will be some

best advise, play some maps, make notes of what works, and what doesn't.. then scrap that idea and put some crates in there.

[addsig]




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Re: Ideas....
Posted by Death To lag? on Wed Feb 11th at 1:15am 2004


lol crates... same thing as box .... but thats what i did to alien halls.... just i need a marine idea.... now.... some kind of tech idea



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Re: Ideas....
Posted by Dr Brasso on Wed Feb 11th at 1:16am 2004


ok....heres my take....architecture.....first, read the tuts here....they are actually very good....in essence, just get away from the 90 degree corner thing....that was the biggest issue i saw with your map man....it calls for some creativity, which i know you have (the tower dealy was excellent ... ) ....draw some pictures of cool looking stuff on paper, or look at some real architectural pics, theres tons of them on the net....and just incorporate versions of things you see, and like, into the mix....

Doc Brass...

btw, he was joking about the crates....they are a friggin absolute last resort, after the point when yer mind goes numb and folds right before a stroke...





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Re: Ideas....
Posted by Crono on Wed Feb 11th at 2:41am 2004


how about monitors in the walls with keypads. and cables going along the floor and stuff. . .maybe an area that has a broken panel on the wall so you can see the computer insides, and there's all sorts of computer cards and stuff on the ground. . .dunno, I think that would suffice (especially cables, it could become a jungle for our inneficient human asses ) [addsig]



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Re: Ideas....
Posted by Yak_Fighter on Wed Feb 11th at 2:55am 2004


I will not be revealing any secret ideas I've had, but if you are mapping for NS I'd suggest looking at other NS maps to see what they do to avoid the crate issue. Pipes, pillars, wreckage, computers, and yes, cargo are all suitable decor.



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Re: Ideas....
Posted by Gwil on Wed Feb 11th at 3:31am 2004


Pillars, wall light fittings, indented machinery/computers, pipes, electrical/maintenance boxes, indented ceilings, slopes - incorporated within Doc Brassos phrase of "avoid 90 degree architecture" ...

Take a look at halls around you and in the world, or just stroll through SP half-life to see how they do it..

[addsig]




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Re: Ideas....
Posted by Gorbachev on Wed Feb 11th at 4:15am 2004


water filled tubes! [addsig]



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Re: Ideas....
Posted by Crono on Wed Feb 11th at 5:11am 2004


Radiation filled Necluer core coils . . . lol sorry, I don't play NS, but these are just ideas I come up with by seeing some other NS maps (not in game of course).

Lets hope this advice (everyones here) is taken to heart and creates a better map [addsig]




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Re: Ideas....
Posted by Dr Brasso on Wed Feb 11th at 5:22am 2004


ok death...sent you a link to the needed stuff, check yer pm's....hope this helps....

Doc B...

[addsig]




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Re: Ideas....
Posted by Cassius on Wed Feb 11th at 5:31am 2004


In my opinion, a general rule should be that if you have to come up with ideas for cover, the map's design or architecture needs work - theoretically they should already accomodate all the cover that's necessary.



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Re: Ideas....
Posted by Crono on Wed Feb 11th at 5:51am 2004


This is true, but, the point was that he asked for ideas, so, everyone's jotting down ideas, well whomever is taking interest. [addsig]




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