

Normal Download Site:
http://www.gamespot.com/pc/action/ut2004/news_6089215.html
BitTorrent Download:
http://www.fasterfiles.com/dldemo.htm
Media Coverage:
http://www.gamespy.com/landing/ut2004/
Can't wait to try this later


Normal Download Site:
http://www.gamespot.com/pc/action/ut2004/news_6089215.html
BitTorrent Download:
http://www.fasterfiles.com/dldemo.htm
Media Coverage:
http://www.gamespy.com/landing/ut2004/
Can't wait to try this later

[addsig]
Lets just hope its better than UT2k3. Wich was bad btw.
[addsig]


/me downloading now.
personally, i liked all the unreal versions, they never compared to HL, but i found the smoothness of online fragging great.
the maps, never fragged as good as HL did either, but the lack of noticeable r_speed issues made up for it some.
if HL had as good an engine, with all the perks of HL, i would never have played another game again i imagine.
/wishful thinking
[addsig]

anyone besides me have their download crash?
i waited 90 minutes the first time, and 2 hours now on the second 

Not bad, not bad at all... ![]()
Everything felt more UT-like, the sniper rifle's back, the announcer doesn't suck, it runs perfectly fine on my computer, much better. This is definitely what UT2003 should have been.
The downside of course is that Halo already did the vehicle thing a little better I'd say. Control-wise the jeeps in Halo were great to use in running people down and sideswiping them and it was possible to avoid getting hit by things. Here there's too much AVRIL to make taking off with a plane any use. Once the enemy team gets close to your base you get shot outta the sky the moment you take off. I'm all for handheld AA, but that makes dogfighting less necessary. Plus airpower should be the dominant force in any futuristic portrayal of war. ![]()
This is good stuff however, and I'm tempted to actually buy this game.
PS: That DM map sucked. Nothing like blowing people away with awesome level design...

How are the vehicular physics?
I was really turned off by halo because the vehicles did not have the momentum and mass they should have.

| ? quote: |
| I loved UT and UT2003 but won't be able to try this until tomorrow. I've only heard great things about it so far, even from the people who loved UT but hated 2k3. It's basically what 2k3 was supposed to be in the first place. |

Vehicle phyisc's are pretty good (IMO), When your vehicle is blown to bits, it goes flipping out of proportions, its really cool. I mean, its so awsome to see your (once) proud ship, fall flaming out of the sky, only to smack the ground and tumble, while still on fire due to a rocket
.
(Also..Spider Bots = OMFG, AWSOME!!!!!!!! Its like having a tiny army of kamikaze's!!)
[addsig]2k3 was basically released to get mod developers to start working on things, unfortunately, the net compatibility was dropped due to the extreme change in the net code. UT2k3 was also made to show commercial developers the power of the Unreal Engine, and considering the s**tload of teams that have licensed it...just check UDN and that's not even a recent list. Now I know quite a bit of you feel betrayed by this, but hey, that's how things work in the gaming business.
Now onto 2k4...I f**kING HATE IT!!!!! Just Kidding![]()
The demo is fricken sweet!!! Onslaught is just so damn much fun! I never played Halo, was never interested in it, and the horror stories of the PC port made me want it even less. So if you bitch about the vehicles being like Halo's, well that means nothing to me. Lots and lots of fun, like Battlezone 2 without the base management and a stronger FPS side. The weapons feel good so far, and keep the vehicles from being way too over powering. Spider mines...fun s**t. Assault mode is a hell of a lot more developed this time around. Now that we've seen players can handle objective based mp (RTCW/Enemy Territor), Assault mode hopefully won't be cast aside like it was in the original UT. Never been one for CTF. DM's a nice warm up, and TDM just means I have less people shooting at me. So that's how I feel about that.
I am definitely getting the Special Edition because it comes with 130 hours of VTM madness!!! Basically lessons on how to do everything with Unreal except starting the game up! The ones available for download pale in comparision to the monstrous amount on the DVD.
[addsig]
I am going to be UT2k4's bitch.
Sadly the spaceship level isn't in the demo, though the ton of other vehicles on the Onlaught map are keeping me quite happy.

I've found through a couple hours of online play that the vehicles have paper-thin armor. No one can last long in any vehicle without being blown out of the water. It's kinda dumb to think that the best usage of a truck armed with two seperate guns that the proper tactic is to jump out of the vehicle at the first sign of a bad guy and engage them man-to-man DM style. The physics aren't that spectacular either, as the vehicles seem to float around on the ground a bit too much. And the bots are far too accurate with guns.
Whatever, it's still fun. Not as entertaining as nonstop CTF in the Halo demo, but more fun than the Wake Island snoozefest of the BF1942 demo.

| ? posted by Cassius |
| Hooray for terrible Halo-rip addons to games inferior to their prequels. |
I don't how you can whine about my (legitimate) gripes regarding HL2 when you are the biggest Negative Nancy around, Cassius. Speaking of which, HL2 has vehicles too, babe ![]()
I think it's a little early to make a call on the weapon vs vehicle balancing. Speed is as important as firepower- the big advantage of the vehicles is how fast they get you around the map. And supposedly the maps in the demo are rather small compared to some of the ones in the full game. I think they are good for taking out nodes, too- especially for storming the enemy base to finish off the match.
