UT2k4 Demo Released!
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Re: UT2k4 Demo Released!
Posted by Jinx on Wed Feb 11th at 9:13pm 2004


Normal Download Site:
http://www.gamespot.com/pc/action/ut2004/news_6089215.html

BitTorrent Download:
http://www.fasterfiles.com/dldemo.htm

Media Coverage:
http://www.gamespy.com/landing/ut2004/


Can't wait to try this later





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Re: UT2k4 Demo Released!
Posted by Yak_Fighter on Wed Feb 11th at 9:29pm 2004


This demo better not suck, because I'm blaming you if it does.



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Re: UT2k4 Demo Released!
Posted by Wild Card on Wed Feb 11th at 9:32pm 2004


well it looks good... It does... But it dosent look Unreal Tournement style... [addsig]



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Re: UT2k4 Demo Released!
Posted by azelito on Wed Feb 11th at 9:42pm 2004


Lets just hope its better than UT2k3. Wich was bad btw.

[addsig]




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Re: UT2k4 Demo Released!
Posted by Wild Card on Wed Feb 11th at 9:44pm 2004


I dont know why they call it Unreal Tournement... The best one still remains the original UT [addsig]



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Re: UT2k4 Demo Released!
Posted by Kage_Prototype on Wed Feb 11th at 11:18pm 2004


Dang it, that looks like so much fun.

/me kicks torrent file to hurry up [addsig]




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Re: UT2k4 Demo Released!
Posted by Orpheus on Thu Feb 12th at 12:39am 2004


/me downloading now.

personally, i liked all the unreal versions, they never compared to HL, but i found the smoothness of online fragging great.

the maps, never fragged as good as HL did either, but the lack of noticeable r_speed issues made up for it some.

if HL had as good an engine, with all the perks of HL, i would never have played another game again i imagine.

/wishful thinking

[addsig]




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Re: UT2k4 Demo Released!
Posted by Vash on Thu Feb 12th at 2:04am 2004


Just finished. All I can say is, Wow. The game was actually standable. Unlike Unreal Tournament 2003, 2004 didnt get boring or redpedtive after a short time. Some weapons have had a little upgrade in graphics, some have had big ones. The vehicles are amazing. Its really amazing how a few cars to actually assault people with can change an entire game. Sure, there is a lot of room for improvement, but overall, the game was excellent. [addsig]



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Re: UT2k4 Demo Released!
Posted by Kage_Prototype on Thu Feb 12th at 2:12am 2004


The Onslaught mode is definately the best thing there. The vehicles are really, really good, the weapons are a lot more well balanced and just cooler, the music is better, the loading screens are better.....dammit, where was this game when UT2003 came out?! This is the true sequel to Unreal Tournament.

[edit] :: I really want to play that space level O_O [addsig]




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Re: UT2k4 Demo Released!
Posted by Orpheus on Thu Feb 12th at 2:50am 2004


anyone besides me have their download crash?

i waited 90 minutes the first time, and 2 hours now on the second

[addsig]




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Re: UT2k4 Demo Released!
Posted by SuperCrazy on Thu Feb 12th at 3:37am 2004


I loved UT and UT2003 but won't be able to try this until tomorrow. I've only heard great things about it so far, even from the people who loved UT but hated 2k3. It's basically what 2k3 was supposed to be in the first place.



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Re: UT2k4 Demo Released!
Posted by Yak_Fighter on Thu Feb 12th at 3:42am 2004


Not bad, not bad at all...

Everything felt more UT-like, the sniper rifle's back, the announcer doesn't suck, it runs perfectly fine on my computer, much better. This is definitely what UT2003 should have been.

The downside of course is that Halo already did the vehicle thing a little better I'd say. Control-wise the jeeps in Halo were great to use in running people down and sideswiping them and it was possible to avoid getting hit by things. Here there's too much AVRIL to make taking off with a plane any use. Once the enemy team gets close to your base you get shot outta the sky the moment you take off. I'm all for handheld AA, but that makes dogfighting less necessary. Plus airpower should be the dominant force in any futuristic portrayal of war.

This is good stuff however, and I'm tempted to actually buy this game.

PS: That DM map sucked. Nothing like blowing people away with awesome level design...





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Re: UT2k4 Demo Released!
Posted by Tracer Bullet on Thu Feb 12th at 3:54am 2004


How are the vehicular physics?

I was really turned off by halo because the vehicles did not have the momentum and mass they should have.





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Re: UT2k4 Demo Released!
Posted by KungFuSquirrel on Thu Feb 12th at 3:57am 2004


? quote:
I loved UT and UT2003 but won't be able to try this until tomorrow. I've only heard great things about it so far, even from the people who loved UT but hated 2k3. It's basically what 2k3 was supposed to be in the first place.


That has been my impression of 2k4 all along, and I must say I think it has been handled pretty well. Onslaught is indeed a very cool mode, and the vehicle mayhem is nuts. But let me tell you, I cannot WAIT to get my hands on that space level with the fighters and the flying and the shooting and the fun and the joyousness.

Sadly, I think a lot of people will count this one out after being disappointed by 2K3, but I think we have a much more solid platform in particular for the modability and support that UT2K3 advertised - I could see this getting some added popularity and a much larger player base over time, so we'll see what effect that has on independent development. [addsig]




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Re: UT2k4 Demo Released!
Posted by Vash on Thu Feb 12th at 4:04am 2004


Vehicle phyisc's are pretty good (IMO), When your vehicle is blown to bits, it goes flipping out of proportions, its really cool. I mean, its so awsome to see your (once) proud ship, fall flaming out of the sky, only to smack the ground and tumble, while still on fire due to a rocket .

(Also..Spider Bots = OMFG, AWSOME!!!!!!!! Its like having a tiny army of kamikaze's!!)

[addsig]




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Re: UT2k4 Demo Released!
Posted by Edge Damodred on Thu Feb 12th at 6:29am 2004


2k3 was basically released to get mod developers to start working on things, unfortunately, the net compatibility was dropped due to the extreme change in the net code. UT2k3 was also made to show commercial developers the power of the Unreal Engine, and considering the s**tload of teams that have licensed it...just check UDN and that's not even a recent list. Now I know quite a bit of you feel betrayed by this, but hey, that's how things work in the gaming business.

Now onto 2k4...I f**kING HATE IT!!!!! Just Kidding

The demo is fricken sweet!!! Onslaught is just so damn much fun! I never played Halo, was never interested in it, and the horror stories of the PC port made me want it even less. So if you bitch about the vehicles being like Halo's, well that means nothing to me. Lots and lots of fun, like Battlezone 2 without the base management and a stronger FPS side. The weapons feel good so far, and keep the vehicles from being way too over powering. Spider mines...fun s**t. Assault mode is a hell of a lot more developed this time around. Now that we've seen players can handle objective based mp (RTCW/Enemy Territor), Assault mode hopefully won't be cast aside like it was in the original UT. Never been one for CTF. DM's a nice warm up, and TDM just means I have less people shooting at me. So that's how I feel about that.

I am definitely getting the Special Edition because it comes with 130 hours of VTM madness!!! Basically lessons on how to do everything with Unreal except starting the game up! The ones available for download pale in comparision to the monstrous amount on the DVD.

[addsig]



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Re: UT2k4 Demo Released!
Posted by Jinx on Thu Feb 12th at 7:33am 2004


I am going to be UT2k4's bitch.

Sadly the spaceship level isn't in the demo, though the ton of other vehicles on the Onlaught map are keeping me quite happy.





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Re: UT2k4 Demo Released!
Posted by Cassius on Thu Feb 12th at 7:41am 2004


Hooray for terrible Halo-rip addons to games inferior to their prequels.



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Re: UT2k4 Demo Released!
Posted by Yak_Fighter on Thu Feb 12th at 8:22am 2004


I've found through a couple hours of online play that the vehicles have paper-thin armor. No one can last long in any vehicle without being blown out of the water. It's kinda dumb to think that the best usage of a truck armed with two seperate guns that the proper tactic is to jump out of the vehicle at the first sign of a bad guy and engage them man-to-man DM style. The physics aren't that spectacular either, as the vehicles seem to float around on the ground a bit too much. And the bots are far too accurate with guns.

Whatever, it's still fun. Not as entertaining as nonstop CTF in the Halo demo, but more fun than the Wake Island snoozefest of the BF1942 demo.





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Re: UT2k4 Demo Released!
Posted by Jinx on Thu Feb 12th at 8:47am 2004


? posted by Cassius
Hooray for terrible Halo-rip addons to games inferior to their prequels.

I don't how you can whine about my (legitimate) gripes regarding HL2 when you are the biggest Negative Nancy around, Cassius. Speaking of which, HL2 has vehicles too, babe

I think it's a little early to make a call on the weapon vs vehicle balancing. Speed is as important as firepower- the big advantage of the vehicles is how fast they get you around the map. And supposedly the maps in the demo are rather small compared to some of the ones in the full game. I think they are good for taking out nodes, too- especially for storming the enemy base to finish off the match.






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