Painkiller Demo Released
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Re: Painkiller Demo Released
Posted by Jinx on Tue Feb 17th at 5:18am 2004


here's a LINK with several download mirrors.

I won't have it for another hour, but I'm really looking forward to it. It doesn't look terribly innovative, but it does look FUN, in the slaughterhouse tradition of DOOM & Serious Sam.

Official Painkiller Website
(now in s**tty Flash. I f**king hate Flash)

[EDIT] Played through the first town level, and part of the palace. It's slow at first, mostly fighting zombies, but it gets more interesting as you face other opponents. The physics/debris stuff looks like it's right out of a Half-Life 2 demo and is pretty fun. My only complaint is that it's a bit too linear, but it was mostly an intro level I played so that might not be true of the whole game. Seemed pretty fun overall, guess I'll play through the rest of the demo tomorrow.





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Re: Painkiller Demo Released
Posted by Gorbachev on Tue Feb 17th at 5:30am 2004


Big guns - check
Skellies - check
Fog - check

Sounds good.

[addsig]




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Re: Painkiller Demo Released
Posted by Crono on Tue Feb 17th at 5:47am 2004


There's nothing wrong with flash when used correctly, however since that usually never happens, hatred is well shared.

I'll start downloading now.

[EDIT]
I just started downloading it . . . 20 minutes for me
[/EDIT] [addsig]




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Re: Painkiller Demo Released
Posted by Crono on Tue Feb 17th at 10:25am 2004


I played it a couple hours ago. Wow, I'm actually impressed. The game play isn't as easy as it seems in the videos. The physics are pretty good. I liked the exploding barrels and such.
This is way better then quake or doom (don't know about three obviously). Even though its simular it has its own factors of fun, however there's no damn crouch (just like Quake).
but Jesus, I played chapter III and it's just nuts. There's enemys coming from all directions and your weapons aren't really enough to drive them off, not to mention the game has a really good physics engine (Havok2) so things act (Trajectory wise) pretty realistically, however, it would be nice if they gave the distance, so you could judge accordingly. But overall, it's fun as hell, there's not a dull moment, however the enemy waves get WAY too repeditive. I think I'll have to see the full game to really understand the set up and enjoy it. I'd probably buy it, just not at 50 bucks (U.S.), maybe used or something from EBX when it's like 35 bucks.

However, the graphics are pretty. Well, not literally, because there's massive gore, but they're very tentilising.

Oh, something that would have kicked ass is if you could jump on your steaks from the steak gun. that would rock. but you can't . . . all you can do is pin up enemys with it lol (it's really brutal too, it calculates the intesity based on how far away you are, the enemy practically explodes in point blank range, a few paces away and the enemy becomes two pieces, any further back they just get harpooned.)

I give it (based on the Demo) a solid B. Looks fun and plays fun, but how much fun is fun after four straight hours of the same "fun" gameplay?

[EDIT]
Jinx put it well, it seems very Linear. (The other mission they have on there is rather linear as well, but now you're being attacked from all sides, with enemies who rush you.)
[/EDIT] [addsig]




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Re: Painkiller Demo Released
Posted by KungFuSquirrel on Tue Feb 17th at 2:05pm 2004


Crono: It's likely you won't have to pay $50 for it. It seems to be taking a stab into that Serious Sam area, sort of like Jinx mentioned, and that series (and later entries to that genre such as Will Rock) have hit shelves at prices as low as $19.99. Also, with Dreamcatcher (a non-major studio primarily focused away from the FPS genre) publishing, look for at most 39.99, with 29.99 entirely possible. [addsig]



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Re: Painkiller Demo Released
Posted by Juim on Tue Feb 17th at 4:45pm 2004


Have been playing throough this one. Man oh man what an engine.The havoc physics engine rocks!

this guys a hoot. As for linear, yes I would have to agree. Also I dont like the transition from one area to the next. Walls popping up and down as you achieve demonic killing goodness. Too much like a disney ride or something. I also don't care for the dying sequence. Simple red screen flashing up and yor dead. Need a more eloquent way of dying, I mean your working for heaven right?

As for the rest, well I like it. You can see a tremendous amount of stuff going on in this pic and my framerates kick ass. No sluggishness at all. I even set texture sampling to 8x(I think), and at 1280 x 1024. How come far cry cant handle this kind of thing more seamlessly?.(Oops!)Also, the Nvidia trailer at the beginning is hilarious.

anywho, I suggest you get this demo. Seems like a winner.





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Re: Painkiller Demo Released
Posted by Hornpipe2 on Tue Feb 17th at 5:14pm 2004


Are there any weapons other than Wooden Stake Launcher? [addsig]



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Re: Painkiller Demo Released
Posted by matt on Tue Feb 17th at 5:16pm 2004


Looks alright, but not in the same league as the ut2k4 demo. [addsig]



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Re: Painkiller Demo Released
Posted by Pegs on Tue Feb 17th at 5:32pm 2004


hmm sorry Double Post Delete this one.

[addsig]




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Re: Painkiller Demo Released
Posted by Pegs on Tue Feb 17th at 5:32pm 2004


? posted by Hornpipe2
Are there any weapons other than Wooden Stake Launcher?

hmm yeah even HL2 gave us more of an idea of what weapons there is.

[addsig]




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Re: Painkiller Demo Released
Posted by matt on Tue Feb 17th at 5:37pm 2004


Ooo double post! [addsig]



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Re: Painkiller Demo Released
Posted by Jinx on Tue Feb 17th at 6:47pm 2004


in the second level you get another strange gun that shoots tiny bullets (I think) with a secondary fire that is a lighting gun.

The 'default' gun is actually pretty cool, too. primary fire is a spinning blade, and secondary fire shoots a metal blade that goes out, grabs stuff, and shoots back to reattach. so if you zap a zombie with it, not only will you kill it you will jerk it towards you in a pretty funny fashion a-la Scorpion from Mortal Kombat. For a 'default' gun it's pretty neat.

Note that the stake gun has a secondary fire as well- mini-grenades that use a different ammo. Glad they went with two very different fire modes for the guns, a-la Unreal, since it really keeps things more interesting and makes constant gun-switching less needed.

Yeah hopefully it will be somewhere between bargain and normal pricing... I'd pay 20-30 quite happily, though 40+ I'm not sure yet. Although it is only a demo, and I don't think anyone has played the multi yet, either, which might be kinda fun too.

Anyway, it got me to stop playing Onslaught on the UT2k4 demo for a couple hours, that alone is pretty impressive

oh yeah.. like Juim said you MUST watch the Nvidia logo stuff at the beginning, it's funny as hell





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Re: Painkiller Demo Released
Posted by Vash on Tue Feb 17th at 8:44pm 2004


*cough* Had the leak

Was fun

[addsig]




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Re: Painkiller Demo Released
Posted by Crono on Tue Feb 17th at 8:55pm 2004


Yay, I get to be cheap when I buy it!! lol

30 bucks new, sounds good to me. It would definatly be worth it then, I mean it is fun.

Dammit, Vash . . . were's my cd? lol (jk)

On a related note, I bought Return to Castle Wolfenstein yesterday, because it was 15 bucks, but, I don't really know why now . . . I mean it's fun and all (Except for the bullet trajectory), but now I've got a new demo that needs a workin'

[EDIT]
Also, I think I should turn my brightness up in game . . . mine actually looked like night time lol.
[/EDIT] [addsig]




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Re: Painkiller Demo Released
Posted by KungFuSquirrel on Tue Feb 17th at 11:40pm 2004


Today at Gamestop we got the promo material for this game, the very day I heard about it and tried the demo. My manager gave me one of the employee demo CDs, though it's probably the same as what is available online.

You can see all the weapons listed in the control settings where you can set priority over each. Some site listed there being 5, but there's actually 10 - 2 in each category. Apparently 3 are in the demo...? Maybe?

Also, Jinx, apparently you can hit both primary and secondary at the same time with the stake gun and send a stake with grenade towards your target? That was what a co-worker said; he had been reading about it just the other day. Could be wrong. I have to go test that one myself.

EDIT: Okay, maybe it really is only 5 guns/weapons with each function a separate primary/secondary. Also looked into the double-shot stake/grenade bit, no luck. Turns out the demo includes 3 maps and 4 weapons. Map 3 = EEEP. But good god, physics rule. When you get there, don't forget to shoot a stake or two at the sections of wall that you can. There's some really cool destructive environment options in the second map, too.

Also, in playing through the full 3 maps, in each map I managed to trigger a duration of Absolute Power (tm). I tried to get a screen, but was too... Absolutely Powerful (tm). Those of you who have gotten it will understand. I have no idea how it works, but its kinda like, say, Blood Rage from Bloodrayne. Everything slows down, your view goes greyscale and all blurry, and anything in your crosshair when you click explodes into a shower of gibs.

Speaking of exploding, have fun finding the fireworks bags as well...

All in all, very Serious Sam, but at a slower and more deliberate pace. Enemies in the demo are nicely varied and very challenging (particularly the heavier armored ones) and extra items and goals for each map keep you busy. I think the weapons are enough fun to keep someone occupied, at least in the demo, so I'll be interested to see the full version. Try it! [addsig]




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Re: Painkiller Demo Released
Posted by Jinx on Wed Feb 18th at 3:40am 2004


yeah, I finished the demo, very fun stuff. and the cathedral and ruins level was just beautiful.

did I mention, by the way, that I had Painkiller-esque nightmares last night? like there were zombies and witches and stuff chasing after me everywhere? the only good part of the dream was when I found a big metal car shaped like a coffin, and started driving around running those f**kers down UT2k4-style. clearly these 2 demos are warping my fragile little mind!!!





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Re: Painkiller Demo Released
Posted by Dr Brasso on Wed Feb 18th at 4:46am 2004


*sigh....just one friggin more i cant enjoy because of the vast conspiracy invloving gaming, video cards, and coders, to reek havoc on the poor masses of humanity........they are bound and determined to make me buy another damn pc...with a cadillac for a card....

Doc Brass...

[addsig]




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Re: Painkiller Demo Released
Posted by KungFuSquirrel on Wed Feb 18th at 2:22pm 2004


oh my... Painkiller SP demo available online... 228 meg installation file. Painkiller retail demo CD... 446 meg installation file... :o

Also comes with a 100 meg Painkiller trailer... I'll, ah... be back in a couple hours. [addsig]




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Re: Painkiller Demo Released
Posted by Jinx on Wed Feb 18th at 6:21pm 2004


I hope that's because a coupel hours is how long it will take you to upload it someplace for us!!



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Re: Painkiller Demo Released
Posted by Failsafe on Wed Feb 18th at 10:06pm 2004


I got one for you all... Try using the lightning attack and use your primary fire mode at the same time, and you'll shoot out an electrified spear thing that makes for some very fun traps. It electrocutes anything that gets near it, so I suggest you try it out (palace level, with the spear gun) [addsig]




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