Mapping idias
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Re: Mapping idias
Posted by Pegs on Tue Feb 17th at 4:33pm 2004


I have now just installed hl valve hammer etc and i can't think of any ideas to map.
Here is the basics:

  • Must be for hldm (Half-Life death match)
  • Is not a killbox
  • Has alot of details
  • No extra Textures

Thanks in advance
Pegs

[addsig]




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Re: Mapping idias
Posted by Juim on Tue Feb 17th at 4:39pm 2004


Um... try and think of your own ideas. Not being mean I swear. If you look at mapping sites (i.e. http://hotdeathdiner.com you will see close to 500 maps posted there. Use ideas that appeal to you. Remember, this game has been around for over 5 years. My own personal map collection is in the thousands. Also, don't hold up any high hopes of impressing these salty Half life dawgs around here. Just make the map that you would like to play and make it as best as you can. Use the tutorials section and those of other websites to achieve certain goals you may have trouble achieving. Whatever you do, keep your posts in the correct forum subjects!. I have seen many a person get flamed for doing this. Best of luck.





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Re: Mapping idias
Posted by Gollum on Tue Feb 17th at 4:45pm 2004


If you're stuck for a good map idea, why not experiment with the editor for a while? Read up on tutorials, play around with lighting, create basic events (like lifts or sound effects) and generally learn what works well and what doesn't. Specifically, you should find out about VISblocking and how to use it well.

The result of experimenting like this is that you gain an understanding of what the game is capable of and how to do it. That will help you select and refine ideas in the future.





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Re: Mapping idias
Posted by scary_jeff on Tue Feb 17th at 4:56pm 2004


You could always try getting ideas from films. A given film will have dozens of varrying types of area, many of which may be suitable for basing a map on. Another idea is to think of a place in the world you like (e.g. a city), then look on google image search for pictures of this place - these can not only give you a theme, but can sometimes give specific area ideas.



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Re: Mapping idias
Posted by matt on Tue Feb 17th at 5:10pm 2004


If you're stuck for ideas then download some maps other people have made and have a look see at what they've done. One of the best maps ever made for HLDM that uses only the origional texture set is a map called dry_dock which is a huge dock basically which utilises some very simple archittechure with some of the best frags you'll have in a HLDM level.

/mini review

[addsig]




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Re: Mapping idias
Posted by omegaslayer on Tue Feb 17th at 8:51pm 2004


Most ideas have been already done.... I suggest reading tutorials about archetecture here, then get ideas about what kind of archetecture you like to buil, personaly for me its combining rocks with a touch of "questionable ethics", then from they style of archtecture you like, make a "Black Mesa" facility, if you tie a HL DM map to black mesa, it makes things look great, but thats just my opinion.



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Re: Mapping idias
Posted by Tracer Bullet on Tue Feb 17th at 9:05pm 2004


A common thing to do when you are just starting out is to map your house. it won't be a release worthy map, but youwill learn allot in the process.

One way I have always gotten ideas was to just look at the tuturials and try somthing new with every map. nuclear_research (http://www.snarkpit.com/maps.php?download=219) began as an exercise in the use of env_beam and ReNoesque hallways. Manthren started as an experiment in triangle terrain. my section in the pitcrew map2 is quite an exercise in the use of func_trains. I have many more maps I never posted anything about which were targeted on other more basic things.

Another great thing to try is rats maps. they are horrible for r_speeds so you can't put much detail in, but the inspiration is right in the room with you. I think I've made two or three in all.

[addsig]



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Re: Mapping idias
Posted by Pegs on Tue Feb 17th at 9:57pm 2004


i would do i have tried amd + i am moving soon so i will do that at my new house. [addsig]



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Re: Mapping idias
Posted by wil5on on Wed Feb 18th at 12:41pm 2004


SCHOOL MAP!!!!!!!!!!!!!!!! [addsig]



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Re: Mapping idias
Posted by matt on Wed Feb 18th at 12:47pm 2004


? posted by wil5on
SCHOOL MAP!!!!!!!!!!!!!!!!

AAAAH NOOOOOOO

[addsig]




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Re: Mapping idias
Posted by wil5on on Wed Feb 18th at 12:55pm 2004


? posted by matt
? posted by wil5on
SCHOOL MAP!!!!!!!!!!!!!!!!

AAAAH NOOOOOOO

AAAAH YEEEEEES

[addsig]




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Re: Mapping idias
Posted by matt on Wed Feb 18th at 1:26pm 2004


? posted by wil5on
? posted by matt
? posted by wil5on
SCHOOL MAP!!!!!!!!!!!!!!!!

AAAAH NOOOOOOO

AAAAH YEEEEEES

ok, just no then.

[addsig]




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Re: Mapping idias
Posted by wil5on on Thu Feb 19th at 8:24am 2004


There is nothing wrong with school maps, if you do it right. [addsig]



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Re: Mapping idias
Posted by sde on Thu Feb 19th at 8:31am 2004


Weeeeell....
The problem with schools is that many of them are just corridors with dead-end rooms attached --> Bloody boring, to map AND to play.





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Re: Mapping idias
Posted by wil5on on Thu Feb 19th at 8:57am 2004


True, I suppose it depends on the school really. I've always gone to schools that seem to make good CS maps... DM maps also, but I dont play or know anyone who plays HLDM

Pegs -> Try a crate warehouse or something for your first map.

[addsig]




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Re: Mapping idias
Posted by Pegs on Thu Feb 19th at 9:25am 2004


? posted by wil5on

True, I suppose it depends on the school really. I've always gone to schools that seem to make good CS maps... DM maps also, but I dont play or know anyone who plays HLDM

Pegs -> Try a crate warehouse or something for your first map.

I like to HLDM its fun there bits go everywhere and......... anyway i am now creating a Lab sort of thing (I will show you some pictures when i release the beta)+ this aint my first map check out ts_terrace thats my first

[addsig]





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