Posted by Gollum on Thu Feb 19th at 11:24am 2004
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Posted by Orpheus on Thu Feb 19th at 11:31am 2004
| ? posted by Gollum |
| Well I know I continued to get occasional leaks right up until I stopped mapping. |
gollum maps = every angle known to man = leaks possible
orph maps = all dull/boring 90* angles = possiblilty of leaks .00000001 percent
go figure ![]()
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Posted by Gav on Thu Feb 19th at 12:25pm 2004
| ? posted by Gollum |
| Well I know I continued to get occasional leaks right up until I stopped mapping. |
Thats probably why I never get leaks.
[addsig]Posted by Orpheus on Thu Feb 19th at 12:31pm 2004
| ? posted by Gav | ||
Thats probably why I never get leaks. |
gav, you cannot STOP mapping, if you never BEGAN to 
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Posted by Gav on Thu Feb 19th at 12:42pm 2004
Posted by Orpheus on Thu Feb 19th at 1:12pm 2004
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Posted by Gav on Thu Feb 19th at 1:41pm 2004
True it doesn't make me a mapper, but I did start to use it, which meant I started to become a mapper, and in my entire period as a mapper I suffered no leaks, and have yet to suffer from any ![]()
Surely loading Bach and calling yourself a pianist would be like loading a map and calling yourself a mapper? Perhaps starting to learn the piano would make you a pianist...![]()
Posted by Orpheus on Thu Feb 19th at 1:50pm 2004
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Posted by Forceflow on Thu Feb 19th at 5:02pm 2004
*cough*Hoax*cough*
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Posted by Kapten Ljusdal on Thu Feb 19th at 7:13pm 2004
[addsig]Posted by Edge Damodred on Thu Feb 19th at 8:00pm 2004
| ? posted by Orpheus |
|
seriously tho, and don't quote me on this yet, but i think "leaks" are not possible with HL2. i can experiment a bit if i must, but since i am not in the practice of creating them i ham unsure, but i do know, when you clip outside a map, there is now HOM.... so maybe that means no leaks too.. |
There's no HOM anymore because now we have the processing power to clear the color buffer during run time. Basically it's running gl_clear 1 or equivalent every frame now. Back in the early days, since the level was completely contained you could squeeze out a few extra frames by not clearing this buffer since you wouldn't get any error(or at least not much) as long as you were inside the map. So now for each frame, they wipe the entire buffer to one color, then start rasterizing the 3D geometry to 2D geometry on the buffer. You could theortically still not clear the buffer today, but you just might get some rendering artifacts.
[addsig]Edge Damodred
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Posted by Orpheus on Thu Feb 19th at 8:19pm 2004
all thats fine and dandy edge, and i admit, somewhat over my noggin..
the point is, when you clip outside, its as in Unreal2, you see all the skybox, in spite of the fact that you may only have sky on the roof of one side.
if thats buffer action, its good by me.
[addsig]
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Posted by Edge Damodred on Thu Feb 19th at 8:33pm 2004
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Posted by Orpheus on Thu Feb 19th at 8:35pm 2004
*Orph flatlines*
uhhhhh....hooookayyy
[addsig]Orpheus
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Posted by Crono on Thu Feb 19th at 8:40pm 2004
Oh well, I suppose me reading what you have to say in the forums is kinda like you paying for me to go to that particular lecture you learned it in
So, uh . . . thanks lol. [addsig]
Posted by Edge Damodred on Thu Feb 19th at 8:41pm 2004
So you can't paint huh...Know anything about empty soda cans?... Not sure if I can come up with an analogy, but I'd like to find someone who has knowledge about the inner workings of empty soda cans...
[addsig]Edge Damodred
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Posted by Edge Damodred on Thu Feb 19th at 8:42pm 2004
| ? posted by Crono |
| . . . Damn edge with your graphical edumacation . . . lol. Oh well, I suppose me reading what you have to say in the forums is kinda like you paying for me to go to that particular lecture you learned it in So, uh . . . thanks lol. |
Actually, never had a lecture on it, just did some research on OpenGL.
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Posted by Crono on Thu Feb 19th at 8:46pm 2004
Nonetheless, thanks lol. Although the ideas behind graphical programming seem very simple compared to some of the crap I've had to learn recently
Posted by Edge Damodred on Thu Feb 19th at 8:51pm 2004
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Posted by Crono on Thu Feb 19th at 8:58pm 2004
I didn't really . . . like some of their methods. (getline . . . ew)
Anyway, I'll keep a look out for that book then. (it would kick major ass if Prata wrote one . . . too bad he only writes of basic C++ and some datastructure operations). I think there's also an openGL class somewhere at my school, but I look and look and look and it can't be found lol. Anyway, thanks in either case. [addsig]
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