New Compiler
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Re: New Compiler
Posted by Gollum on Thu Feb 19th at 11:24am 2004


Well I know I continued to get occasional leaks right up until I stopped mapping.



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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 11:31am 2004


? posted by Gollum
Well I know I continued to get occasional leaks right up until I stopped mapping.

gollum maps = every angle known to man = leaks possible

orph maps = all dull/boring 90* angles = possiblilty of leaks .00000001 percent

go figure

[addsig]




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Re: New Compiler
Posted by Gav on Thu Feb 19th at 12:25pm 2004


? posted by Gollum
Well I know I continued to get occasional leaks right up until I stopped mapping.

Thats probably why I never get leaks.

[addsig]




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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 12:31pm 2004


? posted by Gav
? posted by Gollum
Well I know I continued to get occasional leaks right up until I stopped mapping.

Thats probably why I never get leaks.

gav, you cannot STOP mapping, if you never BEGAN to

[addsig]




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Re: New Compiler
Posted by Gav on Thu Feb 19th at 12:42pm 2004


I'll have you know it was my Computer that loaded Worldcraft for the first time for Tom....me and him together tried to decipher how it worked! [addsig]



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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 1:12pm 2004


if loading WC onto ones pc makes them a mapper, then i'm loading Bach and becoming a pianist tonight [addsig]



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Re: New Compiler
Posted by Gav on Thu Feb 19th at 1:41pm 2004


True it doesn't make me a mapper, but I did start to use it, which meant I started to become a mapper, and in my entire period as a mapper I suffered no leaks, and have yet to suffer from any

Surely loading Bach and calling yourself a pianist would be like loading a map and calling yourself a mapper? Perhaps starting to learn the piano would make you a pianist...

[addsig]




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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 1:50pm 2004


point taken... i do however know how to play "chopsticks" on the keyboard .. perhaps that qualifies [addsig]



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Re: New Compiler
Posted by Forceflow on Thu Feb 19th at 5:02pm 2004


*cough*Hoax*cough*





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Re: New Compiler
Posted by Kapten Ljusdal on Thu Feb 19th at 7:13pm 2004


Warcraft maps don't need compiling foo [addsig]



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Re: New Compiler
Posted by Edge Damodred on Thu Feb 19th at 8:00pm 2004


? posted by Orpheus

seriously tho, and don't quote me on this yet, but i think "leaks" are not possible with HL2.

i can experiment a bit if i must, but since i am not in the practice of creating them i ham unsure, but i do know, when you clip outside a map, there is now HOM.... so maybe that means no leaks too..

There's no HOM anymore because now we have the processing power to clear the color buffer during run time. Basically it's running gl_clear 1 or equivalent every frame now. Back in the early days, since the level was completely contained you could squeeze out a few extra frames by not clearing this buffer since you wouldn't get any error(or at least not much) as long as you were inside the map. So now for each frame, they wipe the entire buffer to one color, then start rasterizing the 3D geometry to 2D geometry on the buffer. You could theortically still not clear the buffer today, but you just might get some rendering artifacts.

[addsig]




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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 8:19pm 2004


all thats fine and dandy edge, and i admit, somewhat over my noggin..

the point is, when you clip outside, its as in Unreal2, you see all the skybox, in spite of the fact that you may only have sky on the roof of one side.

if thats buffer action, its good by me.

[addsig]




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Re: New Compiler
Posted by Edge Damodred on Thu Feb 19th at 8:33pm 2004


Basically think of it like clearing the canvas before you paint your picture, and you use the same canvas for every picture. The old days, you didn't clean the canvas because the computer could accurately replace the colors. The errors usually happen when your painting doesn't use the whole canvas, thus you see part of what you drew before, and that just gets copied onto the new picture. [addsig]



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Re: New Compiler
Posted by Orpheus on Thu Feb 19th at 8:35pm 2004


*Orph flatlines*

uhhhhh....hooookayyy

[addsig]




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Re: New Compiler
Posted by Crono on Thu Feb 19th at 8:40pm 2004


. . . Damn edge with your graphical edumacation . . . lol.

Oh well, I suppose me reading what you have to say in the forums is kinda like you paying for me to go to that particular lecture you learned it in

So, uh . . . thanks lol. [addsig]




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Re: New Compiler
Posted by Edge Damodred on Thu Feb 19th at 8:41pm 2004


So you can't paint huh...Know anything about empty soda cans?... Not sure if I can come up with an analogy, but I'd like to find someone who has knowledge about the inner workings of empty soda cans...

[addsig]




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Re: New Compiler
Posted by Edge Damodred on Thu Feb 19th at 8:42pm 2004


? posted by Crono
. . . Damn edge with your graphical edumacation . . . lol.

Oh well, I suppose me reading what you have to say in the forums is kinda like you paying for me to go to that particular lecture you learned it in

So, uh . . . thanks lol.

Actually, never had a lecture on it, just did some research on OpenGL.

[addsig]




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Re: New Compiler
Posted by Crono on Thu Feb 19th at 8:46pm 2004


hmm, any suggestions for sites or books? I'm leaning towards GL programming, but my damn course work is low level crap (not too low level, but low enough that you don't need a mouse lol).

Nonetheless, thanks lol. Although the ideas behind graphical programming seem very simple compared to some of the crap I've had to learn recently [addsig]




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Re: New Compiler
Posted by Edge Damodred on Thu Feb 19th at 8:51pm 2004


Well there's some great sites, www.gametutorials.com and http://nehe.gamedev.net/. Also the OpenGL SuperBible 3rd Edition is supposed to be out in May, the 2nd Edition is a bit old. [addsig]



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Re: New Compiler
Posted by Crono on Thu Feb 19th at 8:58pm 2004


Hmmm . . .I already knew about both of those sites lol.

I didn't really . . . like some of their methods. (getline . . . ew)

Anyway, I'll keep a look out for that book then. (it would kick major ass if Prata wrote one . . . too bad he only writes of basic C++ and some datastructure operations). I think there's also an openGL class somewhere at my school, but I look and look and look and it can't be found lol. Anyway, thanks in either case. [addsig]





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