So does anyone still have problems with leaks???? I know I dont these days, except with complicated levels.
Posted by omegaslayer on Thu Feb 19th at 9:46pm 2004
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Posted by OtZman on Thu Feb 19th at 10:00pm 2004
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Posted by Wild Card on Thu Feb 19th at 10:01pm 2004
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Posted by Tracer Bullet on Thu Feb 19th at 10:03pm 2004
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Posted by SuperCrazy on Thu Feb 19th at 10:06pm 2004
Posted by omegaslayer on Thu Feb 19th at 10:09pm 2004
| ? posted by SuperCrazy |
| No, the Unreal engine doesn't have them |
that must be nice. I really havent gotton into the UT mapping because i dont want it to consume my life.
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Posted by Failsafe on Thu Feb 19th at 10:10pm 2004
I had the unfortunate incident to make a stair case I thought was sealed off into a func_wall, thus causing "mapping chaos!"
I've caused several leaks under 1 unit, due to my excessive use of the vertex tool, so it's not unusual for me to have to compile 5 times before actually fixing my leak.
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Posted by Dr Brasso on Thu Feb 19th at 10:19pm 2004
failsafe, i find that interesting...in complex geometry, the vertex tool is a hella way to SEAL leaks....hmm
Doc Brass...
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Posted by Failsafe on Thu Feb 19th at 10:40pm 2004
the problem:

found:
The point is, I seem to have problems making leaks in terrain more than fixing complex geometry and invalid solids. This was an easy fix, and I only had to compile once before I realised where the leak was.
[EDIT] Odd, most of my post got deleted the first time... [/EDIT]
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Posted by azelito on Thu Feb 19th at 11:01pm 2004
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Posted by wil5on on Fri Feb 20th at 12:21am 2004
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Posted by Dr Brasso on Fri Feb 20th at 1:21am 2004
well basicly failsafe, you need to slow down and pay a little more attention to the detail as yer doing it....if it doesnt land on the one to one grid, yer pretty much screwed, the exceptions being geometry created such as arches etc, and even then they will give invalids, and/pr leaks....plan yer architecture a little more carefully, and work it one section at a time.....yer not in a race man....do it the first time with care, and youll not have to do it a second, and tird, and so on,........
Doc B...
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Posted by Failsafe on Fri Feb 20th at 1:41am 2004
Blasphemy, my maps end up doing fine until I get tired of making the map! But thank you anyways Doc, I realise that I should be more careful with such a powerful tool, but it dosen't really matter what errors I make until I get to the end of my map, in which case I fix all of errors, leaks, invalids, texture errors, ect. A lesson to everyone though, don't ever plan on correct looking arches to fill in a gap...It never works ![]()
Tbh, paying more attention would, in the end, save me days of work in front of my computer, clicking and dragging several hundred vertices just to solve one or two leaks.
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Posted by Jinx on Fri Feb 20th at 4:18am 2004
Posted by Crono on Fri Feb 20th at 4:32am 2004
So, As much as Doc rants on about this stuff, he's right, and it's pretty much the best advice someone could give, take your time and plan out what you're doing. I can't believe how many "practice" map's I've made and found later that, maybe I didn't have a leak, but r_speeds were amazingly high because I didn't go in far enough to make sure everything is lined up (usually happend with clipping funny angles).
Anyway . . .not that anyone here is as inexperienced as I, but, that's just how I've seen it so far. [addsig]
Posted by Gorbachev on Fri Feb 20th at 4:33am 2004
Posted by Dr Brasso on Fri Feb 20th at 5:34am 2004
i cant remember which one, but one of the custom compile tools setups also gives out "untrue leaks"....ill dig around and see if i can find it again....and btw, ive never had leaks form FROM vertex manipulation, although "invalid solids" was at one time the bane of my mapping existance because of it till i figured out how to avoid them...
Rant?...i didnt mean to...sorry, i just get excited....
i spose thats an "ageism" thing....im more patient than i used to be, but when im done being patient, look the f**k out!...![]()
Doc B...
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Posted by Yak_Fighter on Fri Feb 20th at 5:50am 2004
I don't get leaks anymore. That's what a big box around the entire map is for.
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Posted by Edge Damodred on Fri Feb 20th at 5:57am 2004
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Posted by Dr Brasso on Fri Feb 20th at 6:16am 2004
...good natured-wise asses.....thats what i keep coming back here for....![]()
i had a leak once in the service, but the doc gave me a shot of penicillan, and it sealed right up....
j/k...![]()
Doc Brass...
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