Spirit
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Re: Spirit
Posted by Vash on Thu Feb 26th at 3:36pm 2004


My friends, like Lazer said, Spirit is dead.

Let us all take the time to remember what a great mod it was! Who actually used it?

[addsig]



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Re: Spirit
Posted by Gollum on Thu Feb 26th at 3:55pm 2004


Spirit was massively under-used in its time. The forums were full of people who'd say, "Can I make a Garg with laser-sighted shoulder-mounted func_tanks controlled by grunts with headlights?"* Then Laurie would appear in a blaze of majesty and say, "Lo, it shall be coded."* Then nobody would use the feature.

I can only think of two releases that used Spirit features to good effect: Wilson's "big scientists" and my own "rolling boulder" map gmdm2.

For my own part, I owe Laurie Cheers many thanks for helping me with the development of gmdm2. I wish him every success in the future.

*Some slight paraphrasing has been carried out for dramatic effect.





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Re: Spirit
Posted by Kage_Prototype on Thu Feb 26th at 3:57pm 2004


Well, good for Laurie to get a job at Rare. I thought working at Revolution on Broken Sword 3 was pretty damn good, but damn, it's great he got into Rare. He's a cool guy and was a great co-worker during DarkTruths, and I wish him all the best.

But meh, I never really used Spirit that much. I was aware of how potent it was, but never really took advantage of it. [addsig]




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Re: Spirit
Posted by asterix_vader on Thu Feb 26th at 3:58pm 2004


WHAT? dead? why? it was a great MOD! [addsig]



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Re: Spirit
Posted by Vash on Thu Feb 26th at 4:05pm 2004


Well, Remember it was in The Todgenast (Didnt spell that right) 1 and 2 wasnt it? [addsig]



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Re: Spirit
Posted by KoRnFlakes on Thu Feb 26th at 4:41pm 2004


I wish him the best of luck tbh. [addsig]



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Re: Spirit
Posted by matt on Thu Feb 26th at 4:46pm 2004


A great shame, if only I had got of my fat ass and learned to use it. [addsig]



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Re: Spirit
Posted by Gollum on Thu Feb 26th at 4:55pm 2004


Don't forget that you still can use Spirit! The mod. is unlikely to develop further, but the full mod. and source code are still publicly available.



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Re: Spirit
Posted by KungFuSquirrel on Thu Feb 26th at 4:59pm 2004


Spirit was never really 'alive' per se in the first place... Mostly it was/is just a level design tool that lets you say, "Hey, look what I could do if I wanted to," but as with what Gollum said, it never really got used. If you wanted to make a mod without a programmer involved, it would work, but trying to integrate your own code with it isn't a particularly friendly process - hence why, for example, NW doesn't and won't use it. The features it has that we would use can just as easily be programmed by our own team without the hassle of merging all our other stuff into it and getting all the excess stuff we'd never need or use anyway.

Same thing goes with the massive requests for its implementation that used to hover around the NS forums - simply too much work to splice in someone else's code into your own. [addsig]




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Re: Spirit
Posted by Gollum on Thu Feb 26th at 5:08pm 2004


? posted by KungFuSquirrel
simply too much work to splice in someone else's code into your own.

As if I needed reminding *shudders* I won't be doing that again....





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Re: Spirit
Posted by Hornpipe2 on Thu Feb 26th at 5:08pm 2004


Wasn't it not multiplayer? [addsig]



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Re: Spirit
Posted by Gollum on Thu Feb 26th at 5:09pm 2004


Erm, it wasn't multiplayer until I found an obscure modified version somewhere on the net that worked

Now multiplayer should be fine (I believe Laurie used this sourcebase for the later releases), although to be honest I never tested the latest official release.





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Re: Spirit
Posted by asterix_vader on Thu Feb 26th at 5:16pm 2004


http://spirit.valve-erc.com... dead? [addsig]



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Re: Spirit
Posted by Gollum on Thu Feb 26th at 5:25pm 2004


? posted by asterix_vader
http://spirit.valve-erc.com... dead?

No, the website is not dead. But there probably won't be any new work on the mod. itself.





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Re: Spirit
Posted by Loco on Thu Feb 26th at 7:02pm 2004


? posted by KungFuSquirrel
simply too much work to splice in someone else's code into your own

Shhh! Don't tell 2-bits! Hes using it as a base for The Omega Project coding!

[addsig]




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Re: Spirit
Posted by LAzerMANiac on Thu Feb 26th at 7:11pm 2004


Sorry I had to break you guys the bad news. [addsig]



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Re: Spirit
Posted by asterix_vader on Thu Feb 26th at 8:09pm 2004


... [addsig]



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Re: Spirit
Posted by asterix_vader on Thu Feb 26th at 8:11pm 2004


? quote:
Bad news - As if to completely close this chapter of my life, my laptop hard drive has died. So now I have nothing from Spirit - none of my scripts, test levels, graphics or installer-making programs - except what's publicly available on this site. Blah...

[addsig]




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Re: Spirit
Posted by Crono on Thu Feb 26th at 8:23pm 2004


s**t. [addsig]



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Re: Spirit
Posted by DesPlesda on Fri Feb 27th at 1:23am 2004


If the source code is publicly available, and people are out hacking it to bits, then he'll need to work out a licensing system pronto. Laurie, if you're reading this, LICENSE SPIRIT UNDER LGPL!! This will allow people to modify it and do what they like with it - as they do now - while at the same time making it impossible for a Big Company to come along and decide that they own it, because they made modifications. From what I see, there's no licensing agreements that are bundled with Spirit.






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