To be honest Des, great as Spirit is, I can't see why a Big Company would care enough to "claim" it. There's no money in under-used mods. for a 5 (?) year-old game.
Re: Spirit
Posted by Gollum on Fri Feb 27th at 2:44am 2004

Gollum
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Location: Oxford, England
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Posted by Gollum on Fri Feb 27th at 2:44am 2004
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Re: Spirit
Posted by Vash on Fri Feb 27th at 2:56am 2004
Posted by Vash on Fri Feb 27th at 2:56am 2004
You never know Gollum..Doom 3 could want to tone it down a bit
[addsig]
Re: Spirit
Posted by wil5on on Fri Feb 27th at 4:17am 2004

wil5on
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Posted by wil5on on Fri Feb 27th at 4:17am 2004
Spirit's over and done with. Theres not much you could add that would make it "better", without waiting 3 more versions for all the bugs to be ironed out.
Those UT skies never did work well, did they?
[addsig]wil5on
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Re: Spirit
Posted by Andrei on Fri Feb 27th at 8:38am 2004
Posted by Andrei on Fri Feb 27th at 8:38am 2004
I used it and, after seeing what it was capable of i was impressed, but it was unusable if you wanted to make a serious sp mod.
[addsig]
Re: Spirit
Posted by Forceflow on Fri Feb 27th at 11:19am 2004

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Posted by Forceflow on Fri Feb 27th at 11:19am 2004
darn ... I was making a map ... shiny floors ... skies ... (they work !) ... 

Forceflow
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Re: Spirit
Posted by Gollum on Fri Feb 27th at 12:03pm 2004

Gollum
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Location: Oxford, England
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Posted by Gollum on Fri Feb 27th at 12:03pm 2004
| ? posted by Forceflow |
darn ... I was making a map ... shiny floors ... skies ... (they work !) ... ![]() |
Gah. How many times do I have to say this before people understand?
Spirit is "dead", but you can still make maps for it. They would be just the same if Spirit were "alive". The only difference is that you can't expect any new features to become available.
Gollum
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