1
Re: HL2 Light Switch
Posted by Armageddon on Mon Jul 20th at 5:24am 2009
Posted by Armageddon on Mon Jul 20th at 5:24am 2009
Didn't there used to be a light switch model here? If not was there one somewhere else?
Re: HL2 Light Switch
Posted by Riven on Mon Jul 20th at 12:01pm 2009

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Mon Jul 20th at 12:01pm 2009
For HL2, as far as I know, there has never been a small light switch model made with the game. However, I think for CS:S (or perhaps DOD) there is a light switch decal that you can add to your walls, but I don't think it has an associating on/off version of itself. And in HL2, there is a plug-in decal too. But I don't remember playing any source game with a light-switch model to use.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: HL2 Light Switch
Posted by Le Chief on Mon Jul 20th at 1:22pm 2009
Posted by Le Chief on Mon Jul 20th at 1:22pm 2009
If memory serves correctly, there is a decal light switch, can't remember if it turns on/off though.
Re: HL2 Light Switch
Posted by FatStrings on Tue Jul 28th at 3:58pm 2009

FatStrings
member
1242 posts
132 snarkmarks
Registered: Aug 11th 2005
Location: USA
Occupation: Architecture Student
Posted by FatStrings on Tue Jul 28th at 3:58pm 2009
I do know there was a func_* lightswitch element in CS-1.6 and older, also in HL, but in Source, I'm pretty sure I've not seen one. I would not, however, be surprised if one has been created, pretty simple model it would seem.
FatStrings
member
1242 posts
132 snarkmarks
Registered: Aug 11th 2005
Location: USA
Occupation: Architecture Student
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.1344 seconds.

Snarkpit v6.1.0 created this page in 0.1344 seconds.



