UT3 Editor free weekend on Steam
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Re: UT3 Editor free weekend on Steam
Posted by reaper47 on Fri Sep 18th at 9:43pm 2009


Yea, yea, you can also play the game... but where's the fun in that? smiley

I checked out the UT3 editor again and it is pretty mouthwatering. I mapped a short while for UT and very similar editors, so I can't judge how forbidding it first appears to you if you have never seen this style of editor before. But basically, it's Hammer with all the features you could possibly miss. Like a professional 3D modeling program with proper grid-snap and real-time shadows.

Just look at the material editor! Slightly more elegant than a clumsy text VMT file, huh?



Sigh.

My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.




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Re: UT3 Editor free weekend on Steam
Posted by G4MER on Fri Sep 18th at 10:34pm 2009


Looks Groovy.. may have to try it.



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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Sat Sep 19th at 2:09am 2009


Where is the game?

It isn't on the front page for me smiley




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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Sat Sep 19th at 2:22am 2009


Where is the game?

It isn't on the front page for me smiley




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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Sat Sep 19th at 2:23am 2009


Where is the game?

It isn't on the front page for me smiley




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Re: UT3 Editor free weekend on Steam
Posted by G4MER on Sat Sep 19th at 2:51am 2009


Posting 3 times wont get a better quicker response. Go to mygames and look for it under not installed.



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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Sat Sep 19th at 3:26am 2009


Bah, firefox autorefresh plugin screwed me over, bigtime.



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Re: UT3 Editor free weekend on Steam
Posted by Le Chief on Sat Sep 19th at 8:29am 2009


My biggest problem with Unreal Ed is having to drag the mouse to navigate through the level. Sure it's just like a modeling package but it'd surely get tiring after a while?





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Re: UT3 Editor free weekend on Steam
Posted by Yak_Fighter on Sun Sep 20th at 4:55am 2009


I couldn't make heads or tails of the version of UnrealEd that shipped with UT2004. I could carve out hallways and rooms but anything more complex than that was a nonstarter.

Damn you subtractive construction! smiley




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Re: UT3 Editor free weekend on Steam
Posted by Crono on Mon Sep 21st at 11:13pm 2009


Quoting Yak_Fighter
I couldn't make heads or tails of the version of UnrealEd that shipped with UT2004. I could carve out hallways and rooms but anything more complex than that was a nonstarter.

Damn you subtractive construction! smiley


UT3 supports subtractive and additive construction.



Blame it on Microsoft, God does.



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Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 4:57pm 2009


Here's some stuff I've made with Ued in the past.

Manually vertex edited landscape

Neons

A basement

A structure

Structure uplcose

OpenChamber

Holographic Console

Committee chamber

Locker Room

Some Place

Refectory

Outer world

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My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.


Have you tried Unreal 1?




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Re: UT3 Editor free weekend on Steam
Posted by reaper47 on Tue Sep 22nd at 7:32pm 2009


Quoting Enforcer
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My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.


Have you tried Unreal 1?


Wow, didn't know it's this backwards compatible!




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Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 9:36pm 2009


Unreal uses an older but currently modified Ued, I guess i should have mentioned that you won't actually be able to use this version of Ued for U1, but they run on similar principals.



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Re: UT3 Editor free weekend on Steam
Posted by reaper47 on Tue Sep 22nd at 9:49pm 2009


Quoting Enforcer
Unreal uses an older but currently modified Ued, I guess i should have mentioned that you won't actually be able to use this version of Ued for U1, but they run on similar principals.


Oh, would have been unusual anyway.

I actually used a similar editor (RED for Red Faction) for quite some time and absolutely enjoyed the whole subtractive editing thing. And I tried doing some Deus Ex levels a long time ago (not producing anything worthwhile).

You're wasting so much time building every wall separately in Hammer...




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Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 9:59pm 2009


Quoting reaper47

You're wasting so much time building every wall separately in Hammer...


In some ways, there is some truth in that, but imo an open void has a few advantages over a solid void, as does a solid void over an open one.

One advantage of having an open void is that it's easier to make the interior of a building/structure and then you can cover it with an exterior in succession, if you do it that way round in a solid void it takes longer and is a bit more complicated; you can't add solid shapes inside a solid void before making an open space, unless you change the order of brushes.

I even think that UT3 supports both, I could be wrong, however.




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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Tue Sep 22nd at 10:11pm 2009


Quoting reaper47
You're wasting so much time building every wall separately in Hammer...


True, it does take longer to simply build every wall in hammer, check to make sure you didn't make any leaks, no wait you did, spend 15 minutes checking for it and finally finding it, then finally compiling.

Unrealed is a different story.

However as it may take longer as you say, it also gives you more control over what your making.

EDIT: Yes, ut3 does support both additive and subtractive modes.




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Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 10:26pm 2009


All UnrealEds' support additive and subtractive shapes, but i meant open and solid voids. Hammer uses an open void, in which you put solid shapes in, but Unreal has a solid void, in which you chip brushes out of it. (naturally in which you can also add solids inside subtracted brushes)

Somebody told me (or i think they did) that ut3 supports an open OR solid void.

Personally I wouldn't say Ued has less control over geometry at all, I'd say it has more, but in terms of speed.




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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Tue Sep 22nd at 10:37pm 2009


Quoting Enforcer
All UnrealEds' support additive and subtractive shapes


That is not what i was implying, what i was saying is that you can change HOW you make the world, not whether or not you have the choice of using either.

Quoting Enforcer
but i meant open and solid voids. Hammer uses an open void, in which you put solid shapes in, but Unreal has a solid void, in which you chip brushes out of it.


In ut3 if you use subtractive mode, you do have a solid void that you chip brushes into, the big box that surrounds the entire map, but you can still delete the box, your map won't work after deleting it if you are in subtractive mode, obviously.

Now in additive mode you do the opposite, you create walls and floors and stuff just like in hammer, there is no 'big box' anymore, you can still create a big box and carve through that just like in subtractive mode, but if you where going to do that, you might as well just change to subtractive mode.

Somebody needs to pick themselves up a copy of ut3 :>

EDIT: Btw this post isn't meant to be insulting or mad or anything, just informing you.




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Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 10:51pm 2009


I have to admit that I haven't tried UT3Ed.

Well, i think there is some confusion around the terminology. Additive and subtractive usually refers to the type of brush you made, because with a solid void you can use both. In the version of unreal that I am acquainted with there is just a solid void, you can't do anything with it. I didn't know that had been changed into a big box in UT3.




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Re: UT3 Editor free weekend on Steam
Posted by Crollo on Wed Sep 23rd at 7:31pm 2009


Quoting Enforcer
the version of unreal that I am acquainted with there is just a solid void, you can't do anything with it. I didn't know that had been changed into a big box in UT3.


It is, infact, in unrealed for ut3, in additive mode you HAVE to make a additive brush FIRST, you can't subtract, because it's a empty space, however when you start subtractive mode, in reality, that solid brush is automaticly made (Talking about the big blue box), so people can still use subtractive methods as in the older versions of unrealed. EDIT: In fact, if you delete the big blue box in subtractive mode, your map will not work unless you make it again, and set it to go to first.

To be honest I prefer unrealed that comes with raven shield, which still had support for the good old subtractive space.





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