Re: UT3 Editor free weekend on Steam
Posted by G4MER on Fri Sep 18th at 10:34pm 2009
Looks Groovy.. may have to try it.

G4MER
member
2458 posts
360 snarkmarks
Registered: Sep 6th 2003
Location: USA
Re: UT3 Editor free weekend on Steam
Posted by G4MER on Sat Sep 19th at 2:51am 2009
Posting 3 times wont get a better quicker response. Go to mygames and look for it under not installed.

G4MER
member
2458 posts
360 snarkmarks
Registered: Sep 6th 2003
Location: USA
Re: UT3 Editor free weekend on Steam
Posted by Crollo on Sat Sep 19th at 3:26am 2009
Bah, firefox autorefresh plugin screwed me over, bigtime.

Crollo
member
148 posts
9 snarkmarks
Registered: May 8th 2008
Location: Canada
Re: UT3 Editor free weekend on Steam
Posted by Le Chief on Sat Sep 19th at 8:29am 2009
My biggest problem with Unreal Ed is having to drag the mouse to navigate through the level. Sure it's just like a modeling package but it'd surely get tiring after a while?

Le Chief
member
2605 posts
382 snarkmarks
Registered: Jul 28th 2006
Location: Sydney, Australia
Re: UT3 Editor free weekend on Steam
Posted by Crono on Mon Sep 21st at 11:13pm 2009
Quoting Yak_Fighter
I couldn't make heads or tails of the version of UnrealEd that shipped with UT2004. I could carve out hallways and rooms but anything more complex than that was a nonstarter.
Damn you subtractive construction!

UT3 supports subtractive and additive construction.

Crono
super admin
6628 posts
633 snarkmarks
Registered: Dec 19th 2003
Location: Oregon, USA
Blame it on Microsoft, God does.
Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 9:36pm 2009
Unreal uses an older but currently modified Ued, I guess i should have mentioned that you won't actually be able to use this version of Ued for U1, but they run on similar principals.

Enforcer
member
55 posts
0 snarkmarks
Registered: Sep 11th 2009
Location: Surrey, UK
Occupation: Narnian Sharkshagger
Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 10:26pm 2009
All UnrealEds' support additive and subtractive shapes, but i meant open and solid voids. Hammer uses an open void, in which you put solid shapes in, but Unreal has a solid void, in which you chip brushes out of it. (naturally in which you can also add solids inside subtracted brushes)
Somebody told me (or i think they did) that ut3 supports an open OR solid void.
Personally I wouldn't say Ued has less control over geometry at all, I'd say it has more, but in terms of speed.

Enforcer
member
55 posts
0 snarkmarks
Registered: Sep 11th 2009
Location: Surrey, UK
Occupation: Narnian Sharkshagger
Re: UT3 Editor free weekend on Steam
Posted by Enforcer on Tue Sep 22nd at 10:51pm 2009
I have to admit that I haven't tried UT3Ed.
Well, i think there is some confusion around the terminology. Additive and subtractive usually refers to the type of brush you made, because with a solid void you can use both. In the version of unreal that I am acquainted with there is just a solid void, you can't do anything with it. I didn't know that had been changed into a big box in UT3.

Enforcer
member
55 posts
0 snarkmarks
Registered: Sep 11th 2009
Location: Surrey, UK
Occupation: Narnian Sharkshagger