
After much deliberation and continued anticipation for the finished product of the mini-competition 08, I bring to you:
Mini-Competition #4: Design and Build a Vista Scene
Mini-Competition #4: Design and Build a Vista Scene
[UPDATE]: The competition has been extended by one week. The new deadline is: Sunday October 11, @ 23:59 your time zone!
General Info:
- Goal: To design and build an in-game vista scene that represents a theme of ancient vs. futuristic
Guidelines:
- Must be able to run in any available licensed Source engine or GoldSource engine Valve Game. No Mods or add-on packs.
- Your map must be uploaded within a .zip folder. Not doing so may disqualify your map.
- Your map should be labeled as follows: spmini4_your_SnarkPit_alias.bsp Example: spmini4_riven.bsp
- You must include a readme text file (.txt) in your submitted .ZIP file that includes the title of the game it should be loaded into for it to run properly.
- All custom content is allowed; i.e. custom textures, sounds, and models, etc.... Please be sure to credit the custom content you did not make!
- Your map must be designed and created specifically for this contest; maps already uploaded or submitted for other competitions are NOT allowed.
- You are allowed to post WIP screenshots of your map in this thread and anywhere else on the web, however, if you post your download link in this thread, we will take it to be your final entry submission, so post your playtests outside of this thread. You may start a map profile for your entry as well, but in order for it to be counted, it must be uploaded and linked in this thread or e-mailed to the address posted above.
Voting:
- Judging will be based purely on looks and sounds alone (moving things are a plus). But for the map to qualify it must adhere to the ancient vs. futuristic theme somehow.
- Judging will be put to a vote by the community for two weeks and a winner declared after.
Tips:
- What is a vista? Well, by definition it is:
- -A distant view or prospect, especially one seen through an opening, as between rows of buildings or trees.
-An avenue or other passage affording such a view.
- For level design my own personal definition is:
-A playable space that opens up or reveals a larger inaccessible non-playable space. - It should be encouraged (but not necessary) for members to use custom content!
Feel free to ask any questions about the competition in this thread! I'll be happy to answer them as soon as I can!
As usual, any updates will be highlighted in pink.
Get creative and have fun!
-Riven









