*5*. Ahem.
A little over 2 months ago myself and 3 work colleagues decided to make a wee Xbox Indies game in our spare time. We set out to make something really simple in a week or two, and although the game was technically "finished" at that point, we decided we'd spend a bit more time on it and get it polished up with decent AI, online play, and more. Crate Expectations is the end result.
So what is Crate Expectations? Well it's a strategy game, but not in the typical video gamey way. This is chess style strategy. You and up to 3 opponents each have a start point and a delivery point, and need to deliver a number of crates from one to the other before the others beat you to it. Between the start and end point is one of over 60 different icy mazes, each named an often cringe worthily bad, but occasionally downright fantastic, crate-based pun. The game plays out in turns, and although it may seem initially simple to just plot the most efficient route and slide your crates along it, the real fun comes from screwing each other over by blocking paths, ramming their crates out of the way, and generally being an asshole!
Here's a bunch of stuff to look at to try and sell you on it
THE FACEBOOK FAN PAGE!
http://www.facebook.com/pages/Crate-Expectations/293365705491?ref=nf
THE TRAILER!
THE SCREENSHOTS!




Thanks to any and all who check it out and rate us! If anybody wants to get a game online some time, or has any feedback for us, we'd really appreciate that too. We're hoping to do a Christmas themed updated with a bunch more levels and graphics updated to suit the season, so ideas or improvements you think could be made are very welcome!








) to know what Valve charges for a 'developer fee' -if you had gotten on their annual list. -And what percentages they take from your sells?