I'm going to write up my Day of Defeat tutorials from this week to spring break and am giving this chance to request anything specific that you've been wondering about. I'll probably add a bunch of somewhat general mapping ideas that are common in DoD maps as well as some handy ones to keep in mind. So far I've figured I'll cover the following:
- Sandbags (window sill, destroyable sandbag placements)
- Models & Sprites (Clippings, styles, general ideas)
- Sounds (Good volumes, placements, choices)
- Flags (Control Point method of gameplay)
- Objectives (Objective style play)
- Variations of the gameplay styles
- Information on DoD specific entities
- Any known bugs in the current .fgd or game in general
- Extra "to know" information (player boundings, shot penetration)
- More
Anything else while I'm at it?
[addsig]


