Snarkpit 20 Brush Map Competition
Post Reply
Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Mon Jan 17th at 3:50am 2011




The goal of this competition is to design a level that is visually stunning and playable using only 20 brushes. This requires mappers to be resourceful in the way they use their 20 brushes and textures for the maximum effect.

The final entries should be judged on:

- Aesthetics.
- Layout.
- Use of brushes.


The competition ends on Tuesday night, the 8th of February.

Rules:

- Use only 20 BSP brushes in your map design.
- No prop entities allowed (e.g prop_static, prop_physics etc).
- No 3D skyboxes.
- Custom content (e.g textures and sounds) is allowed.

In addition to brushes, these also count towards your brush limit:

- Each displacement counts as a brush.
- Each decal, overlay or sprite counts as a brush.

The following brushes will not be counted towards the brush limit:

- Passable, non-visible brush based entities.
- Non-passable, non-visible brushes the player can't reach.
- Clip brushes to prevent players getting caught on geometry.
- A total of 6 brushes to form a cubic hull for your level.

If you would like to enter the competition, please create your level in Half-Life, Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2 or Half-Life 2 Deathmatch.

When submitting your level, be sure to have a "beauty screenshot" emphasising the aesthetics of your level, a "layout screenshot" emphasising the layout of your level and an optional bsp file (with any custom content embedded inside the bsp) in a zip/rar/7z uploaded to the net, and then linked to here before the deadline. After that, I'll create an official voting thread so no need to worry about that.

If you have any questions or have any wips of your level feel free to put them here. Good luck everyone! Have fun! smiley










Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Riven on Mon Jan 17th at 3:58am 2011


Awesome, I think I might make some custom textures for this one! smiley
I can't wait to see what everyone creates!






Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Zein on Mon Jan 17th at 7:39am 2011


This competition is TOTALLY different from any I have seen, EVAR!



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by mazemaster on Mon Jan 17th at 3:29pm 2011


Wow what an extreme constraint - it takes 6 brushes just to make an empty box room. I'm super interested to see what people come up with.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Mon Jan 17th at 3:45pm 2011


Nick, you shoulda been in on the other thread. Somehow the basics of structural conception is not fixed. The concept of 6 making a box has been reduced to 1. smiley

/runs from ensuing onslaught of glares.




The best things in life, aren't things.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by omegaslayer on Mon Jan 17th at 8:43pm 2011


What about nodraw brushes? I could use one displacement to be walls (4) and ceiling (1), but I would still need 5 brushes to be nodraw behind the displacement. Do those count?



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Jan 18th at 12:15am 2011


Quoting "omegaslayer"
What about nodraw brushes? I could use one displacement to be walls (4) and ceiling (1), but I would still need 5 brushes to be nodraw behind the displacement. Do those count?


A brush covered in nodraw doesn't count as long as the player can't touch it.

Quoting "Orpheus"
The concept of 6 making a box has been reduced to 1. smiley


Huh? It still counts as 6 brushes to make a box room.

Quoting "mazemaster"
Wow what an extreme constraint - it takes 6 brushes just to make an empty box room. I'm super interested to see what people come up with.


Yeah you have to use the 20 brushes efficiently. Here are some of the results from previous times a "20 brush competition" has been held at other places:













Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Tue Jan 18th at 12:32am 2011


Quoting aaron_da_killa


Huh? It still counts as 6 brushes to make a box room.




(Unless I misunderstood the rules)

I beg to differ in at least one instance. For the most part I foresee most of the entries being space themed platforms. Because the container will be a box made out of sky brushes. Skies being ruled as not counting toward the 20, you get 6 free brushes to use elsewhere.

I myself have tried and scrapped 6 maps already because I do not want to use platforms or a space theme. However, my box (a room for instance) would count against me in that I couldn't discount them.

I know that sounds confusing but I feel that the area contained in each persons map should not count. In other words, if were to make a killbox, the wall boundary should count equally as a skybox space map and not be part of my 20.

(I don't want to derail your compo thread. If you want I can move this post to the other thread Aaron.)




The best things in life, aren't things.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Jan 18th at 1:30am 2011


You have a point Orph but then it's arguably unfair because the brushes you use to contain the level in will presumably be pretty and solid and then that gives the people who make platform/floating-platform levels a disadvantage. This is the best way.

If this helps Orph people did make contained levels for this comp:














Quote
Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Tue Jan 18th at 5:22pm 2011


That bottom picture I count 18 brushes, and another 5 or more objects that you said count against the count.. so that one is an auto looser if you go by the rules. Or am I still just not getting it.

The one above it I can see 18 brushes, and above that I see 18 at least.. because you said if I cut my brush it becomes 2 brushes.. so how can that person have so many faces facing you in the various areas and still be below the 20 brushes?




Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Riven on Tue Jan 18th at 7:48pm 2011


The only way to count brushes would be to open the .vmf of that map in Hammer, otherwise you're left looking for rectangular shapes and non-rectangular shapes, and making a guess on which ones could be made with one brush or part of another.
Brushes may form many different convex shapes.







Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Jan 18th at 9:50pm 2011


Quoting "Muhnay"
and another 5 or more objects that you said count against the count..


They look like weapon_ and ammo_ entities to me which are allowed.

Quoting "Muhnay"
and above that I see 18 at least.. because you said if I cut my brush it becomes 2 brushes.. so how can that person have so many faces facing you in the various areas and still be below the 20 brushes?


I'm surprised that one is under 20 brushes too. But apparently he was able to squeeze out 619 total surfaces from 20 brushes so there you go. Here's some info about that entry.






Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Tue Jan 18th at 11:09pm 2011


I don't exactly remember the details. That seems to be an unreal entry and the engine cuts differently. With subtractive I don't think it works like HL2. It could be simply 20. *shrugs*
I wish Jinxy were here. He'd know.




The best things in life, aren't things.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by omegaslayer on Wed Jan 19th at 12:04am 2011


Quoting Orpheus
I don't exactly remember the details. That seems to be an unreal entry and the engine cuts differently. With subtractive I don't think it works like HL2. It could be simply 20. *shrugs*
I wish Jinxy were here. He'd know.


Yes orph, in the unreal editor, you can make one subtractive brush to make a room, however that doesn't work in the HL editor.




Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Wed Jan 19th at 12:52am 2011


Quoting omegaslayer
opps double post

LOL, the delete post works grandly bud. smiley
My comment was to Muhnay with regard that the solids may not be more than 20 simply because they are touching as they would surely have with HL2's editor.

That one pic Aaron posted is I believe an Unreal creation and might not be more than 20 brushes.
The problem is that I cannot remember how the engine utilizes the geometry and I don't think it breaks up solids that happen to touch.




The best things in life, aren't things.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Wed Jan 19th at 2:01am 2011


OK, I have been trying every trick I know. How did he make that arch without burning 32 or more solids? What am I overlooking guys?

[edit]
God I hate text. It fucking sux as a conveyance of thoughts.

OK guys. I wanna know. If you make a hoop in hammer you begin with "1" solid. You choose to make it 360* and 64 units thick and made out of 64 parts.

Question: is it still one solid or 64?????




The best things in life, aren't things.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Wed Jan 19th at 3:13am 2011


So if I map in Hammer I am at a Loss, because the Unreal Engine can do stuff my choice cant.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Jan 19th at 4:02am 2011


What you just said is 64 brushes. An arch doesn't count as one brush, each segment of the arch counts as a brush.

Quoting "Muhnay"
So if I map in Hammer I am at a Loss, because the Unreal Engine can do stuff my choice cant.


Entries should be for HL/HL2/HL2DM/HL2Ep1/HL2Ep2 as I mentioned in the rules.






Quote
Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Wed Jan 19th at 4:48am 2011


Then why are you showing us examples made for another game? Kinda confusing the issue.



Quote
Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Jan 19th at 4:54am 2011


I think it's still relevant as the Quake and Unreal engines work in same manner as far as this competition is concerned. Also might offer people ideas and inspiration.






Post Reply