Re: Snarkpit 20 Brush Map Competition
Posted by Zein on Mon Jan 17th at 7:39am 2011
This competition is TOTALLY different from any I have seen, EVAR!

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Re: Snarkpit 20 Brush Map Competition
Posted by mazemaster on Mon Jan 17th at 3:29pm 2011
Wow what an extreme constraint - it takes 6 brushes just to make an empty box room. I'm super interested to see what people come up with.

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Re: Snarkpit 20 Brush Map Competition
Posted by omegaslayer on Mon Jan 17th at 8:43pm 2011
What about nodraw brushes? I could use one displacement to be walls (4) and ceiling (1), but I would still need 5 brushes to be nodraw behind the displacement. Do those count?

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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Tue Jan 18th at 12:32am 2011
Quoting aaron_da_killa
Huh? It still counts as 6 brushes to make a box room.
(Unless I misunderstood the rules)
I beg to differ in at least one instance. For the most part I foresee most of the entries being space themed platforms. Because the container will be a box made out of sky brushes. Skies being ruled as not counting toward the 20, you get 6 free brushes to use elsewhere.
I myself have tried and scrapped 6 maps already because I do not want to use platforms or a space theme. However, my box (a room for instance) would count against me in that I couldn't discount them.
I know that sounds confusing but I feel that the area contained in each persons map should not count. In other words, if were to make a killbox, the wall boundary should count equally as a skybox space map and not be part of my 20.
(I don't want to derail your compo thread. If you want I can move this post to the other thread Aaron.)

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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Tue Jan 18th at 5:22pm 2011
That bottom picture I count 18 brushes, and another 5 or more objects that you said count against the count.. so that one is an auto looser if you go by the rules. Or am I still just not getting it.
The one above it I can see 18 brushes, and above that I see 18 at least.. because you said if I cut my brush it becomes 2 brushes.. so how can that person have so many faces facing you in the various areas and still be below the 20 brushes?

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Re: Snarkpit 20 Brush Map Competition
Posted by Riven on Tue Jan 18th at 7:48pm 2011
The only way to count brushes would be to open the .vmf of that map in Hammer, otherwise you're left looking for rectangular shapes and non-rectangular shapes, and making a guess on which ones could be made with one brush or part of another.
Brushes may form many different convex shapes.

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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Tue Jan 18th at 11:09pm 2011
I don't exactly remember the details. That seems to be an unreal entry and the engine cuts differently. With subtractive I don't think it works like HL2. It could be simply 20. *shrugs*
I wish Jinxy were here. He'd know.

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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Wed Jan 19th at 12:52am 2011
Quoting omegaslayer
opps double post
LOL, the delete post works grandly bud.
My comment was to Muhnay with regard that the solids may not be more than 20 simply because they are touching as they would surely have with HL2's editor.
That one pic Aaron posted is I believe an Unreal creation and might not be more than 20 brushes.
The problem is that I cannot remember how the engine utilizes the geometry and I don't think it breaks up solids that happen to touch.

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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Wed Jan 19th at 2:01am 2011
OK, I have been trying every trick I know. How did he make that arch without burning 32 or more solids? What am I overlooking guys?
[edit]
God I hate text. It fucking sux as a conveyance of thoughts.
OK guys. I wanna know. If you make a hoop in hammer you begin with "1" solid. You choose to make it 360* and 64 units thick and made out of 64 parts.
Question: is it still one solid or 64?????

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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Wed Jan 19th at 3:13am 2011
So if I map in Hammer I am at a Loss, because the Unreal Engine can do stuff my choice cant.

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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Wed Jan 19th at 4:48am 2011
Then why are you showing us examples made for another game? Kinda confusing the issue.

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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Jan 19th at 4:54am 2011
I think it's still relevant as the Quake and Unreal engines work in same manner as far as this competition is concerned. Also might offer people ideas and inspiration.

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