Snarkpit 20 Brush Map Competition
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Re: Snarkpit 20 Brush Map Competition
Posted by omegaslayer on Fri Jan 21st at 12:17am 2011


Quoting aaron_da_killa
I think it's still relevant as the Quake and Unreal engines work in same manner as far as this competition is concerned. Also might offer people ideas and inspiration.


Quake - Yes.

Unreal - No. You have subtractive brushes that can create concave solids (in HL it would take three, where-as unreal 2). Likewise a square room may be 1 subtractive brush, while in HL2 it would be 6 brushes. Unreal editing is different.

Unreal does have an advantage, because subtractive geometry can make (seemingly) concave shapes (but really it just uses subtractive/additive geometry to define where polygons reside).

For future examples arron you should use Source Engine stuff only.




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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Fri Jan 21st at 12:38am 2011


Quoting omegaslayer
Likewise a square room may be 1 subtractive brush, while in HL2 it would be 6 brushes.


I wasn't gonna bother pointing this out for the simple reason of,I doubt anyone here will be using it so the concept is moot.

Its still accurate, but moot. It goes back to my saying that I don't feel that the box/area/container should count against our 20. Since Aaron said it does.... Moot.

/2cents.




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Fri Jan 21st at 12:39am 2011


Yes but for Unreal entries in previous competitions they stipulated that the resulting brush from subtractive + additive brushes should be convex and also enforced a face limit for brushes so I think it's still relevant, even if it's just for ideas.

Upon extended consideration Orph, I'm going to allow 6 brushes to form a hollowed, cubic space to be free but you should only see 1 face per each brush of the 6 brushes and the brushes must entirely be considered all or part of the map's hull. smiley






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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Jan 26th at 2:55am 2011


How's everyone's entry going? Myself I've experimented with three totally different layouts (skyscraper arena, old ruins surrounded by water, abstract platform level) and im still not happy with either but im making progress. I have however decided I want to make an abstract entry as I haven't really done any abstract level design work in the past.

The Mapcore 20 Brush entries have been submitted recently too, might wanna check them out for some ideas. My favourite entry is the platform level with the pixel smiley face on it, it's quite similar to an idea I had as well.






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Re: Snarkpit 20 Brush Map Competition
Posted by Riven on Sat Jan 29th at 2:13pm 2011


Yea, I'll admit I haven't even thought about what I'm going to do yet. This week was mid-terms for me and it's been a hell-of-busy. All-nighters Sunday night, Monday, Tuesday, and Thursday. I just woke up from hibernating and am making an attempt to catch up with all the banter on the site.

I was checking the due date and it says:
Quoting aaron_da_killa
The competition ends on Sunday night, the 8th of February.

I looked at my calendar, and the 8th is a Tuesday, right? So the closest Sunday night to that date is the 6th no?

Just a clarification please.

Either way I should have way more than enough time to get something cranked out and looking good! smiley smiley






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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Sat Jan 29th at 2:43pm 2011


Quoting Riven


Either way I should have way more than enough time to get something cranked out and looking good! smiley smiley


Wanna lay odds?
I have scrapped 8 maps already.... But then I am a bit more dim than the average bear.

Even if you get something thrown together, I bet you you'll scrap more than one. smiley




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Riven on Sat Jan 29th at 2:57pm 2011


I don't scrap, I iterate.

[EDIT]: I also start on paper first before entering Hammer. Saves a lot of time!






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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Sat Jan 29th at 3:26pm 2011


Quoting Riven
I don't scrap, I iterate.



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verb
Definition of ITERATE
transitive verb: to do again or again and again.



Uh huh... Got'cha. smiley




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Sun Jan 30th at 2:27am 2011


smiley

The deadline was supposed to be on a Sunday night. I must've read the date wrong. Sigh, next time I'll be more careful. smiley

Anyway, this is my third iteration to use Riven's euphemism smiley



I think the texturing will make or break this layout.






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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Sun Jan 30th at 11:16pm 2011


Are we using this thread for our WIP screens then?



The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Sun Jan 30th at 11:42pm 2011


Yep I don't see why not. Not everyone is going to want to post wips of their entry though.







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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Mon Jan 31st at 12:45am 2011


So far there are 15 brushes used. I wasted 5 making the canal and may remove it in favor of more cover/items. *shrugs*

Yeah I know, it looks like shite.

I cannot even get the light/sun to shine downward. smiley






The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Mon Jan 31st at 12:59am 2011


I give ya credit.. I have not even tried.

I count more than 20 brushes in this picture... unless I am still misunderstanding the rules.




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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Mon Jan 31st at 1:03am 2011


This is #9. I more/less scrapped the first 8. This one is the furthest along too.

I am having one hell of a time reducing my thinking to 20 brushes. I refuse to add to the platform style everyone seems to favor. I feel that if some fools can have fun in a damned killbox, they can have fun in one filled with stuff. smiley

Mine will be a glorified killbox.

Seriously though, I feel that something/anything other than another platform map is preferable.

I'm not saying its wrong to build one. I just do not want to. Just how many shapes and arrangements can one possibly build?




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Mon Jan 31st at 2:11am 2011


Nice work Orph. Kind of reminds me of Deja_Vu_2. smiley

I feel though that with that style of map you wont be making the most of the 20 brush limit because your brushes are very cubic (6 faces) and linear and a brush is capable of more faces and more visually appealing shapes. Remember that you can make any convex shape under the sun with one brush.

Seeing as you have split up the ground for the canal you could take that opportunity to add height variation. If you arrange the existing brushes correctly you can add height variation to the ground with ramps without additional brushes.

Here's my entry so far:



19 brushes plus the 6 free brushes to form the hull. It's a bit too dark at the moment but I suppose it gives you an idea of where I'm heading. I'm planning to use all custom textures too.

Gameplay wise, it's very quick and easy to traverse from the top to the bottom of the level but it takes longer and you must use the light bridges to traverse from bottom to top. So the idea is to try and make the top level a camping zone containing health, ammo and good sniper/hiding spots and the bottom level the home of a good weapon, so the basic flow for players would be to try and get the good weapon from the bottom level and make their way to the top level and stay there. Sort of like king of the hill.






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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Mon Jan 31st at 2:46am 2011


I know that at this point its pretty flat. Then again, flat can work if you do it correctly.

I told you from the getgo that my job seriously limits my time at home so don't expect to much. I have been home 2 days now and just tonight have I had time to even crack Hammer open.

Right now, I feel good to have made anything at all. Considering the time away from mapping.

You know, I did have DJV2 in mind while I was making this. I have another map but no matter how I noclip around it I cannot get anything resembling a good screenshot. Its a space platform.. Lots of differing heights. But it also looks like shit too.




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Mon Jan 31st at 6:13am 2011


I am guessing at this.. but here is a map I made in CSS ( I don't have the others installed and don't plan on installing them. ) But Its not really to enter so much as to see if I could build a map with only 20 brushes.. I guess I can. Nothing to write home about, but I like it.





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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Mon Jan 31st at 8:23am 2011


Nice one Muhnay. A work in progress or is this the finished thing? I like it. It feels like a plastic/cartoon toy to me, something I might see in Toy Story which is one of my favourite movies.





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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Mon Jan 31st at 8:23pm 2011


Thanks Arron,

Only 20 Brushes, and no Props or models etc.. yeah pretty much think its done.

Question though.. I took a screenshot of the map in layout for posting ( Photobucket is down ) and it shows the ring as one brush.. so does that mean I have extra brushes? I am guessing the colors assigned to the brushes helps you count how many there are?

EDIT: Layout image added





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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Mon Jan 31st at 11:06pm 2011


If you open up the map in Hammer and go Map > Show Information that will show you how much solids you have in the map. You're allowed 20 brushes plus the 6 skybox/hull brushes and any other brush that doesn't count towards the brush limit as defined in the rules. And don't forget that a displacement and sprite counts as a brush. smiley






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