Snarkpit 20 Brush Map Competition
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Re: Snarkpit 20 Brush Map Competition
Posted by Finger on Sun Feb 6th at 5:47pm 2011


Trying to take advantage of displacements, textures, bold form. Exactly 20 right now, counting func_dustcloud in distance. I'm using 9 displacements, if I remember correctly.





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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Mon Feb 7th at 1:54am 2011


Really awesome Finger! Looks like it's been inspired by hl2 episode 3 smiley You would have never thought that was under a 20 brush limit. The brushes really compliment the displacements and the fog adds a lot of depth.

Are the power lines in the background a flat plane?

Here's mine so far:



(too much cubemap reflections on the floor texture)






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Re: Snarkpit 20 Brush Map Competition
Posted by Finger on Mon Feb 7th at 3:13am 2011


Thanks Aaron. I've always wanted to do something with the snow/ice textures. The powerlines are textures I made - I've applied them to 2 brushes, to give the illusion of smaller details for scale.



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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Mon Feb 7th at 2:07pm 2011


Nice, very very nice.

[EDIT] If you don't mind me saying this Finger, your map (looking @ the pic) is better than anything I've seen, both here and Mapcore. Yeah, I've got longtime friends at both sites so there's no favoritism.

You guys make me proud your here and on some levels are both inspire and intimidate. I'd give my ass to have your imaginations.

Now mind, I like how I map, but I'd love to expand it a bit too. I still map by HL1 guidelines. I cannot help it I guess. Even with this 20 brush comp all I could think of was R_Speeds.... Truth be told, I dunno if that concept even applies anymore.

Anywho's if you don't have to much fear of theft I'd like access to your VMF (after the end of the comp). It would help me greatly to see how this or that is done. Also, any spare VMF's you have laying around.

My biggest hurdle at present is getting used to mapping again after so long not touching any editors. It took me over an hour to get the sun/light to shine downward. How freaking stupid is that?

Anyway, great job guys.




The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by G4MER on Mon Feb 7th at 6:53pm 2011


Very Nice Finger.. that is the type of thing I was talking about in another thread.. has that awesome DOCTOR EVIL, James bond future 1960 look to it. Where Dr. Evils Army of Nazi like goons prepare to take over the world or hold it for ransom for 1 million dollars. Like a hidden submarine base. Very cool!

Yeah now I understand the brush count deal.. I am way over.. oh well.




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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Feb 8th at 12:59am 2011


Don't forget guys entries are due this tuesday night which for me is tonight! Even if you think your entry wont win or you don't have enough time to finish it, I would still like to see it and comment on it. smiley

You have to post a "layout" screenshot showing clearly the entire layout of your level and an "aesthetic" screenshot to emphasis the beauty of your level. In addition you can provide a download link to the bsp (or vmf) if you wish but don't forget to supply any custom content as well. smiley

I'll also be making a voting thread so no need to worry about that. smiley






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Re: Snarkpit 20 Brush Map Competition
Posted by Finger on Tue Feb 8th at 1:23am 2011


Thanks for the complements guys, though in my humble opinion, I attribute it to a well composed screenshot (she doesn't look quite as good up close). Because of the degree to which I'm pushing the displacements, there's spots where the textures stretch quite a bit. Btw, this is about the 5th version of the map; it took me a while to figure out how to compose it all.

Orph, you're more than welcome to see the VMF when I'm done. I'll post screens of the layout tomorrow.




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Re: Snarkpit 20 Brush Map Competition
Posted by 8chaos on Tue Feb 8th at 3:28am 2011


5 brushes, 2 textures.



Uploaded with ImageShack.us





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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Feb 8th at 4:14am 2011


Not bad 8chaos. I think though that you should utilise all 20 brushes and maybe tone down the hdr.





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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Tue Feb 8th at 7:40am 2011


Rightio here's my entry:

Asomatous Arena





Just a note, none of those screenshots have been photoshopped. I took advantage of a weird glith in the second shot.. for some reason the skybox became unaffected by the fog when I turned the flashlight on. smiley






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Re: Snarkpit 20 Brush Map Competition
Posted by Finger on Tue Feb 8th at 2:25pm 2011


Looking pretty cool Aaron - I dig the textures and light/dark theme. I'm doing a final compile now, but I have to go to work - will be uploading later tonight.



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Re: Snarkpit 20 Brush Map Competition
Posted by 8chaos on Tue Feb 8th at 11:30pm 2011


i read this article on mega textures, so i made four displacement brushes 4096 units each, and went into photoshop and made a new texture 8192 pixels height and width.

i loaded several materials into photoshop for the stamp tool, and drew the terrain, then broke it up into four 4096 vtf files... ok now i made 4 brushes in hammer 4096 units put the texture scale to 1 and got something like this.



i compiled the level under counter-strike source first, because i was touching up another level i was working on at the time. and i got something like this.





and a top down view to see how everything was lining up.



ok looks good for the most part... so i was like lets see how it would run under other mods such as half-life 2, left 4 dead.. ect. and as it loads up mabye 90% the engine hangs.. but it runs in cs:s perfectly at 200fps solid.

any ideas?? btw im at 16 brushes smiley




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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Feb 9th at 1:23am 2011


Hah that's cool. I still think the hdr is a bit over bearing but I guess it's a "feature" of this map smiley Did you make the skybox? It's pretty cool, I was gonna make my skybox but I didn't have enough time. It was supposed to be a space one (not clouds/sun) and I was going to render some more geometry and superimpose it into the skybox but oh well next time.

Hmm if you have 4 more brushes maybe you could add 4 rocks (smooth like riverstones and with a white/light gray texture like this im thinking) or add 4 tree sprites or something. Maybe a displacement mountain off in the distance if you can see it past the fog and hdr or add more detail to the immediate foreground. I suggest you make use of the 20 brush limit though. smiley

Quoting "Finger"
Looking pretty cool Aaron - I dig the textures and light/dark theme. I'm doing a final compile now, but I have to go to work - will be uploading later tonight.


Thanks Finger!






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Re: Snarkpit 20 Brush Map Competition
Posted by Crono on Wed Feb 9th at 2:15am 2011


8chaos, that has a space-Uncharted (the game) feel to it.


Blame it on Microsoft, God does.



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Re: Snarkpit 20 Brush Map Competition
Posted by Finger on Wed Feb 9th at 4:05am 2011


Here's screens from the map. I uploaded a zip to my profile map page. I packed all of the textures and files into the bsp, so all you need to do is place it in the maps folder of hl2dm or ep1/ep2. I did zip up the vmf, and asset folders, incase anyone wants to look at it in Hammer. If you do, excuse the sloppy construction. I wanted to clean it up a bit, but ran out of time.

Screenshots for: dm_glacierbase







I had to clip and vertex manip a lot of brushes in interesting ways, to get the faces divided up for texturing without actually slicing the brushes into smaller brushes.. I didn't count trigger_hurt brushes in the water, or func_push that I'm using as a jump-pad, because they aren't visible brushes. I did count the fog brushes, and water brushes, however. Look forward to seeing other entries. Would be cool if we could all get together and play them sometime.







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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Wed Feb 9th at 7:26pm 2011


/me continues droolege.



The best things in life, aren't things.



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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Wed Feb 9th at 11:28pm 2011


Alrighty any others? Where's yours Orph?

It's currently 10:29am for me and when I get home at about 10:30pm tonight I'm going to make the voting thread so please post all entries finished or unfinished here by then. smiley

So far we have mine and Finger's. As far as I know 8chaos hasn't posted final screenshots and I'm not sure what's going on with tnkqwe. I think muhnay has withdrawn from the competition because his entry was over the 20 brush limit.






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Re: Snarkpit 20 Brush Map Competition
Posted by haymaker on Fri Feb 11th at 12:33am 2011


Just wanted to say I'm disappointed I couldn't pull it together for this...sdk burnout / bad timimg really.

Not only that, but the idea i had was eerily similar to Finger's entry:



Sub from an old X-files episode set in some ice-cap region.

Looking forward to more stuff here though




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Re: Snarkpit 20 Brush Map Competition
Posted by Le Chief on Fri Feb 11th at 6:19am 2011


Apologies for not creating the voting thread, I'd like to hear back from Orph, Tnkqwe and 8chaos before I create it.





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Re: Snarkpit 20 Brush Map Competition
Posted by Orpheus on Fri Feb 11th at 9:13am 2011


I won't be home for a bit yet. Go ahead guys. Please don't let me hold things up.



The best things in life, aren't things.




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