Half-life mods after Half-life 2?
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Re: Half-life mods after Half-life 2?
Posted by Andrei on Sun Mar 14th at 7:36pm 2004


Will people still play half-life 1 mods after the release of HL2, and generally map for the old game? [addsig]



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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 7:39pm 2004


num?ro cinq [addsig]



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Re: Half-life mods after Half-life 2?
Posted by azelito on Sun Mar 14th at 7:43pm 2004


Id say number 5. All of the good HL mods are getting ported to HL2 so Id say Ill probably stop playing HL completely. [addsig]



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Re: Half-life mods after Half-life 2?
Posted by fishy on Sun Mar 14th at 7:44pm 2004


? posted by Wild Card
num?ro cinq

i didn't have that choice





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Re: Half-life mods after Half-life 2?
Posted by fishy on Sun Mar 14th at 7:44pm 2004


oops, double post





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Re: Half-life mods after Half-life 2?
Posted by ReNo on Sun Mar 14th at 7:45pm 2004


How very wierd...I did [addsig]



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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 7:45pm 2004


How the heck did you manage a double post? I cant do that, lol [addsig]



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Re: Half-life mods after Half-life 2?
Posted by fishy on Sun Mar 14th at 7:46pm 2004


1337ness





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Re: Half-life mods after Half-life 2?
Posted by Vash on Sun Mar 14th at 7:47pm 2004


Im going to say...Yes. But to an extent. Half-Life2 might run slow for a few months, to a year after released, becasue people will just be getting familiar with the engine, its power, and how to optimize it. So, HL1 mods shall keep us happy for a while, then we'll ditch HL1 in a gutter...And steal its wallet...(And RMFs)

[addsig]




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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 7:48pm 2004


Thats provided we all get 3Ghz computers with 1gig ram and 256video cards [addsig]



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Re: Half-life mods after Half-life 2?
Posted by KungFuSquirrel on Sun Mar 14th at 7:55pm 2004


People still play and edit for Doom, Quake, Quake II, etc. etc. That's not going to die off anytime soon, and plenty of these people even have newer spec computers (I don't think someone sticking with Quake to work on Tenebrae exactly has low-spec hardward). Half-Life has a much wider player and editing base than ANY of those games, so I believe it to be highly unlikely that we won't see a surprising longevity to HL remaining well beyond its sequel. [addsig]



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Re: Half-life mods after Half-life 2?
Posted by ReNo on Sun Mar 14th at 7:57pm 2004


I doubt it Wild - I reckon if your computer is capable of running todays FPS games (Unreal 2, UT2003, CoD, MoH, etc...) then Hl2 is well within your reaches. 1Ghz CPU, 256mb RAM, and a GF4 Ti4200, will most likely run it without too much hassle.

Of course I am just speculating, but they have said it will run on a 700Mhz CPU, and while I think this will be a rather loose use of the word "run", I can't imagine them being too far under-guessing.

EDIT: Andrew, I think the reason those games retain popularity is that their sequels are not true sequels - Quake 3 is hugely unlike Quake 2, which in turn was really rather unrecognisable from Quake itself. Obviously this isn't of huge importance to a mod maker (what does it matter that Q2 had new enemies, story, etc...?) but there is a certain degree of familiarity and dedication to an old engine when it is so far surpassed as those were by their sequels. HL2 is HL1 taken further - there is still the familiarity in gameplay, story, physics style, etc, as WELL as the engine itself, and I think this will mean it is far more deserted when the sequel arrives than the games you mentioned.

That said, it won't die overnight, indeed it probably never will "die", but I don't see many mods of great importance staying on HL1.

Woohoo, I have the same number of snarkmarks as my birthdate, what are the chances eh

[addsig]




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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 8:02pm 2004


well they always say it will "run". Yes it probably will "run". But will it be playable, lol thats a different question.

Alright children, lets sit down in front of the monitor and watch the HL2 slideshow

[addsig]



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Re: Half-life mods after Half-life 2?
Posted by KungFuSquirrel on Sun Mar 14th at 8:06pm 2004


Well, also don't forget that there's still an element of "look what I can do" when working with old tech, and I think especially with how far HL has already been pushed there will be a lot of people who still want to see just how far it can go. There's also the automatic given percentage that will (and does already) accuse Valve of being sellouts or something silly like that and boycott the new game, sticking to the "old school" "true" game hehe, people are fun.

Now, granted, I don't expect HL to keep its current numbers for long after HL2, but it'll still be a pretty strong force. [addsig]




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Re: Half-life mods after Half-life 2?
Posted by ReNo on Sun Mar 14th at 8:16pm 2004


Well yes there will always be the stubborn few who dislike the sequel for any number of reasons (from "you can't guass jump as high!" to "its a total cash in!"), but to be fair, I don't think those people will be the prominent modders of the scene.

On the other hand, the other reason you stated, that demonstrating that old tech can be put to good use, will certainly be true, but I don't see it going the same way as Tenebrae for Quake. Quake was such a breakthrough piece of technology, and such a milestone, that it merits such an in depth overhaul. HL however was a rather standard looking game (great at the time, but not in a "OMG look its all 3D!" way that Quake was), and I think what has been done to it thus far, through NS, NW and the like, will be about a far as people take it...

...Obviously if the entire source is released, like with Quake, that might change, but I doubt it.





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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 8:20pm 2004


well recent games like Red Faction 2 and Breed and Renegade, and others have introduced the ability to have a FPS drive vehicles, fly planes, and in Breed's case, fly in space.

[addsig]



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Re: Half-life mods after Half-life 2?
Posted by ReNo on Sun Mar 14th at 8:31pm 2004


Whats your point mate? I fail to see what the introduction of vehicles has to do with the survival of an older engine, to be honest, except for it being an additional temptation to move onto those engines. [addsig]



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Re: Half-life mods after Half-life 2?
Posted by Wild Card on Sun Mar 14th at 8:36pm 2004


? posted by ReNo
Whats your point mate?

Re-reading the threads I am asking myself the same question. I guess I was thinking something when I wrote that down, but now it elludes(sp?) me.

[addsig]




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Re: Half-life mods after Half-life 2?
Posted by ReNo on Sun Mar 14th at 8:38pm 2004


Haha, I hate when that happens - been there done that



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Re: Half-life mods after Half-life 2?
Posted by Myrk- on Mon Mar 15th at 2:25am 2004


True HL has a large fanbase, but the way valve are treating the whole thing it is as if they want people to move to the new HL2, it all being very similar to HL1 just more detailed... [addsig]




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