Posted by Andrei on Sun Mar 14th at 7:36pm 2004
Posted by Wild Card on Sun Mar 14th at 7:39pm 2004
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by azelito on Sun Mar 14th at 7:43pm 2004
azelito
member
570 posts
127 snarkmarks
Registered: Aug 8th 2002
Location: Sweden

Occupation: Wierdness
Posted by fishy on Sun Mar 14th at 7:44pm 2004
oops, double post
Posted by ReNo on Sun Mar 14th at 7:45pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Wild Card on Sun Mar 14th at 7:45pm 2004
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Vash on Sun Mar 14th at 7:47pm 2004
Im going to say...Yes. But to an extent. Half-Life2 might run slow for a few months, to a year after released, becasue people will just be getting familiar with the engine, its power, and how to optimize it. So, HL1 mods shall keep us happy for a while, then we'll ditch HL1 in a gutter...And steal its wallet...(And RMFs)
[addsig]Posted by Wild Card on Sun Mar 14th at 7:48pm 2004
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by KungFuSquirrel on Sun Mar 14th at 7:55pm 2004
KungFuSquirrel
member
751 posts
345 snarkmarks
Registered: Aug 22nd 2001
Location: Austin TX

Occupation: Game Design, LightBox Interactive
Posted by ReNo on Sun Mar 14th at 7:57pm 2004
I doubt it Wild - I reckon if your computer is capable of running todays FPS games (Unreal 2, UT2003, CoD, MoH, etc...) then Hl2 is well within your reaches. 1Ghz CPU, 256mb RAM, and a GF4 Ti4200, will most likely run it without too much hassle.
Of course I am just speculating, but they have said it will run on a 700Mhz CPU, and while I think this will be a rather loose use of the word "run", I can't imagine them being too far under-guessing.
EDIT: Andrew, I think the reason those games retain popularity is that their sequels are not true sequels - Quake 3 is hugely unlike Quake 2, which in turn was really rather unrecognisable from Quake itself. Obviously this isn't of huge importance to a mod maker (what does it matter that Q2 had new enemies, story, etc...?) but there is a certain degree of familiarity and dedication to an old engine when it is so far surpassed as those were by their sequels. HL2 is HL1 taken further - there is still the familiarity in gameplay, story, physics style, etc, as WELL as the engine itself, and I think this will mean it is far more deserted when the sequel arrives than the games you mentioned.
That said, it won't die overnight, indeed it probably never will "die", but I don't see many mods of great importance staying on HL1.
Woohoo, I have the same number of snarkmarks as my birthdate, what are the chances eh ![]()
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Wild Card on Sun Mar 14th at 8:02pm 2004
well they always say it will "run". Yes it probably will "run". But will it be playable, lol thats a different question.
Alright children, lets sit down in front of the monitor and watch the HL2 slideshow![]()
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by KungFuSquirrel on Sun Mar 14th at 8:06pm 2004
Now, granted, I don't expect HL to keep its current numbers for long after HL2, but it'll still be a pretty strong force. [addsig]
KungFuSquirrel
member
751 posts
345 snarkmarks
Registered: Aug 22nd 2001
Location: Austin TX

Occupation: Game Design, LightBox Interactive
Posted by ReNo on Sun Mar 14th at 8:16pm 2004
Well yes there will always be the stubborn few who dislike the sequel for any number of reasons (from "you can't guass jump as high!" to "its a total cash in!"), but to be fair, I don't think those people will be the prominent modders of the scene.
On the other hand, the other reason you stated, that demonstrating that old tech can be put to good use, will certainly be true, but I don't see it going the same way as Tenebrae for Quake. Quake was such a breakthrough piece of technology, and such a milestone, that it merits such an in depth overhaul. HL however was a rather standard looking game (great at the time, but not in a "OMG look its all 3D!" way that Quake was), and I think what has been done to it thus far, through NS, NW and the like, will be about a far as people take it...
...Obviously if the entire source is released, like with Quake, that might change, but I doubt it.
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Wild Card on Sun Mar 14th at 8:20pm 2004
well recent games like Red Faction 2 and Breed and Renegade, and others have introduced the ability to have a FPS drive vehicles, fly planes, and in Breed's case, fly in space.
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by ReNo on Sun Mar 14th at 8:31pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Wild Card on Sun Mar 14th at 8:36pm 2004
| ? posted by ReNo |
| Whats your point mate? |
Re-reading the threads I am asking myself the same question. I guess I was thinking something when I wrote that down, but now it elludes(sp?) me.
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by ReNo on Sun Mar 14th at 8:38pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Myrk- on Mon Mar 15th at 2:25am 2004
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Snarkpit v6.1.0 created this page in 1.0936 seconds.




