I found this neat Kotaku page about MIT Game Lab's creating a game around light and relativity.
I'm not sure why there are ultraviolet changes but maybe one can enlighten me.
http://updates.kotaku.com/post/34837568550/take-a-look-at-mits-slightly-trippy-and-oddly
1
Re: MIT Game Lab, A Slower Speed of Light
Posted by Zein on Fri Nov 2nd at 6:44pm 2012

Zein
member
167 posts
142 snarkmarks
Registered: Sep 1st 2006
Location: United States
Occupation: Computer fixing
Posted by Zein on Fri Nov 2nd at 6:44pm 2012
Zein
member
167 posts
142 snarkmarks
Registered: Sep 1st 2006
Location: United States
Occupation: Computer fixing
Re: MIT Game Lab, A Slower Speed of Light
Posted by Riven on Sun Nov 4th at 5:47am 2012

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Sun Nov 4th at 5:47am 2012
That's pretty neat. I would definitely like to see this get implemented in other games as well.
What interests me more, is the prospect of in-general, incorporating more less-familiar physics simulations into games. With the inclusion of simple forces for mass and volume, why not branch more with 3D playthings for light-shifting and magnification? I know there are games that employ these mechanics, but how many FPS's do so? (my benchmark for "closest thing to complete immersion" for a game). At least when attempting to demonstrate these principles, I'd like to see it as I would see it with my own eyes.
What interests me more, is the prospect of in-general, incorporating more less-familiar physics simulations into games. With the inclusion of simple forces for mass and volume, why not branch more with 3D playthings for light-shifting and magnification? I know there are games that employ these mechanics, but how many FPS's do so? (my benchmark for "closest thing to complete immersion" for a game). At least when attempting to demonstrate these principles, I'd like to see it as I would see it with my own eyes.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: MIT Game Lab, A Slower Speed of Light
Posted by Crono on Sun Nov 4th at 5:50am 2012
Posted by Crono on Sun Nov 4th at 5:50am 2012
We're only now getting to the point that we can do real-time ray casts in a running game engine. So, it's coming.
Blame it on Microsoft, God does.
Re: MIT Game Lab, A Slower Speed of Light
Posted by Orpheus on Mon Nov 5th at 12:40am 2012

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by Orpheus on Mon Nov 5th at 12:40am 2012
I get this silly mental picture of someone picking up enough ball that light stops and he knocks himself out bumping his head on some stray light beam or particle cause its turned solid.
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Re: MIT Game Lab, A Slower Speed of Light
Posted by omegaslayer on Thu Nov 8th at 2:40am 2012
Because of the Doppler effect:
http://en.wikipedia.org/wiki/Doppler_effect
While ultraviolet can't really see with our eyes, its used an extreme example because the light waves are getting compressed when we move forward. If we walked back wards, or looked behind us as we're moving forward in the game (in theory) the game should be more red-ish.
You can hear the Doppler effect when an emergency vehicle passes you while you're standing still on the street. Same principal applies to light, and thats how we "think" that the universe is expanding. Hence our universe has a "red" tinge to it.
http://www.windows2universe.org/earth/Atmosphere/tornado/doppler_effect.html

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Thu Nov 8th at 2:40am 2012
Quoting Zein
I'm not sure why there are ultraviolet changes but maybe one can enlighten me.
Because of the Doppler effect:
http://en.wikipedia.org/wiki/Doppler_effect
While ultraviolet can't really see with our eyes, its used an extreme example because the light waves are getting compressed when we move forward. If we walked back wards, or looked behind us as we're moving forward in the game (in theory) the game should be more red-ish.
You can hear the Doppler effect when an emergency vehicle passes you while you're standing still on the street. Same principal applies to light, and thats how we "think" that the universe is expanding. Hence our universe has a "red" tinge to it.
http://www.windows2universe.org/earth/Atmosphere/tornado/doppler_effect.html
Quote
The Doppler effect doesn't just apply to sound. It works with all types of waves, which includes light. Edwin Hubble used the Doppler effect to determine that the universe is expanding. Hubble found that the light from distant galaxies was shifted toward lower frequencies, to the red end of the spectrum. This is known as a red Doppler shift, or a red-shift. If the galaxies were moving toward Hubble, the light would have been blue-shifted.
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0145 seconds.

Snarkpit v6.1.0 created this page in 0.0145 seconds.

