Referential humor aside, this actually looks pretty good.
Dynamically destructible environments. The ability to build your own items and places and be paid for them (in actual currency). A focus on action based combat with a parkour mechanic. It's fully open world and experience is based on actions, not enemies killed.
It might be a lot of stuff promised in the past, but this looks like it could actually deliver.
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Re: Everyquest Next
Posted by Crono on Sun Aug 11th at 5:28pm 2013
Posted by Crono on Sun Aug 11th at 5:28pm 2013
Blame it on Microsoft, God does.
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