Where's my old pal Orpheus?
1
Re: I'm back.
Posted by TheRealRugal on Tue Sep 8th at 8:13pm 2015
Posted by TheRealRugal on Tue Sep 8th at 8:13pm 2015
It's been a long time, my friends. How is everyone doing these days?
Where's my old pal Orpheus?
Where's my old pal Orpheus?
Re: I'm back.
Posted by FurnicK on Wed Sep 16th at 11:29am 2015
Sorry to say, but this forum is totally dead!
Posted by FurnicK on Wed Sep 16th at 11:29am 2015
Quoting "TheRealRugal"
It's been a long time, my friends. How is everyone doing these days?
Where's my old pal Orpheus?
Where's my old pal Orpheus?
Sorry to say, but this forum is totally dead!
Re: I'm back.
Posted by Niborius on Fri Sep 18th at 1:17pm 2015
Posted by Niborius on Fri Sep 18th at 1:17pm 2015
Not totally... just... very inactive.
Snarkpit has had its best days.
Snarkpit has had its best days.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: I'm back.
Posted by Andrei on Thu Sep 24th at 12:21am 2015
Posted by Andrei on Thu Sep 24th at 12:21am 2015
I guess the source engine simply isn't as popular with developers, independent or otherwise, as it used to be.
Also, hi!
Also, hi!
Re: I'm back.
Posted by Riven on Thu Sep 24th at 4:19am 2015

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Thu Sep 24th at 4:19am 2015
Hey! -It's been a while since I've talked with Orph. I know he's still keeping busy, just not with the Pit. -Which, I'm afraid to say is pretty much true for a lot of people, including myself. I've been keeping the site going as a repository if anything for goldsource and Source engine tuts and FAQs. Of course, you can always upload your maps here, if the Steam Community isn't your thing.
I admit, I've been spending some of my time investigating the Unity engine as of late.
I work at an architecture firm, and I finally had the chance to try out an Oculus Rift. I wanna get our architectural BIM models into Unity engine to walk around virtually! =D
I've experimented getting architectural models into Source (since I know my way around), but it's clunky, and there's not a community attempting to do that (that I know of). Anyhow, didn't mean to derail the topic so soon.
Welcome Back!
I admit, I've been spending some of my time investigating the Unity engine as of late.
I work at an architecture firm, and I finally had the chance to try out an Oculus Rift. I wanna get our architectural BIM models into Unity engine to walk around virtually! =D
I've experimented getting architectural models into Source (since I know my way around), but it's clunky, and there's not a community attempting to do that (that I know of). Anyhow, didn't mean to derail the topic so soon.
Welcome Back!
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: I'm back.
Posted by Niborius on Thu Sep 24th at 12:38pm 2015
Posted by Niborius on Thu Sep 24th at 12:38pm 2015
@Riven Which Oculus Rift did you get to try?
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: I'm back.
Posted by G4MER on Sat Dec 5th at 12:10am 2015
Posted by G4MER on Sat Dec 5th at 12:10am 2015
And no one asked, where is that G4MER fellow.. I am so hurt now.
Riven maybe expand the site to cover more engines.. this has always been a great site for mapping and creation. I am glad you have kept it alive even when it looks lifeless. Also check out that new Doom game.. its rad man.. really rad. the mapping tools for it are so next gen.
Riven maybe expand the site to cover more engines.. this has always been a great site for mapping and creation. I am glad you have kept it alive even when it looks lifeless. Also check out that new Doom game.. its rad man.. really rad. the mapping tools for it are so next gen.
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