Posted by ReNo on Mon Sep 8th at 3:00pm 2003
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Posted by Dr Brasso on Mon Sep 8th at 3:08pm 2003
outstanding.....![]()
these are some pretty awe inspiring vids there reno....gj
i spose i could put up a link to em....gimme a minute
Doc B...
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Posted by KoRnFlakes on Mon Sep 8th at 3:14pm 2003
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Posted by ReNo on Mon Sep 8th at 3:14pm 2003
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Posted by Dr Brasso on Mon Sep 8th at 3:22pm 2003
weeellllll....lets see.....i have the files....
but at 120 megs total, and thats just the collection of small ones, im thinkin i wont be able to upload em to the pit....Lep....whats the limit sir?
Doc B...
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Posted by ReNo on Mon Sep 8th at 3:27pm 2003
How many videos are there doc? I only saw 2 of them - one on normal mapping, and the other on animation of Alyx.
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Posted by Dr Brasso on Mon Sep 8th at 3:29pm 2003
mmmm....i count four total....but ones this HUGE 191 some odd megs of gameplay
/me hears renos' brain clicking.... ![]()
Doc B
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Posted by ReNo on Mon Sep 8th at 3:44pm 2003
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Posted by Dr Brasso on Mon Sep 8th at 3:49pm 2003
ok....vid one, "wall" 58 megs
vid two..."modeling alyx" (love this chicks name
) 57 megs
vids three and four..."new water shimmer effect"....not a glamourous one, but a neat effect employed here...about 1.5 megs combined
sorry for not being clear....![]()
doc B...
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Posted by Jinx on Mon Sep 8th at 4:07pm 2003
[edit2] yeah this was discussed before. there are several mirrors at edgefiles, so I guess I won't bother.
Posted by gimpinthesink on Mon Sep 8th at 4:10pm 2003
I posted a link to the alyx and texture mapping one's just after the forums came back up
here's that topic
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Posted by Dr Brasso on Mon Sep 8th at 7:32pm 2003
guess that answered that.....is my face red? ![]()
doc B...
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Posted by Vash on Mon Sep 8th at 9:50pm 2003
Posted by KoRnFlakes on Mon Sep 8th at 9:54pm 2003
| ? posted by Vash |
| Reno this may be stupid and off topic, but is your name/avatar the Reno from Final Fantasy 7? |
^ yus
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Posted by GrimlocK on Tue Sep 9th at 12:13am 2003
| ? posted by ReNo |
| Not sure where he got it, but my flatmate grabbed some videos of Softimage presentations at ECTS covering HL2 editing. One of them is all about normal mapping, which is using the lightmaps of a 3D model on a 2D texture, so that lighting reacts realistically to the texture even on a flat surface. Sounds like most textures in HL2 will be made by taking renders of 3D models going by this, so you texture artists might wanna start learning Gollum's approach to texturing. |
Whats Gollumns approach to texturing? I think what you are talking about it something similar to bump mapping correct, yet it only effects the way shadows are rendered. I would assume that the single alpha channel that tags along with the texture would be for that purpose unless I am mistaken. Sounds pretty interesting though, I'll have to try and get those videos you are talking about.
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Posted by GrimlocK on Tue Sep 9th at 12:16am 2003
| ? posted by gimpinthesink |
|
I posted a link to the alyx and texture mapping one's just after the forums came back up here's that topic |
Woa, that link is all borked up, either they removed most of the content for that page or thier server is hosed for the time being.
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Posted by gimpinthesink on Tue Sep 9th at 2:05am 2003
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