Ragdoll physics
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Re: Ragdoll physics
Posted by Bruce on Mon Mar 22nd at 10:57pm 2004


Now Postal 2 wasn't a great game, it didn't have much of an objective, or whatever, hell it doesn't actually deserve to be mentioned anywhere. But I was just playing the game and it was pretty boring as usual, but I noticed the ragdoll physics, they're great even in this simplisticish engine! Ragdoll physics rule period, can you imagine Half-Life 2 yet?

2 words, ragdoll physics......omg........

Now on to some illustrations of ragdoll phyics

http://www13.brinkster.com/belua/ragdoll.jpg

If you yourself have other/better examples, show them





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Re: Ragdoll physics
Posted by R@lph VViggum on Mon Mar 22nd at 10:59pm 2004


Yeah, they have ragdoll phyics in Max Payne 2, UT2k4 and a lot of other games coming out. It's fun in Max Payne 2 when you turn god mode on and unlimited ammo and just keep nading the hell outta an old ladie. [addsig]



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Re: Ragdoll physics
Posted by KoRnFlakes on Mon Mar 22nd at 11:01pm 2004


just go to the havok site. they have a flash game with a skeleton displaying ragdoll. [addsig]



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Re: Ragdoll physics
Posted by Bruce on Mon Mar 22nd at 11:07pm 2004


http://www.havok.com/products/Fallguy.avi
Well I did manage to find this.

Currently loading
http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html

Yeh found a bunch of more stuff at the Havok site, great stuff. It's all pretty amazing how far everything has progressed in the last years or so.




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Re: Ragdoll physics
Posted by Vash on Mon Mar 22nd at 11:32pm 2004


Simplistic Engine? Postal 2 is built of the Unreal Engine man, theres nothing "Simplistic" about it... [addsig]



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Re: Ragdoll physics
Posted by Bruce on Mon Mar 22nd at 11:40pm 2004


Bad choice of words.......my apologies for that...
I didn't mean to bust down on the Unreal engine, I was trying to bust down on the game itself.




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Re: Ragdoll physics
Posted by Vash on Mon Mar 22nd at 11:46pm 2004


/me beats Bruce for ignorance

No worries . Sure, Postal 2 DID get repeditive after awhile, but I liked the Level Design (To an extent of course). It was fun for a while, but then I got bored.

Althought Share the Pain was pretty fun (Online )

[addsig]




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Re: Ragdoll physics
Posted by Jinx on Tue Mar 23rd at 4:54am 2004


yeah the karma stuff in Unreal engine is pretty simple... nice for dead bodies and vehicles (especially exploding vehicles) but not on the level of the Havoc2 stuff.

of course, Havoc is compatible with almost any game engine, so... whether your game is Unreal or HL2 Source engine or whatever you can license it for use.





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Re: Ragdoll physics
Posted by Crono on Tue Mar 23rd at 6:09am 2004


Rag doll physics are cool and all, but for them to be realistic they need boundrys. All the examples I've seen of Rag doll physics there are no tendon restrictions, meaning their arms flail around and they flop unrealistically. I think if they added proper movement restriction, and had some better handling for friction with other objects, it would be good enough to call realistic for me.

However, Rag doll physics are cool and fun to watch. [addsig]




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Re: Ragdoll physics
Posted by 7dk2h4md720ih on Tue Mar 23rd at 1:30pm 2004


I love them too. Long gone are the days when rigor morits set in a little too early and corpses were suspended over stairs.

It's very satisfying to see someone take a bullet to the stomach and watch them hit the wall and fall onto the ground in a heap. [addsig]





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