HL2 vs Doom 3
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Re: HL2 vs Doom 3
Posted by Yak_Fighter on Tue Mar 23rd at 12:49am 2004


Nobody cares.

Last time I checked it takes much more than a pretty engine with flashy models and bright blinding colored lighting to make a good game.





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Re: HL2 vs Doom 3
Posted by Leperous on Tue Mar 23rd at 12:53am 2004


Meh, doesn't matter if they bought it or made it. Obviously id are the more experienced/talented developers at the end of the day, but the only thing you should take from betas like this are the positive aspects- dodgy bits will obviously (hopefully?) be fixed.



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Re: HL2 vs Doom 3
Posted by omegaslayer on Tue Mar 23rd at 12:57am 2004


? posted by Leperous
Meh, doesn't matter if they bought it or made it. Obviously id are the more experienced/talented developers at the end of the day, but the only thing you should take from betas like this are the positive aspects- dodgy bits will obviously (hopefully?) be fixed.

Well of coarse they've been in the gaming business longer.

-Myrk I never said valve made the physics, and I was merely stating that HL2 engine is much more than what your making it out to be.

[addsig]




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Re: HL2 vs Doom 3
Posted by Kage_Prototype on Tue Mar 23rd at 12:58am 2004


? quote:
As for the argument of which is better, I think now its become more of a personal preference


Of course it's personal preference -- would else would it be? I just find your arguments a bit weak, and you seem to be trying to avoid justifying your arguments. [addsig]




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Re: HL2 vs Doom 3
Posted by 7dk2h4md720ih on Tue Mar 23rd at 2:54am 2004


[addsig]



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Re: HL2 vs Doom 3
Posted by blu_chze on Tue Mar 23rd at 3:10am 2004


? posted by Alien_Sniper

um...ok and i thought i said some random things...

[addsig]




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Re: HL2 vs Doom 3
Posted by Crono on Tue Mar 23rd at 4:24am 2004


Obviously, Yak already said this, but the Doom III beta 2 is a beta test for some of the single player aspects, where the HL2 anon leak is by no means a Beta. It's not even an alpha stage. It's an illegal leak where most of the information is missing.

I think they'll both be great games. And I'm still looking forward to HL2, but I don't really think you should compare them to each other, it's not like they're directly related, besides both being illegal copies of the games or tests of the games.

They are not adequate representations of what the actual games will be like. If anything they only represent the control and physics of the game engine.

As for HL2 being exactly like HL1 but with more poly's. Would you have it any other way? Part of what made half-life so good was its controls. Why change a good thing? To 'improve' the game? Last time I checked that most games don't get better when the series changes its base *cough*Deus Ex 2.

You can even look at Max Payne; technically all they did was put in higher resolution textures, higher polygon counts, and better lighting, along with a new set of models, would you have that game change its controllability and base? I wouldn't think so (Because in my opinion, MP2 blows away MP1)

Anyway, I'm ranting, so I'll stop, but these aren't adequate versions to judge the game on. Because also if I judged the games by the leaks I could say the story for Doom III is crap ... which is not fair at all.

Anyway ... rant is complete. Commencing submission ... BEEP. [addsig]




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Re: HL2 vs Doom 3
Posted by Jinx on Tue Mar 23rd at 4:46am 2004


Duke will make them both his bitch!!!!





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Re: HL2 vs Doom 3
Posted by Crono on Tue Mar 23rd at 4:48am 2004


I suppose HL2 and Doom3 are the ones who're "going to pay for making me find these freakin' key cards" [addsig]



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Re: HL2 vs Doom 3
Posted by Cassius on Tue Mar 23rd at 4:58am 2004


How about this: Doom III is a cramped, underlit, restricted and engine-whored experience from the first second; that's the experience I got from playing my brother's alpha.

I consider the level design sloppy because they must have poured hours of work into something a player might give a passing glance to for five seconds. In the end, maybe the ten thousand polygon pipes in the corners make the game slightly more atmospheric, but it's just for show.

HL2 I have never played, under kind of an oath, but I believe its designers and production are worthy of just a little more respect than the community has been giving it.

I didn't like Far Cry at first because it seemed to be so engine-whored; that is, that the guys who coded the graphical effects were more to thank for the game's looks than any artist. Far Cry showed itself to have excellent craftsmanship value eventually, however.

I like Half-Life and Half-Life two because when you make something with them, that's a direct measure of your skill. No static meshes, fancy lighting effects, random map generators or oversized textures are in HL; it takes real talent to make something good looking. Maps in UT2k3 can slap a static mesh or two and use some lighting effects and look great; with HL, a nub could never pull that off.

If Half-Life 2 is just HL with more polies, I'll be getting exactly what I wished for about two years back before the game was announced. f**k all the shaders, real-time reflections, soft lighting, dynamic lighting, all of it - real talent has no part in that.

[addsig]




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Re: HL2 vs Doom 3
Posted by KungFuSquirrel on Tue Mar 23rd at 5:08am 2004


EDIT: Goddammit. Ban me from this post. [addsig]



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Re: HL2 vs Doom 3
Posted by Jinx on Tue Mar 23rd at 5:17am 2004


then why don't you go map for DOOM or Pong to show off you 'skillz' Cassius.

I agree -somewhat-, though. I get a thrill out of coming up with new visual fx and stuff in Half-Life, it's quite a challenge.

however, what you said about being able to make some amazingly beautiful map in UnrealEd right off is bulls**t. that's what's been so hard for me- the fact that I know my first UT maps are going to be crap compared to my Half-Life ones because I'm a newbie at it. sure, the engine has lots of bells and whistles that Half-Life doesn't but they don't just magically work, you have to learn the editor just like with Half-Life. and the more perks and s**t, the more you have to learn, and the harder it is to get it all working smoothly and looking right.

You're also being unfair to those mappers who make their own static meshes, props, etc. Don't tell me someone who has mastered Maya & a map editor has no 'real talent'.

bleh. I hope HL2 and DOOM3 get out sometime this year, I am itching for some fun 1 player action.





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Re: HL2 vs Doom 3
Posted by Cassius on Tue Mar 23rd at 6:11am 2004


? posted by Jinx

then why don't you go map for DOOM or Pong to show off you 'skillz' Cassius.

I agree -somewhat-, though. I get a thrill out of coming up with new visual fx and stuff in Half-Life, it's quite a challenge.

however, what you said about being able to make some amazingly beautiful map in UnrealEd right off is bulls**t. that's what's been so hard for me- the fact that I know my first UT maps are going to be crap compared to my Half-Life ones because I'm a newbie at it. sure, the engine has lots of bells and whistles that Half-Life doesn't but they don't just magically work, you have to learn the editor just like with Half-Life. and the more perks and s**t, the more you have to learn, and the harder it is to get it all working smoothly and looking right.

You're also being unfair to those mappers who make their own static meshes, props, etc. Don't tell me someone who has mastered Maya & a map editor has no 'real talent'.

bleh. I hope HL2 and DOOM3 get out sometime this year, I am itching for some fun 1 player action.

Yes, there is a great deal of talent involved in making a good map for any engine, but my gripes are on aesthetics. I've worked on two teams for UT2k3 mods, Wasteland and Sky and Red Orchestra - I know how it goes. Yes, I have tried UED, and have respect for most anyone who can actually crank something out with that contraption. And, most importantly, yes, I have seen people achieve amazing visuals, to the eyes of a Half-Life mapper, with little more effort than placing static meshes. Of course, that's only half of mapping, but it is indeed true.

[addsig]




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Re: HL2 vs Doom 3
Posted by Vash on Tue Mar 23rd at 6:19am 2004


Duke Nukem Fornever [addsig]



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Re: HL2 vs Doom 3
Posted by Yak_Fighter on Tue Mar 23rd at 6:31am 2004


Oh, I wanted to see what KFS was posting. Probably illegal trade secrets that I could fall asleep with a smile on my face knowing.



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Re: HL2 vs Doom 3
Posted by Myrk- on Tue Mar 23rd at 9:39am 2004


Hmmm, thing with Doom 3 is that it is meant to be played slowly (if you haven't noticed you walk through most of it). Alot of the should be played anticipating a creature coming out of every crevace... Take for example the part where your walking along and suddenly a pinkey bursts through some pipes, ripping them open. Such aspects simply arn't available for HL2. They use the old func_breakables and stuff.

As for HL2 not impressing me much, I suppose it could be because I'm so used to HL1... but mapping with shaders etc. as cassius was saying makes the whole expecience harder. Obviously you do not have the ability to see through peoples effects they put in thier maps, or just forgot that you do.

Then again skill in mapping comes with architecture and entity skill.

[addsig]



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Re: HL2 vs Doom 3
Posted by Myrk- on Tue Mar 23rd at 9:42am 2004


Plus I don't see ID software hashing up thier community with Steam [addsig]



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Re: HL2 vs Doom 3
Posted by Gollum on Tue Mar 23rd at 10:22am 2004


? quote:
If Half-Life 2 is just HL with more polies, I'll be getting exactly what I wished for about two years back before the game was announced. f**k all the shaders, real-time reflections, soft lighting, dynamic lighting, all of it - real talent has no part in that.

And while we're at it, let's go back to mixing our own paints with egg-white. Because those painters who use pre-mixed pigments clearly don't have real talent





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Re: HL2 vs Doom 3
Posted by Leperous on Tue Mar 23rd at 10:39am 2004


? posted by Cassius

I consider the level design sloppy because they must have poured hours of work into something a player might give a passing glance to for five seconds. In the end, maybe the ten thousand polygon pipes in the corners make the game slightly more atmospheric, but it's just for show.

Hrm, name an id game with crap level design If that is true, then we get our hands on it I'm sure it'll look even better...





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Re: HL2 vs Doom 3
Posted by KungFuSquirrel on Tue Mar 23rd at 1:31pm 2004


I'm not here [addsig]




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