XSI for HL2 released
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Re: XSI for HL2 released
Posted by Orpheus on Thu Mar 25th at 5:05pm 2004


i dunno what kind of 17" monitors you have, or have seen jinxy, but all 4 of mine can easily handle the 1280x1024, even my most cheap brand..

i have a 19, or even a 21 on my "to get" list, but a 17" screen is not substandard equipment in the least.

i bought a 17" compaq from the salvation army 3 weeks ago for $10.00 .. you can get a good refurbished 19" for about 100 bucks

[addsig]




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Re: XSI for HL2 released
Posted by 7dk2h4md720ih on Thu Mar 25th at 5:19pm 2004


? quote:
Same here too Stuck with this crappy 15in. And I just don't have the moolah to upgrade. What a waste of a GF4 eh?


Sell me your bike. [addsig]




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Re: XSI for HL2 released
Posted by Orpheus on Thu Mar 25th at 5:31pm 2004


? posted by Alien_Sniper
? quote:
Same here too Stuck with this crappy 15in. And I just don't have the moolah to upgrade. What a waste of a GF4 eh?


Sell me your bike.

you couldn't afford the air in the tires dave

[addsig]




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Re: XSI for HL2 released
Posted by 7dk2h4md720ih on Thu Mar 25th at 5:41pm 2004


It's hosted at wavelength too http://articles.thewavelength.net/506/] No queues and I'm getting it at 50k too [addsig]



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Re: XSI for HL2 released
Posted by Orpheus on Thu Mar 25th at 6:05pm 2004


? posted by Alien_Sniper
It's hosted at wavelength too http://articles.thewavelength.net/506/] No queues and I'm getting it at 50k too

don't suppose i should tell you i have kazaa running, and torrent on one comp and downloading this file link you posted at 145k should i dave?

/runs

[addsig]




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Re: XSI for HL2 released
Posted by Orpheus on Thu Mar 25th at 9:00pm 2004


dunno if this has been mentioned yet, but aliens link, has another link to change the res from 1280x1024 as the minimum, to 1024x768 for more normalcy [addsig]



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Re: XSI for HL2 released
Posted by omegaslayer on Thu Mar 25th at 10:18pm 2004


I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.

[addsig]




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Re: XSI for HL2 released
Posted by fishy on Fri Mar 26th at 1:12am 2004


? posted by omegaslayer4777

I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.

if being easier to use than milkshape would rekindle your fire, you'd better get a coat, 'cuz it's gonna be cold.





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Re: XSI for HL2 released
Posted by Orpheus on Fri Mar 26th at 1:19am 2004


? posted by fishy
? posted by omegaslayer4777

I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.

if being easier to use than milkshape would rekindle your fire, you'd better get a coat, 'cuz it's gonna be cold.

at this moment, he is confused as to how to run adaware, his outlook on a modeling future is quite dismal

(Scripts are not allowed!) (Scripts are not allowed!) Lep its doint it again, what gives??? [addsig]




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Re: XSI for HL2 released
Posted by omegaslayer on Fri Mar 26th at 1:34am 2004


? posted by Orpheus
? posted by fishy
? posted by omegaslayer4777

I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.

if being easier to use than milkshape would rekindle your fire, you'd better get a coat, 'cuz it's gonna be cold.

at this moment, he is confused as to how to run adaware, his outlook on a modeling future is quite dismal

(Scripts are not allowed!) (Scripts are not allowed!) Lep its doint it again, what gives???

Whatever

? posted by fishy
? posted by omegaslayer4777

I hope that this modeler is easer than milkscape, I never got how it worked very well. Maybe now this will rekindle the HL2 fire.

if being easier to use than milkshape would rekindle your fire, you'd better get a coat, 'cuz it's gonna be cold.

Yup it is cold in here, in fact its colder, i took one look at that thing and I slammed my head on the keyboard.

[addsig]




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Re: XSI for HL2 released
Posted by 7dk2h4md720ih on Fri Mar 26th at 1:40am 2004


I got this program, but I don't quite know why... [addsig]



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Re: XSI for HL2 released
Posted by ReNo on Fri Mar 26th at 1:46am 2004


Hehe, ditto [addsig]



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Re: XSI for HL2 released
Posted by omegaslayer on Fri Mar 26th at 1:55am 2004


You want it so you can build better HL1 maps, and HL2 when it comes out. [addsig]



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Re: XSI for HL2 released
Posted by fraggard on Fri Mar 26th at 1:56am 2004


? posted by Alien_Sniper
? quote:
Same here too Stuck with this crappy 15in. And I just don't have the moolah to upgrade. What a waste of a GF4 eh?


Sell me your bike.

Eh, no. I still have a bit of a real life left.





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Re: XSI for HL2 released
Posted by Wild Card on Fri Mar 26th at 2:08am 2004


? posted by fraggard

Eh, no. I still have a bit of a real life left.

Real eh? So give me your 'puter

[addsig]




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Re: XSI for HL2 released
Posted by Campaignjunkie on Fri Mar 26th at 3:37am 2004


Hmm, comes across to me as a bit difficult to use. At least the user interface isn't as bad as Blender, though. Perhaps I'm just too used to 3DS Max/Milkshape style interfaces. But anyway... Seems fairly powerful, assuming XSI will support it with a community and updates.

[addsig]




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Re: XSI for HL2 released
Posted by Edge Damodred on Fri Mar 26th at 2:14pm 2004


For the record, I have a 15" monitor because I have a laptop. And the program does run at 1024x768, it just bitches that it should be higher. That still doesn't solve the f**k up with loosing its default layout. And it's not the monitor which is locking the res, it's the vid card because someone else has almost the same laptop, except a bit higher vid card, but still has a 15" monitor.

As for all that space needed for game stuff, I'm coding most of the time, if I have too much on screen at once, it all just looses it's meaning. Code's not something you step back and look at a distance, otherwise it all becomes one big blur of things that don't make sense. You have to zoom in a look at it component by component. It'd be nice to have a bigger screen for modeling/mapping, but I get by with what I got.

[addsig]




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Re: XSI for HL2 released
Posted by Loco on Fri Mar 26th at 10:03pm 2004


Fortunately someone has already solved the problem... or at least attempted to. Batch file download to start the program up I'm afraid, but hey, its better than nothing.
http://forum.softimage.com/topic.asp?TOPIC_ID=1262

btw, I'm on 1024 x 768 as well!

This program is going to be buggy. This may take some time... [addsig]




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Re: XSI for HL2 released
Posted by Finger on Sat Mar 27th at 4:20am 2004


For those of you with no experience in high-end 3d packages, this may seem a little overwhelming at first. I know that 3dsMax was for me. Luckily, I was forced to learn it at the Art Institute in a structured format, so I got past the steep beginners curve. Now, I am using 3dsMax at work to for my level design, and I must say, once I got as effecient in using it, as I was with Worldcraft, I wouldn't want to go back. Having the depth of tools that these packages offer is a necessity for creating the amazing levels that games are pushing nowdays.

Just start with some simple tutorials, and learn the basic transformation tools. Use snaps and stick to the grid. Before you know it, you will feel like you are right at home, in some jacked up version of Worldcraft.






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