Under how high r_Speeds should mappers limit themselves if they want a good map.
Think carefully since most of you will go for the lowest , but dont forget that lower r_speeds means less eye-candy!
[addsig]Under how high r_Speeds should mappers limit themselves if they want a good map.
Think carefully since most of you will go for the lowest , but dont forget that lower r_speeds means less eye-candy!
[addsig]it might be interesting to see , if there are enough "new kids" to have this poll go askew ![]()
this topic has been debated by the best here ages ago.. and resolved i might add ![]()
and no, i wont post the upper limit number cause i wanna see how this poll plays out.
i would ask, that the other old timers not either, let this play out a bit 1st, then we can do our magic 
and andrei i think you should lose the red text, it makes you look like a n00b, we all know what causes r_speeds ![]()

well, a discussion about the upper limit number for r_speeds "ages" ago would surely be out of date now, as the average computer gets better and better?
I voted 2000, but meh that's just because me and almost everyone i know has 2ghz+ 512mb ram and a something equivalent to a 9200pro or higher
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yeah, doesnt matter what bloody processor/card you have, itl lag once you reach the engines limits anyway
1000 = acceptable.
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dangit guys, i wanted the kids to talk a while 
we know, let them sort it out.. i love to read all the mistakes, re-made, over and over ![]()

R_speeds come down to how good the mapper is. A good mapper will have great visuals yet the r_speeds will remain low because he has planned his level well...
As Orph said we resolved all this long ago, but I feel the results will be different this time, most people have better PC's now.
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| ? posted by Myrk- |
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As Orph said we resolved all this long ago, but I feel the results will be different this time, most people have better PC's now. |
actually, PC size, is not a real factor myrk, sadly, few people realize this, but the main issue is one of tolerances. if you make a map, and can tolerate what 2000 wpolies does, then thats your limit. if you can only tolerate what 1000 is, then that is your limit. the halflife engine can ONLY draw 1000 wpolies tops, from that point on, its entirely hardware related, but no matter how much hardware you have, there will always be some noticeable issues.
the main thing about r_speeds is, no matter your pc specs the same results occur, because the engine itself is determine them, so if you have an old p3 450 and its 2000, it will still be 2000 on a brand new p4 3.0
the question this poll will determine, is exactly how much deterioration you are willing to endure.. i have a 2.6ghz with an ati 9000, not a massive machine, but most assuredly, more than HL requires, and i cannot accept anything over 1000 very well.. oh it draws it ok, but it still doesn't flow as it should.. the HL engine is a bottleneck, if the engine is retarding the map to 1000, and the author insists on making a 2000 map, the results are slideshow fragging, and i cannot accept it.
as i said, this issue has been hashed, and resolved..
i was truly interested though, i wanted to see, if the new kids posted the same old tired responses about machine specs.. and i was right, they did ![]()
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| ? posted by Myrk- |
| No I know that R_Speeds don't change, I'm just saying the Hardware will tolerate it better. Saying theres no difference is bulls**t cus my Athlon 3000XP is noticebly better than my 2000XP... |
ahh, but which maps?
will your new pc, make a crappy 2000 wpoly map look and run as smooth as a great 800 one?
now think before you answer, cause you will be inclined to say YES, in defense of your new machine.. but i suspect, if you are honest, you will say no, cause its the truth.
your new PC can prolly run circles around the old one, but defining better now thats another issue entirely. you convince yourself that a 3000xp is a massive machine, so you are sure that HL runs better. the fact is, the engine is 5+ years old, the technology now cannot circumvent this.. nor can the HL engine serious utilize the new hardware specs, its hard to explain but think of it this way, your car can do 100mph at half throttle, you have 1/2 a throttle left, but when you mash on it, there is only a slight increase in speed, you actually go 100 in the 1st half, but only about 110 in the entire second half.. your engine cannot exceed the designed specs.
course, someone will mention a blower in relation to speeds, but a blower is not a video card, we are talking software, NOT hardware.
the comparison holds if you remember this, the software is your cars engine.. the pc specs do not alter these much.
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| ? posted by Myrk- |
| Well it depends what area your in. As lep said the models and sprites are a killer, but meh, maybe your right Orph, maybe your right... |
i fear i am not right, but far from wrong.. cause i am not a software expert, but you must admit, i have critiqued 100's of maps... i have a tiny bit of experience in how maps play on certain machines.. albiet, much smaller than a 3000xp ![]()


| ? posted by wil5on |
| I say 1500. My comp usually starts to lag around 2000, and most of my maps have an area of 1500 or greater... |
your comp, started to lag at 1000 sir, it becomes noticeable.. when ever, or what ever stage you find intolerable.. thats the whole point here. the point is, you find it intolerable, at a much higher level than some others do. but the threshold is 1000.
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