Bots
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Re: Bots
Posted by wil5on on Tue Apr 6th at 2:39pm 2004


I play with bots alot... I never get a chance to play online. Unfortunately, some mods I have I dont have bots for, and if I ever try searching for some, I end up with pages of dead links.

Anyone know where I can get a bot for Science & Industry? HL Paintball? CSF?

[addsig]




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Re: Bots
Posted by Gwil on Tue Apr 6th at 3:24pm 2004


I think there used to be some S&I bots, but i'd doubt if theyre still around and work with steam. unfortunately its just one of those mods (just like paintball) that doesnt enjoy popular enough support to have decent bots coded for it :/

and the nature of the gameplay of it also probably makes it quite difficult to make good bots. [addsig]




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Re: Bots
Posted by wil5on on Tue Apr 6th at 3:25pm 2004


I guess... and BTW I'm not a steam user.

How hard do you suppose it would be to code a bot?

[addsig]




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Re: Bots
Posted by Gwil on Tue Apr 6th at 3:29pm 2004


Quite difficult unless you have some prior knowledge of coding, specifically AI - scary_jeff is the man to talk to, he used to run the definitive jumbot waypoint site, so knows a fair bit about the HL bot world (I think!)

I wouldnt bother trying to learn C++ or attempting to a code a bot, its not as easy as it sounds plus it's probably better to focus on your studies at this point in time..
[addsig]




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Re: Bots
Posted by OtZman on Tue Apr 6th at 5:25pm 2004


? posted by Gwil
and the nature of the gameplay of it also probably makes it quite difficult to make good bots.

The bots I've tried for NS is a good example of that...they suck.

[addsig]



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Re: Bots
Posted by scary_jeff on Tue Apr 6th at 9:18pm 2004


Unfortunately making waypoints doesn't need you to know anything about making bots. I know botman made some kind of temlate that can be a base for making a bot for any mod, but that's all I know... sorry.



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Re: Bots
Posted by Kage_Prototype on Tue Apr 6th at 9:35pm 2004


NS bots are very accurate I've noticied, but aren't very good at turning around... [addsig]



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Re: Bots
Posted by OtZman on Tue Apr 6th at 10:00pm 2004


they don't build very much either... [addsig]



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Re: Bots
Posted by Skeletor on Wed Apr 7th at 1:12am 2004


You want bots? You could always buy CS:CZ!



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Re: Bots
Posted by Yak_Fighter on Wed Apr 7th at 1:57am 2004


The only good bot I've used for HL was the HLDM bot Phineas. They weren't the brightest, but you could throw them into a beta map and find out the high traffic areas and the unbalanced sections. Too bad I don't have them anymore, or a real reason to use them...



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Re: Bots
Posted by wil5on on Wed Apr 7th at 1:00pm 2004


? posted by Skeletor
You want bots? You could always buy CS:CZ!

Erm... there are CS bots out there. Too many imo, pod-bot is the best I've seen (and the one I use).

I do know C++, and I've been getting into HL coding recently. However, perhaps youre right Gwil... I've got work to do.

[addsig]




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Re: Bots
Posted by Skeletor on Thu Apr 8th at 4:15am 2004


Yea, it was kind of a joke, you know? Haha?

I said that because one of the biggest added features to CS:CZ is bots...

[addsig]




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Re: Bots
Posted by OtZman on Thu Apr 8th at 10:29am 2004


? posted by Skeletor

I said that because one of the biggest added features to CS:CZ is bots...

How good are these bots? Better than pod-bot?

[addsig]




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Re: Bots
Posted by wil5on on Thu Apr 8th at 1:23pm 2004


I know someone who bought it... apparently they are, but if youre making a commercial product, you really should make sure the bots are better than pod. [addsig]



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Re: Bots
Posted by wil5on on Thu Apr 8th at 3:42pm 2004


If anyones interested, I found a bot for HL Paintball:

http://www.fileplanet.com/files/60000/61909.shtml

Now to see if it works...

[addsig]





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