Posted by Finger on Fri Apr 16th at 12:20am 2004
Posted by Kage_Prototype on Fri Apr 16th at 12:26am 2004
| ? quote: |
| Looks cool enough. Unfortunately it looks like they are moving more to high detail in smaller environments a la Doom 3. That's all well and good, but I'd rather see expansive open areas with buildings and such and have a freaking huge 100+ person war going on. Oh well |
You do realise that all past versions of the Unreal engine have been able to draw huge, vast open areas? Just take one look at the larger maps in the ONsalught mode of UT2004 (some of the largest, most detailedm maps I've ever seen, that simply aren't fun without at least 25 players). I'm sure the engine will be able to incorporate large open areas, seeing as it's effectively been the same engine since the first Unreal (although heavily modified, but the groundwork is still there). [addsig]
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Posted by Cassius on Fri Apr 16th at 12:27am 2004
| ? posted by Jinx | ||
heh Cassius gets bent out of shape if I make fun of HL2, but has no problem trolling every Unreal-related thread that pops up I saw the video. Too bad it's shakey-cam, but even so it looked amazing. I downloaded the demo for the new physics engine that they are going to use, and it's pretty nice, too. Of course, we probably won't see a game using this tech for at least 2 years, but it's still a nice glimpse of the future |
*bends out of shape
Posted by Orpheus on Fri Apr 16th at 12:35am 2004
| ? posted by Cassius |
|
*bends out of shape |
*gasps*
cass... the human body is incapable of that position..![]()
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Posted by Yak_Fighter on Fri Apr 16th at 12:57am 2004
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Posted by Orpheus on Fri Apr 16th at 1:04am 2004
| ? posted by Yak_Fighter |
| Yes yes, the Unreal engine can model 'vast open areas' but that doesnt mean it can populate those areas with detail or with more players. I'd be more impressed if they doubled the number of players who can play online to 64. |
i'd be MUCH more impressed if they could lean the code transfer for online fragging, and reduce the lag, personally i would love 32 people fragging all evenly, than 64 stuttering around.. :/
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Posted by Yak_Fighter on Fri Apr 16th at 1:07am 2004
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Posted by Orpheus on Fri Apr 16th at 1:09am 2004
i know you are right yak, but even with cable and now DSL, i have never fragged with 32 players smoothly.
if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use ![]()
it would be soo cool to see 32 people under 100 ping.
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Posted by ReNo on Fri Apr 16th at 1:34am 2004
| ? quote: | ||
You do realise that all past versions of the Unreal engine have been able to draw huge, vast open areas? Just take one look at the larger maps in the ONsalught mode of UT2004 (some of the largest, most detailedm maps I've ever seen, that simply aren't fun without at least 25 players). I'm sure the engine will be able to incorporate large open areas, seeing as it's effectively been the same engine since the first Unreal (although heavily modified, but the groundwork is still there). |
UT2004 doesn't have hugely expansive maps, to be fair. You can travel fully from one side to the other of almost all onslaught maps in a matter of a couple of minutes really, and for the most part they are made up of fairly barren and simplistic terrain. I do hope this new engine has more in the way of vegetation and things - similar to Far Cry, for example. [addsig]
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Posted by Orpheus on Fri Apr 16th at 1:46am 2004
UT2K4 may not have supersizes, and details out the yang, but many of the U2 maps were huge, and detailed to death, with no possibility of running from one side to the other in 2 minutes.. hell you could barely fly across them in that time :/
the U2 engine, is capable of far more than the UT2K4 maps represent.
if the U3 engine carries on with the upgrade pattern, we may need flyable vehicles to frag with next.
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Posted by omegaslayer on Fri Apr 16th at 2:11am 2004
| ? posted by Captain P |
|
Oh, no, wait! I can see HL2 at the horizon! |
News for captain p.......THIS GAME IS NEVER COMMING OUT!!!!!!!!!!!!!!!!
Edit: I just watched it, and WOW this blows HL2 out of the water from what ive seen on the HL2 video. So GeForce 6000 or what ever in the video card was (dont follow those cards well), is it drasticly more advanced than my 9800 pro (well of coarse) but would my card be able to run that?
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Posted by Jinx on Fri Apr 16th at 3:39am 2004
Yeah, if you've ever seen the UnrealEd map space you'd see that most maps in it are only using a fraction of the space available. I seriously doubt they would limit their new engine. Also, what we saw was mostly a tech demo using portions of a game that is still in the alpha stages. I wouldn't jump to any conclusions.
I agree about the number of players, I really wish someone would break the 32-player barrier. I think part of the problem is on the SERVER side- a server needs pretty massive bandwidth to handle a server that big. I have played Onlslaught in UT2k4 with up to 26 smoothly, though, so maybe we're getting there ![]()
Posted by Finger on Fri Apr 16th at 4:37am 2004
" I really wish someone would break the 32-player barrier. "
**cough** battlefield 1942.
Posted by Yak_Fighter on Fri Apr 16th at 5:13am 2004
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Posted by JFry on Fri Apr 16th at 7:15am 2004
Posted by $loth on Fri Apr 16th at 7:30am 2004
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Posted by Kage_Prototype on Fri Apr 16th at 9:48am 2004
| ? quote: |
| UT2004 doesn't have hugely expansive maps, to be fair. You can travel fully from one side to the other of almost all onslaught maps in a matter of a couple of minutes really, and for the most part they are made up of fairly barren and simplistic terrain. I do hope this new engine has more in the way of vegetation and things - similar to Far Cry, for example.
|
...eh? The biggest ones are huge. Just because a game like Far Cry comes out with seemingly larger maps doesn't make the UT2004 maps huge? Go play ONS-Severance or ONS-RedPlanet (which easily match the size of some Far Cry maps), and then tell me they aren't huge. Just try to walk (without vehicles) from end ot the other, and then tell me they aren't huge.
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Posted by fraggard on Fri Apr 16th at 11:21am 2004
| ? posted by Orpheus |
|
if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use it would be soo cool to see 32 people under 100 ping. |
On that note, I've noticed that UT2003 gives me far smoother netplay than any HL mod till date. So I think they're already doing work in that direction. I wish they would still improve it though ![]()
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Posted by ReNo on Fri Apr 16th at 11:44am 2004
| ? quote: | ||
...eh? The biggest ones are huge. Just because a game like Far Cry comes out with seemingly larger maps doesn't make the UT2004 maps huge? Go play ONS-Severance or ONS-RedPlanet (which easily match the size of some Far Cry maps), and then tell me they aren't huge. Just try to walk (without vehicles) from end ot the other, and then tell me they aren't huge. |
Funnily enough, I had considered including the phrase "Yes, including ONS-RedPlanet" to show I sorta knew what I was on about in the last post
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Posted by Adam Hawkins on Fri Apr 16th at 11:51am 2004
The environments in Far Cry are deceptively large. Each 'level' is basically the whole island, but with detail only in the main areas accessible for said 'level'. Clever really - still gives the impression that the whole island and it's constructs are being rendered when in fact there's a tiny fraction of that.
Sneaky!
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