.kkrieger
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Re: .kkrieger
Posted by Hornpipe2 on Thu Apr 15th at 9:04pm 2004


Here's an FPS that's a bit different than the others - the download size is only 96 kbytes! Nobody has an excuse not to try this one...

http://theprodukkt.com/

(These are the guys who put together the couple 64 kbyte demos you may have seen before. Impressive stuff.) [addsig]




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Re: .kkrieger
Posted by Kage_Prototype on Thu Apr 15th at 9:15pm 2004


this is impressive for only 94k. [addsig]



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Re: .kkrieger
Posted by ReNo on Thu Apr 15th at 9:16pm 2004


Whoa , that is hugely impressive for the filesize The textures alone should be taking up loads more than that sort of space, but I hear they are all procedurally generated rather than stored bmps or anything. [addsig]



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Re: .kkrieger
Posted by KoRnFlakes on Fri Apr 16th at 9:06am 2004


[addsig]



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Re: .kkrieger
Posted by Andrei on Fri Apr 16th at 9:39am 2004


[addsig]



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Re: .kkrieger
Posted by Gorbachev on Fri Apr 16th at 11:56pm 2004


It just crashes to desktop on my machine. Probably don't quite met the specs. [addsig]



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Re: .kkrieger
Posted by JFry on Sat Apr 17th at 12:08am 2004


Same here.



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Re: .kkrieger
Posted by Orpheus on Sat Apr 17th at 12:53am 2004


plays for me just fine, but seriously drags my machine down.. must have 4,500 r_speeds [addsig]



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Re: .kkrieger
Posted by Cassius on Sat Apr 17th at 3:47am 2004


? posted by Gorbachev
It just crashes to desktop on my machine. Probably don't quite met the specs.

Same.





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Re: .kkrieger
Posted by fraggard on Sat Apr 17th at 9:02am 2004


Ditto here. The readme.txt says it requires 512MB of RAM, which is really surprising considering the executable is only 100-200KB (I think).



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Re: .kkrieger
Posted by Bruce on Sat Apr 17th at 10:43am 2004


Yeh, but it is not the size of the executable the matters in this case. Actually because the size of the executable and everything around it (nothing in this case) is so small, it means it has to pull it's resources from like....everywhere.

At least, that's what I think.

Procedurally generated textures and all.

http://www.theparty.dk/pages/scene/interviews_farbrausch.html
Interview with the "team" behind this demo and many others.





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Re: .kkrieger
Posted by ReNo on Sat Apr 17th at 1:06pm 2004


You need DX9, which I can't install on my computer for some reason, so I couldn't play it (had to see it on my flatmates PC). Could that be the reason? [addsig]



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Re: .kkrieger
Posted by Hornpipe2 on Sat Apr 17th at 6:22pm 2004


I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat. [addsig]




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Re: .kkrieger
Posted by ReNo on Sat Apr 17th at 6:31pm 2004


? quote:
I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.


Ninety Six Kilobytes [addsig]




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Re: .kkrieger
Posted by Leperous on Sat Apr 17th at 9:32pm 2004


Yep, and it could actually be worth playing if they 'broke the bank' and doubled it to 192kb!



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Re: .kkrieger
Posted by Myrk- on Sun Apr 18th at 12:04am 2004


I thought it was a damn cool game actually, especially for 96kb!

Looks so good too, I'd say almost as good as HL2

[addsig]



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Re: .kkrieger
Posted by Kage_Prototype on Sun Apr 18th at 12:05am 2004


? quote:
Looks so good too, I'd say almost as good as HL2


Lay off the crack mate. [addsig]




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Re: .kkrieger
Posted by Orpheus on Sun Apr 18th at 12:06am 2004


? posted by Myrk-

I thought it was a damn cool game actually, especially for 96kb!

Looks so good too, I'd say almost as good as HL2

the thing is, it plays like the doom 3 alpha

[addsig]




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Re: .kkrieger
Posted by Hornpipe2 on Sun Apr 18th at 12:22am 2004


? quote:
? quote:
I think it uses some stuff from those higher-end graphics cards (the pixel or vertex shaders or something) and if you don't have the card, it will just not run it. I think compatability is too large to go into the game.

It's pretty interesting, but short, and the weapons fire the same bullets, and the columns are pretty repetitive everywhere. Otherwise it's really neat.


Ninety Six Kilobytes

I know man, I'm the one who STARTED this thread. [addsig]





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