Posted by SnarkSephiroth on Wed Sep 10th at 10:04pm 2003
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Posted by Vash on Wed Sep 10th at 10:06pm 2003
WOW.....
Its just VHE with a few new features.
And if you somehow go it, how would you use it with no Hl2?
[addsig]Posted by Edge Damodred on Wed Sep 10th at 10:12pm 2003
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Posted by SnarkSephiroth on Wed Sep 10th at 10:12pm 2003
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Posted by Vash on Wed Sep 10th at 10:14pm 2003
Im sorri to be so harsh ![]()
Well, theres Hammer 3.5 for REGULAR half-life, but recently myrk discoverd it was erasing maps so ya know...*does exorcist s**t*
As for the HL2 editor, its Hammer With new features and slight more power. Only 2 pictures have been released of the editor thus far...
[addsig]Posted by SnarkSephiroth on Wed Sep 10th at 10:16pm 2003
Where can I see these pictures?
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Posted by G4MER on Wed Sep 10th at 10:45pm 2003
http://www.planethalflife.com/half-life2/screenshots/
there ya go.. down at the bottom.. enjoy!
($)
[addsig]Posted by Gorbachev on Wed Sep 10th at 10:59pm 2003
Posted by Sinner_D on Thu Sep 11th at 9:50am 2003
i just thought id point this out, with all the wondering about how easy HL maps are going to be portable into HL2 maps...i noticed that the file types are different, and i wonder...does this mean no back compatibility?
rmf vs. vmf
http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/11.jpg
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Posted by Jinx on Thu Sep 11th at 11:53am 2003
| ? posted by Vash |
|
Its just VHE with a few new features. |
I've said it a million times, I'll say it again- you guys are hopelessly naive thinking that mapping for HL2 is going to be just like mapping for HL1. I'm sure the HL2 editor will be far from 'just VHE' with a 'few' new features. The interface may be similar, but HL2 is (one hopes) a totally new engine and that means the editor will have a ton of new tools to take advantage of its advanced features.
The best thing you could probably do to prepare is learn modeling, actually, since you'll probably need to learn to do that anyway. What program are they recommending for HL2 'props' or 'smeshes'?
As for compatibility, why would you want to move a HL1 map to HL2? HL1 has a painfully outdated and limited engine, HL2 will (one hopes) utterly blow it away.
edit: ug, I just noticed things labeled 'hint' brushes in that pic.
Posted by KoRnFlakes on Thu Sep 11th at 12:04pm 2003
What program are they recommending for HL2 'props' or 'smeshes'?
XSI or lightwave or somesuch
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Posted by Gollum on Thu Sep 11th at 12:16pm 2003
Ooooh LightWave
I can use that!
/me strokes LW6
Perhaps soon I shall be renewing my old aquaintance
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Posted by Jinx on Thu Sep 11th at 1:00pm 2003
Posted by Gollum on Thu Sep 11th at 1:04pm 2003
*Ahem*
Er.....look! A monkey! ---> 
/runs
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Posted by Monqui on Thu Sep 11th at 2:56pm 2003
What exactly does Lightwave do?
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Posted by Finger on Thu Sep 11th at 3:18pm 2003
Posted by Gollum on Thu Sep 11th at 3:21pm 2003
LightWave is a professional modelling and animation package (the same sort of product as 3D Studio).
It's pretty intuitive, and stuffed with features....I mean, any product that has an option to anti-alias gridlines in the editor has got to be good 
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Posted by Edge Damodred on Thu Sep 11th at 6:27pm 2003
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Posted by $loth on Wed Jul 7th at 2:42pm 2004
Does anyone know what the type of wad's used will be? Will making a wad be the same for HL2?
[addsig]
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Posted by Kage_Prototype on Wed Jul 7th at 3:27pm 2004
| ? quote: |
| Does anyone know what the type of wad's used will be? Will making a wad be the same for HL2?
|
Ack! Zee thread! She eez alive! [addsig]
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