Valve Hammer 2?
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Re: Valve Hammer 2?
Posted by SnarkSephiroth on Wed Sep 10th at 10:04pm 2003


Hey I was wondering if you guys know anything about a Half-Life 2 editor. And if so, where can I get it?



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Re: Valve Hammer 2?
Posted by Vash on Wed Sep 10th at 10:06pm 2003


WOW.....

Its just VHE with a few new features.

And if you somehow go it, how would you use it with no Hl2?

[addsig]




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Re: Valve Hammer 2?
Posted by Edge Damodred on Wed Sep 10th at 10:12pm 2003


Well if it has real-time previews of lighting and effects then you wouldn't even need HL2...at all, you could just marvel at your piece of art, but then you realize you could do so much more with a modeling program so you move on to that.  Then you've gone from mapper to computer animation artist.  But that won't satisfy you because you'll have realistic things but you can't interact with them.  So you start focusing on holograms and invent the holodeck.  So that's what you could do if the HL2 editor was out...or not. [addsig]



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Re: Valve Hammer 2?
Posted by SnarkSephiroth on Wed Sep 10th at 10:12pm 2003


Yeah thats all I needed to know. I know it was a dumb question but Ive been away from mapping for 3 months. I also didnt know anything about it. Is there a new version of VHE?



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Re: Valve Hammer 2?
Posted by Vash on Wed Sep 10th at 10:14pm 2003


Im sorri to be so harsh

 

Well, theres Hammer 3.5 for REGULAR half-life, but recently myrk discoverd it was erasing maps so ya know...*does exorcist s**t*

 

As for the HL2 editor, its Hammer With new features and slight more power. Only 2 pictures have been released of the editor thus far...

[addsig]




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Re: Valve Hammer 2?
Posted by SnarkSephiroth on Wed Sep 10th at 10:16pm 2003


Where can I see these pictures?

 





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Re: Valve Hammer 2?
Posted by G4MER on Wed Sep 10th at 10:45pm 2003


http://www.planethalflife.com/half-life2/screenshots/

there ya go.. down at the bottom.. enjoy!

($)

[addsig]




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Re: Valve Hammer 2?
Posted by Gorbachev on Wed Sep 10th at 10:59pm 2003


Myrk must be doing something funky, I've been using 3.5 for months now with no issues. But sad to say, it teaches you a little thing about backing your stuff up, I always have a few CDs that contain my maps and sources. Or I keep an undated copy on my friend's computer. I suggest you have a plan such as mine unless you want to run into a big problem and have no recovery plan. [addsig]



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Re: Valve Hammer 2?
Posted by Sinner_D on Thu Sep 11th at 9:50am 2003


i just thought id point this out, with all the wondering about how easy HL maps are going to be portable into HL2 maps...i noticed that the file types are different, and i wonder...does this mean no back compatibility?

rmf vs. vmf

http://www.planethalflife.com/screenshot.asp?src=/half-life2/screenshots/11.jpg

[addsig]




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Re: Valve Hammer 2?
Posted by Jinx on Thu Sep 11th at 11:53am 2003


? posted by Vash

Its just VHE with a few new features.

I've said it a million times, I'll say it again- you guys are hopelessly naive thinking that mapping for HL2 is going to be just like mapping for HL1. I'm sure the HL2 editor will be far from 'just VHE' with a 'few' new features. The interface may be similar, but HL2 is (one hopes) a totally new engine and that means the editor will have a ton of new tools to take advantage of its advanced features.

The best thing you could probably do to prepare is learn modeling, actually, since you'll probably need to learn to do that anyway. What program are they recommending for HL2 'props' or 'smeshes'?

As for compatibility, why would you want to move a HL1 map to HL2? HL1 has a painfully outdated and limited engine, HL2 will (one hopes) utterly blow it away.

edit: ug, I just noticed things labeled 'hint' brushes in that pic.





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Re: Valve Hammer 2?
Posted by KoRnFlakes on Thu Sep 11th at 12:04pm 2003


What program are they recommending for HL2 'props' or 'smeshes'?

XSI or lightwave or somesuch

[addsig]




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Re: Valve Hammer 2?
Posted by Gollum on Thu Sep 11th at 12:16pm 2003


Ooooh LightWave   I can use that!

/me strokes LW6

Perhaps soon I shall be renewing my old aquaintance





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Re: Valve Hammer 2?
Posted by Jinx on Thu Sep 11th at 1:00pm 2003


why do I have a feeling someone is modeling a giant boulder about now?



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Re: Valve Hammer 2?
Posted by Gollum on Thu Sep 11th at 1:04pm 2003


*Ahem*

Er.....look!  A monkey!  --->

/runs





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Re: Valve Hammer 2?
Posted by Monqui on Thu Sep 11th at 2:56pm 2003


/ignorant question

What exactly does Lightwave do?




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Re: Valve Hammer 2?
Posted by Finger on Thu Sep 11th at 3:18pm 2003


It's a 3d modeling / animation program, just like 3DsMax, Maya, XSI.



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Re: Valve Hammer 2?
Posted by Gollum on Thu Sep 11th at 3:21pm 2003


LightWave is a professional modelling and animation package (the same sort of product as 3D Studio).

It's pretty intuitive, and stuffed with features....I mean, any product that has an option to anti-alias gridlines in the editor has got to be good





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Re: Valve Hammer 2?
Posted by Edge Damodred on Thu Sep 11th at 6:27pm 2003


There was some talk a while back about Valve trying to get a deal where there'd be a sort of "Educational Edition" of XSI(SoftImage) packaged with HL2.  There's no learning edition of the software as far as I can tell.  I believe anything that can export to an .ase file should work for modeling tools.  And if your software doesn't directly port and there's no plugins to do so, there's always Milkshape3D to use as a go-between. [addsig]



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Re: Valve Hammer 2?
Posted by $loth on Wed Jul 7th at 2:42pm 2004


Does anyone know what the type of wad's used will be? Will making a wad be the same for HL2?

[addsig]




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Re: Valve Hammer 2?
Posted by Kage_Prototype on Wed Jul 7th at 3:27pm 2004


? quote:
Does anyone know what the type of wad's used will be? Will making a wad be the same for HL2?




Ack! Zee thread! She eez alive! [addsig]





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