Posted by Adam Hawkins on Mon Apr 19th at 3:00pm 2004
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Posted by wil5on on Mon Apr 19th at 3:01pm 2004
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Posted by Orpheus on Mon Apr 19th at 3:03pm 2004
| ? posted by wil5on | ||
Is there a dl link? |
in his profile 
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Posted by wil5on on Mon Apr 19th at 3:07pm 2004
Nothing mesa-related there...
EDIT: Oops... didnt see flowcore there. I'm tired, obviously 
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Posted by Wild Card on Mon Apr 19th at 3:46pm 2004
I'm def for the 2 mappers on team making a map. But I dont want a contest taking a real world location picture and mapping it. It was done in the last comp 'cept using concept art.
A Black Mesa sounds good. Again, I pester with Domination. ReNo's Nostalgia is also good 'cept with 2 mapper teams.
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Posted by scary_jeff on Mon Apr 19th at 4:25pm 2004
Posted by ReNo on Mon Apr 19th at 4:30pm 2004
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Posted by Kage_Prototype on Mon Apr 19th at 4:33pm 2004
| ? quote: |
| Its a bit of a rip off, but perhaps we could try something like the Quake 3 geomod contest that always gets mentioned around here. Each mapper can choose only 5 or so textures max and must make a map entirely out of those. |
Now that's a good idea. [addsig]
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Posted by Wild Card on Mon Apr 19th at 4:41pm 2004
| ? posted by Kage_Prototype | ||
Now that's a good idea. |
You've got my vote. With all the fancy textures, we've started relying on them for making something nice. Using plain textures allow us to return to a simpler time.
Hows about mapping in teams of 2, using the above mentioned theme? Heck, then we can have it either DM, CTF, or DOM, maybe team DM.
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Posted by ReNo on Mon Apr 19th at 5:06pm 2004
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Posted by Forceflow on Mon Apr 19th at 6:08pm 2004
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Posted by Wild Card on Mon Apr 19th at 7:11pm 2004
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Posted by Orpheus on Mon Apr 19th at 7:11pm 2004
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Posted by $loth on Mon Apr 19th at 7:15pm 2004
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Posted by Gwil on Mon Apr 19th at 9:11pm 2004
I had a bit of an idea whilst chatting with Lep about retro.. relating to the "original textures" theme - I think thats a good plan as a base.
With the r_speed limits up, and time to reflect on the engine it could produce interesting results. Encourage abstract, or perhaps do the original stylings with more beauty - forgotten facilities of Black Mesa opens up a whole avenue of scientific treats for fun and games. Interesting also for teamplay modes?
Lep also suggested doing wrong dimensions - too big/small, or even upside down.
Obviously it could be rats style, or giants running around cities for instance. Escher for anybody daring enough to try it
ReNo? ![]()
Just a few ideas to toy with..
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Posted by Adam Hawkins on Mon Apr 19th at 9:14pm 2004
And what's wrong with a bit of nostalgia? ![]()


I also like the idea of using only 5 textures (possibly flat shaded as suggested...), but I have to say that as i'm quite partial it! (dm_pulse, pacman/pacmanjr/mspacman & the aborted maps above).
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Posted by ReNo on Mon Apr 19th at 10:05pm 2004
| ? quote: |
| I had a bit of an idea whilst chatting with Lep about retro.. relating to the "original textures" theme - I think thats a good plan as a base.
With the r_speed limits up, and time to reflect on the engine it could produce interesting results. Encourage abstract, or perhaps do the original stylings with more beauty - forgotten facilities of Black Mesa opens up a whole avenue of scientific treats for fun and games. Interesting also for teamplay modes? Lep also suggested doing wrong dimensions - too big/small, or even upside down. Obviously it could be rats style, or giants running around cities for instance. Escher for anybody daring enough to try it Just a few ideas to toy with.. |
I can't figure out if you are suggesting all of this as a contest, or as lots of possibilities for the contest
Are you saying remakes of original HLSP areas? Or abstract? Or abstract remakes?
The wrong dimensions idea could be ok but I think rats maps are kinda lame personally. Not to knock folks who like them - to pull them off well takes heaps of skill and all - just not my cup of tea. [addsig]
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Posted by Myrk- on Mon Apr 19th at 10:12pm 2004
Yer I know what you mean Reno. Making them isn't all that fun either really. We need something fun to do.
Had a thought about the team mapping idea and tbh I'm not sure if its wise. Based on the speed of the SPLA map we'd need a 2 year later deadline! ![]()
Maybe we don't need a theme though. I know it would be hard to judge but these are for some going to be the last HL1 maps we make.
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Posted by Crono on Mon Apr 19th at 10:20pm 2004
I read this thread this morning before my first class and I've been thinking about it. What if, maybe not for this contest, if it became one. But what if there was a movie scene recreation contest. Choosing whatever mod you want, with obvious restrictions: The Lobby scene from the Matrix (TS), Omaha Beach from Saving Private Ryan (DoD). Basically things that have already been done. If you wanted to make it even more of a contest, it would be everyones rendition of a scene, but maybe not. These are just ideas though, not that anyone has to agree. I just think it'd be cool, especially the out come of the maps would be very interesting to see how close people can get them just using HL and it's mods.
But, a Nostalgia/Nintendo game recreation would be pretty cool, I personally like those maps (One of my favorite parts of Sven's Cartoon maps is the Mario section).
Teaming up would be difficult ... especially if you haven't worked with someone before, also, you'd have the chance that two incredibly experienced and skilled mappers get together and blow everyone else away. Unless there were designations of who did what ... I doubt it would be a fun process. [addsig]
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