Mapping Contest
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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 2:00pm 2004


Ok Snarkpit is really quiet at the mo. so I've been thinking.

It has been almost a year since the last competition was pondered, Orpheus does need to do some more reviewing, and non of ye olde mappers seem to be mapping much.

What does everyone say to a 2004 mapping contest? And any ideas on a theme if yes?

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 2:00pm 2004


I think a good theme could be a joint map, where you team up with another mapper to do a joint effort. [addsig]



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Re: Mapping Contest
Posted by Kage_Prototype on Mon Apr 19th at 2:07pm 2004


I could use some sort of motivation to map again, so why not? [addsig]



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Re: Mapping Contest
Posted by Loco on Mon Apr 19th at 2:15pm 2004


I need motivation as well. The only DM map I've ever released was for the 2003 contest, so I need an excuse. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 2:22pm 2004


I voted number 2 simply because when you click the link to the mapping contest the page inst up yet

I would like a mapping contest again. I know last time we debated on the idea of joint mappers making a HL domination style map.

Personally, thats still my idea and I like it.

*elbows Orph* Maybe you outh to get re-aquintaded with VHE now

[addsig]




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Re: Mapping Contest
Posted by ReNo on Mon Apr 19th at 2:25pm 2004


Yeah a non-prized contest could be cool, I'd be up for it. My coursework will all be over soon so if it started in about a month or so I'd be entirely free for it

Some potential themes...

Joint map 1 newcomer, 1 more experienced
The two mappers choose a theme, then the newcomer sets about building it. Once they have built the basic map, it is given to the experienced mapper, who puts in detail, plays with lighting, etc... They can't change the map greatly in terms of layout but they can spinkify the brushwork and so on. The map then goes back to the newcomer for weapon placement

I think it could be quite a cool theme, but the downside is that if one person in the team doesn't deliver (not necessarily their own fault, but if it turns out they didn't have the time they had hoped for or whatever) then it drags the other person down too. Its an inherent problem in team efforts unfortunately


Nostalgia
No custom resources can be used, meaning the mappers have to do the best they can with standard HL textures, sky maps, sound effects, etc...

Perhaps a bit of a boring contest, particularly for newcomers to mapping who do this anyway. I kinda only said it as I'm gonna be doing one anyway, not that I'd use it for the contest, its gonna be a really short project.


Can't really think of any more off the top of my head. [addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Mon Apr 19th at 2:28pm 2004


I'd like a new contest and a joint effort would suit me well as i've just got a new job and everything is quite hectic at the moment (what with moving into my own place etc).

In fact - i'd be tempted to offer to work with Orpheus, and hopefully patch a few gaps in the bridges we broke a while back

[addsig]




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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 2:30pm 2004


? posted by Adam Hawkins

In fact -

no sh?t?

[addsig]




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Re: Mapping Contest
Posted by fraggard on Mon Apr 19th at 2:35pm 2004


A mapping contest would be nice, but with some entirely new, never before tried theme... (Which probably excludes "UBRE SCI_FI!!!1" and "ALINE INFESTAOINT!!")

Just a thought, we pick a photo of a "real world" place, put it up before hand, and incorporate this into a proper DM level. That would really be a challenge , both in finding a good pic and bulding a good playable DM level.





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Re: Mapping Contest
Posted by Orpheus on Mon Apr 19th at 2:35pm 2004


? posted by Adam Hawkins

In fact - i'd be tempted to offer to work with Orpheus, and hopefully patch a few gaps in the bridges we broke a while back

no bridges were broken adam, i was in a serious funk then is all..

i still hold to my beliefs, but also acknowledge that many share yours as well.

my one point now though for you to think on is this.. i do not recall what we disagreed on, so that alone should tell you two things, forgiven and forgotten.

[addsig]




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Re: Mapping Contest
Posted by Kage_Prototype on Mon Apr 19th at 2:37pm 2004


Perhaps one where you have to evoke a scary type of atmosphere?

Or are limited to certain wads?

Or perhaps just the same contest last time?

Or just for a SP map? Or something. [addsig]




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Re: Mapping Contest
Posted by Orpheus on Mon Apr 19th at 2:39pm 2004


how about, we take an existing map, such as..... snarkpit, and we improve it, alter it, retexture it....

/2 cents

[addsig]




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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 2:40pm 2004


I still stand by with Domination, its never been done before. [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Mon Apr 19th at 2:42pm 2004


The last contest was certainly a good one - i'd more or less dropped out of mapping bar a few maps I'd been working on for ages for FLF, and the contest gave me a big boost in terms of creativity and ideas.

Without that competition, I think i'd still be doing the occasional industry/warehouse map and not a lot else.

In terms of variety though, I do think a different theme should be chosen this time round. I haven't a clue what though! Nothing too large-scale though! Some nice small arenas wouldn't go amiss

[addsig]



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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 2:47pm 2004


I quite like the idea of an atmospheric one. Something that scares you or makes you laugh a lot would be good. Something that gives a real impression of atmosphere and style. [addsig]



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Re: Mapping Contest
Posted by wil5on on Mon Apr 19th at 2:50pm 2004


The Black Mesa Challenge:

Take a part of the 'mesa we all know so well, and re-do it as a multiplayer map. No decompiling allowed. Just think of the possibilities...

dm_hazardcourse
ts_surfacetension
cs_lambdalabs

[addsig]




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Re: Mapping Contest
Posted by $loth on Mon Apr 19th at 2:52pm 2004


I voted number 2. BUT a mapping contest would be great!!! and that idea of wil5ons is a gd one, but what about the people who do not know it that well, i have never completed half life myself. [addsig]



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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 2:55pm 2004


I've already done what Wilsons saying. And Fraggards idea of taking a picture and turning it into a map is almost identical to the last contest with the concept art...

I stand by Renos version of my pairing up idea or the atmospheric idea.

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Mon Apr 19th at 2:56pm 2004


complexity must be limited guys.. its late, no one wants to dedicate massive effort into a map this late in the game.

with my inability to do MM's, i shy away from horror types..

i am sure others might for vastly different reasons, but i bet they still share my concerns.

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 2:58pm 2004


If it needs to be complex then it needs to be!

Another good idea would be to create a map in a limited space. A certain restricting grid size that is uber small.

[addsig]





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