Mapping Contest
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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 3:21pm 2004


I think unless its expressely forbidden by the contest, I'll be going with flatshaded anyway...I'm really drawn to it for some reason. So even if its something like Ben suggested, I'll be making an uber high polycount, open* and majestic*, marvellous* and unbeatable*, flatshaded map.

* Most likely a filthy filthy lie [addsig]




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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 3:22pm 2004


? quote:
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion


There aren't 8 default HL wads though [addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 3:27pm 2004


/tries to erase dm_pulse rmf from ReNo's comp...

Heh I'd love to do another flat-shaded map myself as it was great fun working on dm_pulse - they just have a certain style to them that makes them appealing. I guess the next step is to use various different shades of the same colours in order to add more depth i.e Killer 7

[addsig]




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Re: Mapping Contest
Posted by Forceflow on Tue Apr 20th at 3:28pm 2004


? posted by ReNo
? quote:
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion


There aren't 8 default HL wads though

guess he means individual textures.





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Re: Mapping Contest
Posted by Leperous on Tue Apr 20th at 3:44pm 2004


I see there's only one vote for 'no'. *shuffles about uncomfortably*



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Re: Mapping Contest
Posted by $loth on Tue Apr 20th at 4:03pm 2004


ooops, i didnt know that, ok then, only original half life wads only, i've never sat and looked at how many there are. [addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:07pm 2004


I personally wouldn't enter a contest with limited textures. Not to be a spoil sport or anything but I know I wouldn't find it fun.

Half the fun of mapping to me is using the textures. Limiting to flat textures takes away half the fun, and atm I need all the fun HL1 can offer me because tbh it's losing its novelty and fun factor [addsig]




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Re: Mapping Contest
Posted by fishy on Tue Apr 20th at 4:09pm 2004


limited area; sounds good

limited textures; still not sold on it

limited r_speeds; i'll still spike over the limit, no matter what the limit is

what about a limit on brushes used?

i like CJ's idea of a partly made map, and everyone does there own interpretation of how it should be finished. it needs someone to submit the template though. any takers?





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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 4:09pm 2004


*whispers*

i could post some doom 3 wads, or HL2 wads for this

/runs from glaring owner

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:10pm 2004


An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!

Any map which has popostously high r_speeds is going to run like s**t so is going to be s**t so won't win!

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:11pm 2004


The doom 3 wads are pretty useless. They are hideously ugly textures without the specular effects on them. Its the engine which make them shine and reflect and look so lovely [addsig]



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Re: Mapping Contest
Posted by fishy on Tue Apr 20th at 4:13pm 2004


oh dear, and i thought i was being naughty with my handfull of max payne textures



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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 4:13pm 2004


? posted by Myrk-

An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!

Any map which has preposterously high r_speeds is going to run like s**t so is going to be s**t so won't win!

myrk, breathe, son, breeeathe.

your post reads like you are arguing with yourself

both paragraphs directly contradict each other

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 4:20pm 2004


How about just limiting the map size/grid space?

The rest being up to the individual/team to decide what form the map takes?

If they want to limit their range of textures, then they can - and specify it in the readme as to what restrictions that set themselves (if any). The map could then be judged depending on how well the mapper has worked within their self-imposed limitations.

[addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:23pm 2004


Exactly. Tis the best idea Dom't wanna make this last HL1 mapping contest boring or not fun to do. [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 4:24pm 2004




FUN [addsig]




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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:25pm 2004


See I reckon if that had those UT2K3 textures from the gothic levels it would be very cool [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 4:27pm 2004


Hehe, you probably have a point I think its fun though, I've just started this, and it allows you to just throw things together and see if the geometry works, not spend ages picking textures to make it look spiffy. [addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:31pm 2004


Yes I agree its very useful doing it that way, but there is a 2D untextured button in Hammer that will do the same thing [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 4:36pm 2004


Stop raining on my parade myrk, I was having fun [addsig]




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