Posted by ReNo on Tue Apr 20th at 3:21pm 2004
* Most likely a filthy filthy lie [addsig]
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Posted by ReNo on Tue Apr 20th at 3:22pm 2004
| ? quote: |
| limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units] limited r-speeds=1000 thats my sugestion |
There aren't 8 default HL wads though
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Posted by Adam Hawkins on Tue Apr 20th at 3:27pm 2004
/tries to erase dm_pulse rmf from ReNo's comp...
Heh
I'd love to do another flat-shaded map myself as it was great fun working on dm_pulse - they just have a certain style to them that makes them appealing. I guess the next step is to use various different shades of the same colours in order to add more depth i.e Killer 7
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Posted by Forceflow on Tue Apr 20th at 3:28pm 2004
| ? posted by ReNo | ||
There aren't 8 default HL wads though |
guess he means individual textures.
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Posted by Leperous on Tue Apr 20th at 3:44pm 2004
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Posted by $loth on Tue Apr 20th at 4:03pm 2004
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Posted by Myrk- on Tue Apr 20th at 4:07pm 2004
Half the fun of mapping to me is using the textures. Limiting to flat textures takes away half the fun, and atm I need all the fun HL1 can offer me because tbh it's losing its novelty and fun factor
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Posted by fishy on Tue Apr 20th at 4:09pm 2004
limited area; sounds good
limited textures; still not sold on it
limited r_speeds; i'll still spike over the limit, no matter what the limit is 
what about a limit on brushes used?
i like CJ's idea of a partly made map, and everyone does there own interpretation of how it should be finished. it needs someone to submit the template though. any takers?
Posted by Orpheus on Tue Apr 20th at 4:09pm 2004
*whispers*
i could post some doom 3 wads, or HL2 wads for this ![]()
/runs from glaring owner
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Posted by Myrk- on Tue Apr 20th at 4:10pm 2004
An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!
Any map which has popostously high r_speeds is going to run like s**t so is going to be s**t so won't win! ![]()
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Posted by Myrk- on Tue Apr 20th at 4:11pm 2004
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Posted by fishy on Tue Apr 20th at 4:13pm 2004
Posted by Orpheus on Tue Apr 20th at 4:13pm 2004
| ? posted by Myrk- |
|
An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?! Any map which has preposterously high r_speeds is going to run like s**t so is going to be s**t so won't win! |
myrk, breathe, son, breeeathe.
your post reads like you are arguing with yourself ![]()
both paragraphs directly contradict each other ![]()
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Posted by Adam Hawkins on Tue Apr 20th at 4:20pm 2004
How about just limiting the map size/grid space?
The rest being up to the individual/team to decide what form the map takes?
If they want to limit their range of textures, then they can - and specify it in the readme as to what restrictions that set themselves (if any). The map could then be judged depending on how well the mapper has worked within their self-imposed limitations.
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Posted by Myrk- on Tue Apr 20th at 4:23pm 2004
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Posted by ReNo on Tue Apr 20th at 4:24pm 2004
FUN
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Posted by Myrk- on Tue Apr 20th at 4:25pm 2004
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Posted by ReNo on Tue Apr 20th at 4:27pm 2004
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Posted by Myrk- on Tue Apr 20th at 4:31pm 2004
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Posted by ReNo on Tue Apr 20th at 4:36pm 2004
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