Mapping Contest
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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 4:38pm 2004


/me rains some more

I think I'm losing quite a bit of pee and blood here

[addsig]




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Re: Mapping Contest
Posted by Andrei on Tue Apr 20th at 6:31pm 2004


Most original fy_ map would be interesting since most people make these maps ULTRA-MEGA-UBER BORING when theres soo much potential in mindless killing .

[addsig]




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Re: Mapping Contest
Posted by Yak_Fighter on Tue Apr 20th at 6:34pm 2004


hell no. if cs players want to play dm they should play dm, not waste everyone's time with fy_ maps



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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 6:37pm 2004


? posted by Yak_Fighter
hell no. if cs players want to play dm they should play dm, not waste everyone's time with fy_ maps

isn't yak just cute as hell, the way his panties pucker just so when they're twisted

[addsig]




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Re: Mapping Contest
Posted by Andrei on Tue Apr 20th at 6:38pm 2004


*huh?*

[weird bug]

[addsig]




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Re: Mapping Contest
Posted by Andrei on Tue Apr 20th at 6:39pm 2004


Personally, i like a map where you need to use some tactics. NOBODY uses the smoke grenade and ive found it deadly efficent in creating little surprises. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 6:39pm 2004


? posted by Forceflow
? posted by ReNo
? quote:
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion


There aren't 8 default HL wads though

guess he means individual textures.

Genious is probably including the illegal WADs. as there are about that 8 of them. However the only valid ones are halflife.wad; xeno.wad; liquids.wad; and decals.wad. There is also font, spraypaint and a few others too.

[addsig]




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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 6:42pm 2004


Only one of use in general is hl.wad, with liquids.wad being kinda handy when you need liquid, I suppose I never use decals these days, for some reason. [addsig]



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Re: Mapping Contest
Posted by Leperous on Tue Apr 20th at 8:40pm 2004


Ok 2 hours without a reply, I guess this topic is officially dead and you don't want another competition, hooray



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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 8:48pm 2004


Its cause I was upstairs taking a shower [addsig]



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Re: Mapping Contest
Posted by Kage_Prototype on Tue Apr 20th at 8:53pm 2004


? quote:
Its cause I was upstairs taking a shower:roll:


You take 2 hours to have a shower?

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 8:54pm 2004


the pit has been down, more than up these last 2 hours lep.. at least from here [addsig]



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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 9:00pm 2004


? posted by Kage_Prototype
? quote:
Its cause I was upstairs taking a shower:roll:


You take 2 hours to have a shower?

No, not 2. But time does tend to fly in there

? quote:

the pit has been down, more than up these last 2 hours lep.. at least from here

Damnit Lep, I didnt witness it this time but it does happend to me quite often..

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 10:15pm 2004


Prolly some bandwidth problem to yanks or somat

Anyways we agreed just size limit? Set the other limits yourself sorta thing?

[addsig]




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Re: Mapping Contest
Posted by Campaignjunkie on Tue Apr 20th at 10:34pm 2004


I still support some sort of limited, low-detail textures architecture type competition. Too much focus is on textures these days; not nearly enough on decent architecture or attractive lighting. The brief "detail texture" craze also contibuted to this, having people believe that detail textures are some sort of magical solution that makes any map look good.

We definately need more limits though. If there's no restrictions or rules, then it's not really much of a unique contest, now is it? Then it's just a "hey everyone let's make some maps and compare them", which is what we usually do anyway.

A small-scale contest with a few textures and a few rooms per map will encourage a short development time and more entries. A contest with just, say, a size restriction, will probably lead to larger grandoise projects that never get completed. Or at least that's how I would approach it.

[addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 10:48pm 2004


Entities doing what in a small level? No room for a train. Gollum would win cus he'd put in some little boulder

... OR MAYBE 2 BOULDERS! Devious little git...

[addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 10:54pm 2004


I still think texture limits would be ideal - we have had two great contests here in the past and both came up with cool maps that adhered to the theme, and I think we would find the exact same happening here. Why not try something different, something away from the norm? Limited textures forces you into a new and creative style of mapping, which is surely going to be a challenge for everyone, and a bit of fun. Keep the map size reasonably low and most active mappers should have time enough to participate. [addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 10:56pm 2004


I think you've only got half the snarkpit mappers votes on that though :-/ [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 11:02pm 2004






So much fun, try it [addsig]




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Re: Mapping Contest
Posted by Monqui on Tue Apr 20th at 11:15pm 2004


I'm really liking the way that is turning out so far. It's pretty simplistic, yet the architecture really does speak for itself.

/me dusts off Hammer and gives it a whirl


IN NO WAY IS THIS CARCASTIC AT ALL EVER IN A WAY. [addsig]





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