Mapping Contest
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Re: Mapping Contest
Posted by Campaignjunkie on Tue Apr 20th at 11:17pm 2004


Wow... Amazing architecture/flow. Simplistic but elegant! [addsig]



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Re: Mapping Contest
Posted by Crackerjack on Wed Apr 21st at 1:02am 2004


Looks really nice so far. Btw Im just coming into this Mapping Contest thing, Is there a final thing set? I also read at the beginning of two people partenering up. That sounds like an awesome idea. Anyways guys, I deff signing up for another contest. Someone please set the rules in stone... Thanks [addsig]



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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 1:04am 2004


The rules aren't decided yet, it seems like me and CJ are trying to convince all to go flat shading though

But anyway, say what you fancy, we are just throwing ideas around at the moment. [addsig]




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Re: Mapping Contest
Posted by Yak_Fighter on Wed Apr 21st at 2:14am 2004


Cheater, you've already got a head start. I am going to have to agree with Myrk and say that this simple texture idea sucks.

Actually, I like that idea, but whatever, I probably won't participate anyway.





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Re: Mapping Contest
Posted by Crackerjack on Wed Apr 21st at 2:20am 2004


It actually sounds like fun and can be a quick build . Deff something good to get my mind off NS mapping. I will go with what ever is out there, but right now I am going to have to put my real support in flat shading, cause personally. The team map sounds like a real hassle. [addsig]



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Re: Mapping Contest
Posted by Tracer Bullet on Wed Apr 21st at 2:45am 2004


Hell yes, lets to flat shadeing + size restriction. that would be very fun and unique.





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Re: Mapping Contest
Posted by wil5on on Wed Apr 21st at 6:23am 2004


Limited wads I say! Mainly because the worst aspect of most of my maps is usually the crappy textures...

[addsig]




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Re: Mapping Contest
Posted by esechre on Wed Apr 21st at 6:52am 2004


i think limiting detail or textures is dumb. Its a mapping competition, and youre really constricting how good they can be. If you set a detail limit of 20 solids, and 2 textures, everyones is going to be about the same level

Also another idea is a SMALL Single player one. The aim is to create the most impressive fight scene you can with:

  • Half Life textures
  • Half Life monsters
  • Half Life entities

No custom models, textures or sounds! There is a relatively high r_speed limit (1200 say?). And there is no limit on how many textures you use. Entrants would be judged on:

  • How good the map looks
  • How well the fight scene plays out
  • How unique or interesting the map is (maybe where some cool twists the mapper might put in)

There need to be more restrictions - like:

  • How many rooms the fight scene encompasses OR
  • How many units on the grid the mapper is allowed to use.

I think it would be best if the mapper is given a choice - say, three rooms OR 800^2 units or something similar

What do you guys think of this?

-BB

[addsig]




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Re: Mapping Contest
Posted by Cassius on Wed Apr 21st at 7:04am 2004


I'll steer clear of this one so long as its theme remains so retarded.



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Re: Mapping Contest
Posted by wil5on on Wed Apr 21st at 7:13am 2004


esechre may be on to something there. It would be good to see some good, new SP maps out there. Also with an SP map, you dont need a good net connection or LAN to appreciate it. [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 8:03am 2004


I'm with the flat-shading with a size restriction too [addsig]



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Re: Mapping Contest
Posted by matt on Wed Apr 21st at 8:21am 2004


I've uninstalled VHE, but if we had a serious mapping contest, then I'de re-install it and have a go.

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 9:08am 2004


each camp is deliberately alienating the other side.

restrict the normal things for christ sakes guys.

1) small map. 2-4 players
2) either a) original HL wads or b) limited color wads, the authors choice but both valid.
3) limited r_speeds, 1000/5000 respectively, afterall the 2-4 players need to be able to play.
4) theme- is the only thing really up for debate IMO..

this thing is already 10 or 11 pages long, this thread prolly already has a bigger file size than the maps will have cause you all are arguing needlessly.

contests are supposed to be fun, why complicate that.

[addsig]




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Re: Mapping Contest
Posted by fishy on Wed Apr 21st at 10:30am 2004


how about everyone has to build a map that contains a set list of things found in almost every mod. something like;

1. a waterfall

2. an elevator

3. some cliffs

4. a bridge

5. some crates

etc, etc.

it wouldnt matter if it was flat shaded or uber textured, the contest would be to best implement the list of objectives in whatever theme/setting you like.





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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 11:37am 2004


I can't imagine flatshaded maps doing well against textured maps, and while you might say "ahha! so you mean to say textured is better!", I would retort with "obviously".

You see, making flat shaded maps isn't about making the best looking thing possible - as using flashy textures on the same thing will probably yeild a more impressive result. The point of it is to force you to think differently. It makes you use geometry and lighting alone to create an interesting map, not these high res NS, DoD or custom textures.

And cassius, just because it cuts out your area of expertise does not make it "retarded". It would make for an interesting contest. If this contest is just "make a map", there is nigh on no real draw for me, and I think a lot of the experienced folks feel the same. I'm not saying its flatshaded or nothing, but it, or the limited texture set idea (say 10 textures or something), both provide a chance to do something different. I'm entirely open to other suggestions, if you won't do this cass, what would you like? [addsig]




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Re: Mapping Contest
Posted by Mr.Ben on Wed Apr 21st at 11:46am 2004


Seeing reno's sexeh pictures makes me want flat shaded too ;D [addsig]



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Re: Mapping Contest
Posted by scary_jeff on Wed Apr 21st at 11:59am 2004


I don't like the flat shaded idea, but it might be good to have a very limited texture set, and letting people use flat colours if they like.

Say it was limited textures, would it be allowable for people to make a 256*256 texture that was made up of a bunch of smaller textures, then use these smaller textures in the map by applying the big texture to a small block and aligning it?




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 12:03pm 2004


i just had a stupid idea.. *glares in direction of groans*

each participant, submits a texture or two in a wad, with the combined total to be used by all..

*sighs*

told ya it was stupid.

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 12:19pm 2004


Doesn't sound very good to me mate I think limited textures would be good, that way the non-flatshaders could at least use the somewhat detailed textures they demand (though it would be wise to keep them generic!), and people who want to try something a bit more extreme can do flatshaded if they wish. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Wed Apr 21st at 12:41pm 2004


? posted by ReNo
Doesn't sound very good to me mate I think limited textures would be good, that way the non-flatshaders could at least use the somewhat detailed textures they demand (though it would be wise to keep them generic!), and people who want to try something a bit more extreme can do flatshaded if they wish.

That suits me, I would like to try flatshadding soo.. Yea I like.

[addsig]





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