Mapping Contest
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Re: Mapping Contest
Posted by KungFuSquirrel on Wed Apr 21st at 12:41pm 2004


Any of you who have seen the Quake 3 geometry competition entries (flat-shaded, basically) know how impressive such work can be. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Wed Apr 21st at 12:43pm 2004


? posted by KungFuSquirrel
Any of you who have seen the Quake 3 geometry competition entries (flat-shaded, basically) know how impressive such work can be.

Thats what Im talking about, alot of us here have come dependant on textures to make our architecture pretty..

[addsig]




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Re: Mapping Contest
Posted by KungFuSquirrel on Wed Apr 21st at 12:57pm 2004


Actually, that competition allowed just 5 textures in the map rather than just 'flatshading,' but many of the entries took that route to allow maximum flexibility. [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 1:01pm 2004


Competition or not, I think anyone who's interested should have a go at flat-shading/limited use of textures anyway, and we could possibly release a map-pack of the cream of the crop

I'd be interested in sorting this if anyone is interested

[addsig]




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Re: Mapping Contest
Posted by Forceflow on Wed Apr 21st at 1:28pm 2004


Reno's pictures make me wanna go "wooh-ooh"

I'd stick to this (but wonder ... if we all keep proposing things and no one makes the decision ... )

2-4 players, only flat-shaded textures (maybe release an official wad or something) and no theme limitations.





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Re: Mapping Contest
Posted by Mr.Ben on Wed Apr 21st at 1:47pm 2004


I'd like a stupidly high polycount with the emphasis being on architecture and lighting rather than gameplay or a flatshaded one. [addsig]



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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 1:54pm 2004


? posted by Mr.Ben
I'd like a stupidly high polycount with the emphasis being on architecture and lighting rather than gameplay or a flatshaded one.

problem is, it caters to the ridiculously stupid n00b mappers.

anyone can crate high poly maps.. my old maps folder was full of the damned things, but true art is being able to create beauty, far beneath the normal levels.

you might get some support for this idea, from certain quarters, but, i for one wouldn't join, if it were the chosen motif

[addsig]




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Re: Mapping Contest
Posted by KungFuSquirrel on Wed Apr 21st at 2:01pm 2004


The competent will make use of every poly just as efficiently in higher polycounts as in lower polycounts, meaning you'll see just as striking a difference in quality as you would within regular polycounts.

It's always "anyone can make high-poly work," but everyone who ever tosses out this phrase neglects to note that it takes equal or better talent to make good high-poly work. Careless design is careless design at any level. Competent design is, likewise, competent design at any level.

I have no idea why I'm here, though, since there's no way I'll be able to enter any competition even if I wanted to. Meh. Maybe a quick flat-shaded or low texture count map, but meh. Damned preparation for 'real life.' [addsig]




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 2:11pm 2004


you're here andrew, because we need you still.

i concur with your comment for the most part, but would like to add, sometimes the authors skill level alone will sway me.. i am much more impressed with a relatively unproven mapper doing well, than i would be with someone who's skill is already in the great to godly categorie..

sometimes, the lesser map wins IMO.

[addsig]




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Re: Mapping Contest
Posted by Leperous on Wed Apr 21st at 2:21pm 2004


KFS- tell the woman that if she wants to marry you, first she must win the competition and prove her love to you, like people used to do in days of yore!

*edit* if we have a competition.. *beats plebs away with a rudder*





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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 2:25pm 2004


? posted by Leperous
KFS- tell the woman that if she wants to marry you, first she must win the competition and prove herself to you! Like days of yore!

actually, i read it as job related.

jeff meyer, my mentor, had to quit mapping for any games when he went to work for either AT&T or IBM, i forget which, but the important thing was, they forced him to stop.. he had to sign some sort of a contract baring such activities.. was sad really, him and scary 1 were neck and neck back then

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 2:28pm 2004


I had to sign a similar thing when I was working at Bits, though their contract stated that I couldn't work on anything that would be seen as competition for anything I did for them.

Truth it though that when you've been mapping all day at work, there's little motivation to carry on when you get home :/

[addsig]



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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 2:32pm 2004


Bah, stop being a spoil sport lep, you know you want one To be honest, you don't need to do much to host a contest, basically just make a page saying the rules, and all us have to do the hard part - making the maps! Once its over, we could have panel of reviewers get together for some testing if possible (dunno how we could get a server, but I'm sure we could get it sorted somehow) and afterwards meet in IRC and discuss each map in turn and decide the winner/(s). We could then post each map's discussion in a seperate forum thread for everyone else to add to, etc... [addsig]



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Re: Mapping Contest
Posted by KungFuSquirrel on Wed Apr 21st at 2:41pm 2004


Not to drag the thread off-topic, but it's a combination of both. The work bit is a simple non-compete clause specifying that I do no more work outside of Raven, though it seems from talking to people there it's more an Activision policy than Raven policy (Raven is owned by Activision). Certain exceptions are made in some cases (some of their artists do things such as comic books or magic cards in their spare time), and things 'outside your discipline' are generally allowed - some Raven employees are published writers in their spare time. There may be some 'outside my discipline' exceptions I can manage (I'm looking into expanding into character modeling and animation in my spare time), but regardless anything I do outside of my work at my desk in the office will be unreleased and not shown anywhere.

To clarify, my comment was just in regard to this thread, not the snark pit in general.

Edit- Adam: I made about 3 re-builds of Eclipse and took the main steps in getting Nightwatch off the ground while working full-time. [addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 2:44pm 2004


Speaking of which...what's going to happen to Nightwatch now? [addsig]



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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 2:56pm 2004


i take it i was fairly close to the mark then.. nice to know i haven't lost my touch at between the lines reading

you could always pull a ghost writer type of thing andrew.. pick some nobody, like wildcard, and let him promote your maps as his own

sorry nick, but YOU deserved that after the last stunt you pulled

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 3:04pm 2004


Thats all good until Raven start noticing this nobody and hire them, and then Andrew has to turn up to work twice every day [addsig]



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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 3:18pm 2004


? posted by ReNo
Thats all good until Raven start noticing this nobody and hire them, and then Andrew has to turn up to work twice every day

you are just too funny duncan

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 3:35pm 2004


Pffft, thats yesterday's news my friend

Anyway, back on topic...this flat shading stuff eh...



Getting the hang of using it for a cartoony style pretty well now, its a pretty versatile technique. Gone a bit overboard on the fake highlights / shadows on the walls though, bit of a big difference in places!

The two CJ's were both gonna knock up some example stuff to try and win folk over, but since they haven't posted anything yet I guess I gotta keep trying [addsig]




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 3:38pm 2004


duncan, where are these textures, i just had an idea i wanna try.. mind sharing those? [addsig]




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