Posted by KungFuSquirrel on Wed Apr 21st at 12:41pm 2004
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Posted by Wild Card on Wed Apr 21st at 12:43pm 2004
| ? posted by KungFuSquirrel |
| Any of you who have seen the Quake 3 geometry competition entries (flat-shaded, basically) know how impressive such work can be. |
Thats what Im talking about, alot of us here have come dependant on textures to make our architecture pretty..
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Posted by KungFuSquirrel on Wed Apr 21st at 12:57pm 2004
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Posted by Adam Hawkins on Wed Apr 21st at 1:01pm 2004
Competition or not, I think anyone who's interested should have a go at flat-shading/limited use of textures anyway, and we could possibly release a map-pack of the cream of the crop ![]()
I'd be interested in sorting this if anyone is interested ![]()
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Posted by Forceflow on Wed Apr 21st at 1:28pm 2004
Reno's pictures make me wanna go "wooh-ooh" ![]()
I'd stick to this (but wonder ... if we all keep proposing things and no one makes the decision ... )
2-4 players, only flat-shaded textures (maybe release an official wad or something) and no theme limitations.
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Posted by Mr.Ben on Wed Apr 21st at 1:47pm 2004
Posted by Orpheus on Wed Apr 21st at 1:54pm 2004
| ? posted by Mr.Ben |
| I'd like a stupidly high polycount with the emphasis being on architecture and lighting rather than gameplay or a flatshaded one. |
problem is, it caters to the ridiculously stupid n00b mappers.
anyone can crate high poly maps.. my old maps folder was full of the damned things, but true art is being able to create beauty, far beneath the normal levels.
you might get some support for this idea, from certain quarters, but, i for one wouldn't join, if it were the chosen motif 
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Posted by KungFuSquirrel on Wed Apr 21st at 2:01pm 2004
It's always "anyone can make high-poly work," but everyone who ever tosses out this phrase neglects to note that it takes equal or better talent to make good high-poly work. Careless design is careless design at any level. Competent design is, likewise, competent design at any level.
I have no idea why I'm here, though, since there's no way I'll be able to enter any competition even if I wanted to. Meh. Maybe a quick flat-shaded or low texture count map, but meh. Damned preparation for 'real life.'
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Posted by Orpheus on Wed Apr 21st at 2:11pm 2004
you're here andrew, because we need you still.
i concur with your comment for the most part, but would like to add, sometimes the authors skill level alone will sway me.. i am much more impressed with a relatively unproven mapper doing well, than i would be with someone who's skill is already in the great to godly categorie..
sometimes, the lesser map wins IMO.
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Posted by Leperous on Wed Apr 21st at 2:21pm 2004
KFS- tell the woman that if she wants to marry you, first she must win the competition and prove her love to you, like people used to do in days of yore! ![]()
*edit* if we have a competition.. *beats plebs away with a rudder*
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Posted by Orpheus on Wed Apr 21st at 2:25pm 2004
| ? posted by Leperous |
| KFS- tell the woman that if she wants to marry you, first she must win the competition and prove herself to you! Like days of yore! |
actually, i read it as job related.
jeff meyer, my mentor, had to quit mapping for any games when he went to work for either AT&T or IBM, i forget which, but the important thing was, they forced him to stop.. he had to sign some sort of a contract baring such activities.. was sad really, him and scary 1 were neck and neck back then 
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Posted by Adam Hawkins on Wed Apr 21st at 2:28pm 2004
I had to sign a similar thing when I was working at Bits, though their contract stated that I couldn't work on anything that would be seen as competition for anything I did for them.
Truth it though that when you've been mapping all day at work, there's little motivation to carry on when you get home :/
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Posted by ReNo on Wed Apr 21st at 2:32pm 2004
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Posted by KungFuSquirrel on Wed Apr 21st at 2:41pm 2004
To clarify, my comment was just in regard to this thread, not the snark pit in general.
Edit- Adam: I made about 3 re-builds of Eclipse and took the main steps in getting Nightwatch off the ground while working full-time.
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Posted by Adam Hawkins on Wed Apr 21st at 2:44pm 2004
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Posted by Orpheus on Wed Apr 21st at 2:56pm 2004
i take it i was fairly close to the mark then.. nice to know i haven't lost my touch at between the lines reading ![]()
you could always pull a ghost writer type of thing andrew.. pick some nobody, like wildcard, and let him promote your maps as his own ![]()
sorry nick, but YOU deserved that after the last stunt you pulled 
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Posted by ReNo on Wed Apr 21st at 3:04pm 2004
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Posted by Orpheus on Wed Apr 21st at 3:18pm 2004
| ? posted by ReNo |
| Thats all good until Raven start noticing this nobody and hire them, and then Andrew has to turn up to work twice every day |
you are just too funny duncan ![]()
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Posted by ReNo on Wed Apr 21st at 3:35pm 2004
Anyway, back on topic...this flat shading stuff eh...
Getting the hang of using it for a cartoony style pretty well now, its a pretty versatile technique. Gone a bit overboard on the fake highlights / shadows on the walls though, bit of a big difference in places!
The two CJ's were both gonna knock up some example stuff to try and win folk over, but since they haven't posted anything yet I guess I gotta keep trying
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Posted by Orpheus on Wed Apr 21st at 3:38pm 2004
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