Mapping Contest
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Re: Mapping Contest
Posted by Adam Hawkins on Mon Apr 19th at 3:00pm 2004


Now that's an idea I like (the small map in a predefined limited space) [addsig]



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Re: Mapping Contest
Posted by wil5on on Mon Apr 19th at 3:01pm 2004


? posted by Myrk-

I've already done what Wilsons saying.

Is there a dl link?

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Mon Apr 19th at 3:03pm 2004


? posted by wil5on
? posted by Myrk-

I've already done what Wilsons saying.

Is there a dl link?

in his profile

[addsig]




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Re: Mapping Contest
Posted by wil5on on Mon Apr 19th at 3:07pm 2004


Nothing mesa-related there...

EDIT: Oops... didnt see flowcore there. I'm tired, obviously

[addsig]




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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 3:46pm 2004


I'm def for the 2 mappers on team making a map. But I dont want a contest taking a real world location picture and mapping it. It was done in the last comp 'cept using concept art.

A Black Mesa sounds good. Again, I pester with Domination. ReNo's Nostalgia is also good 'cept with 2 mapper teams.

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Mon Apr 19th at 4:25pm 2004


I like the idea of making maps with only original textures etc. Perhaps it might be a good test if you allowed maybe 5 custom items each, so 1 texture = 1 item, 1 skymap = 1 item, sound, sprite, etc. Most people seem to have forgotten that a lot of very nice maps were made with only the default textures.



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Re: Mapping Contest
Posted by ReNo on Mon Apr 19th at 4:30pm 2004


Its a bit of a rip off, but perhaps we could try something like the Quake 3 geomod contest that always gets mentioned around here. Each mapper can choose only 5 or so textures max and must make a map entirely out of those. Taking it one step further, we could make it only flat colour textures (though perhaps then allow as many as the mapper wishes to use). [addsig]



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Re: Mapping Contest
Posted by Kage_Prototype on Mon Apr 19th at 4:33pm 2004


? quote:
Its a bit of a rip off, but perhaps we could try something like the Quake 3 geomod contest that always gets mentioned around here. Each mapper can choose only 5 or so textures max and must make a map entirely out of those.


Now that's a good idea. [addsig]




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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 4:41pm 2004


? posted by Kage_Prototype
? quote:
Its a bit of a rip off, but perhaps we could try something like the Quake 3 geomod contest that always gets mentioned around here. Each mapper can choose only 5 or so textures max and must make a map entirely out of those.


Now that's a good idea.

You've got my vote. With all the fancy textures, we've started relying on them for making something nice. Using plain textures allow us to return to a simpler time.

Hows about mapping in teams of 2, using the above mentioned theme? Heck, then we can have it either DM, CTF, or DOM, maybe team DM.

[addsig]




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Re: Mapping Contest
Posted by ReNo on Mon Apr 19th at 5:06pm 2004


Bah, you really want to do some op4 stuff dont you wild I think its simplest if we keep it HLDM only, it gets complicated if you start allowing more than one mod. I suppose DOM is doable in HLDM however, with some entity work... [addsig]



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Re: Mapping Contest
Posted by Forceflow on Mon Apr 19th at 6:08pm 2004


I like the nostalgia idea ... working with a limited texture set might work ?ber-creative. And it gives the newcomers (looks at self) a chance too, without having to be blown away by experienced mappers using their own spinkified textures.



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Re: Mapping Contest
Posted by fishy on Mon Apr 19th at 7:02pm 2004


what about a tfc conc map?



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Re: Mapping Contest
Posted by Wild Card on Mon Apr 19th at 7:11pm 2004


DOM is doable in HL, takes alot of entities though. I did a test map once.. [addsig]



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Re: Mapping Contest
Posted by Orpheus on Mon Apr 19th at 7:11pm 2004


? posted by fishy
what about a tfc conc map?

isn't that another name for "killbox?"

[addsig]




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Re: Mapping Contest
Posted by $loth on Mon Apr 19th at 7:15pm 2004


Nostalagia FF???? [addsig]



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Re: Mapping Contest
Posted by Gwil on Mon Apr 19th at 9:11pm 2004


I had a bit of an idea whilst chatting with Lep about retro.. relating to the "original textures" theme - I think thats a good plan as a base.

With the r_speed limits up, and time to reflect on the engine it could produce interesting results. Encourage abstract, or perhaps do the original stylings with more beauty - forgotten facilities of Black Mesa opens up a whole avenue of scientific treats for fun and games. Interesting also for teamplay modes?

Lep also suggested doing wrong dimensions - too big/small, or even upside down.

Obviously it could be rats style, or giants running around cities for instance. Escher for anybody daring enough to try it ReNo?

Just a few ideas to toy with..

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Mon Apr 19th at 9:14pm 2004


And what's wrong with a bit of nostalgia?

I also like the idea of using only 5 textures (possibly flat shaded as suggested...), but I have to say that as i'm quite partial it! (dm_pulse, pacman/pacmanjr/mspacman & the aborted maps above).

[addsig]




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Re: Mapping Contest
Posted by ReNo on Mon Apr 19th at 10:05pm 2004


? quote:
I had a bit of an idea whilst chatting with Lep about retro.. relating to the "original textures" theme - I think thats a good plan as a base.

With the r_speed limits up, and time to reflect on the engine it could produce interesting results. Encourage abstract, or perhaps do the original stylings with more beauty - forgotten facilities of Black Mesa opens up a whole avenue of scientific treats for fun and games. Interesting also for teamplay modes?

Lep also suggested doing wrong dimensions - too big/small, or even upside down.

Obviously it could be rats style, or giants running around cities for instance. Escher for anybody daring enough to try it ReNo?

Just a few ideas to toy with..


I can't figure out if you are suggesting all of this as a contest, or as lots of possibilities for the contest Are you saying remakes of original HLSP areas? Or abstract? Or abstract remakes?

The wrong dimensions idea could be ok but I think rats maps are kinda lame personally. Not to knock folks who like them - to pull them off well takes heaps of skill and all - just not my cup of tea. [addsig]




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Re: Mapping Contest
Posted by Myrk- on Mon Apr 19th at 10:12pm 2004


Yer I know what you mean Reno. Making them isn't all that fun either really. We need something fun to do.

Had a thought about the team mapping idea and tbh I'm not sure if its wise. Based on the speed of the SPLA map we'd need a 2 year later deadline!

Maybe we don't need a theme though. I know it would be hard to judge but these are for some going to be the last HL1 maps we make.

[addsig]



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Re: Mapping Contest
Posted by Crono on Mon Apr 19th at 10:20pm 2004


These are some good ideas. However, some of them don't seem enough for a 'contest' of sorts, but more or less general mapping. I like the flate shaded idea, the Black Mesa recreation stuff doesn't sound too fun to me ... just personally. HL gave me all the black mesa I could handle. Unless I can run through it again as a Black Ops agent, I don't want to. (Not implying that I'd be play testing these maps ).

I read this thread this morning before my first class and I've been thinking about it. What if, maybe not for this contest, if it became one. But what if there was a movie scene recreation contest. Choosing whatever mod you want, with obvious restrictions: The Lobby scene from the Matrix (TS), Omaha Beach from Saving Private Ryan (DoD). Basically things that have already been done. If you wanted to make it even more of a contest, it would be everyones rendition of a scene, but maybe not. These are just ideas though, not that anyone has to agree. I just think it'd be cool, especially the out come of the maps would be very interesting to see how close people can get them just using HL and it's mods.

But, a Nostalgia/Nintendo game recreation would be pretty cool, I personally like those maps (One of my favorite parts of Sven's Cartoon maps is the Mario section).

Teaming up would be difficult ... especially if you haven't worked with someone before, also, you'd have the chance that two incredibly experienced and skilled mappers get together and blow everyone else away. Unless there were designations of who did what ... I doubt it would be a fun process. [addsig]





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