Mapping Contest
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Re: Mapping Contest
Posted by Finger on Tue Apr 20th at 1:17am 2004


It already sounds too complicated, when thinking about matching up contestants, and dealing with time constraints.





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Re: Mapping Contest
Posted by Gwil on Tue Apr 20th at 1:25am 2004


Room and size restrictions sounds cool, because although youre limited no-one can dictate the shape, size, setting or different layers in one room..

something along those lines sounds good

[addsig]




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Re: Mapping Contest
Posted by asterix_vader on Tue Apr 20th at 1:32am 2004


a DoD mapping contest... DoD maps are hard to make... for me [addsig]



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Re: Mapping Contest
Posted by Tracer Bullet on Tue Apr 20th at 1:34am 2004


This is sounding pretty cool. if it's meant to be a small map, I might even be able to participate. sadly, most of my maps are initialy meant to be small, but turn into monsters!





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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 1:35am 2004


The problem is that people around here all map for and play different mods - the only one pretty much everyone will have some experience with, is HLDM... or HLSP, of course, but single player takes time most people don't have these days. [addsig]



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Re: Mapping Contest
Posted by Campaignjunkie on Tue Apr 20th at 1:53am 2004


Hmm, so it's agreed that the contest obviously has to be simple to ensure success. I also concur with Reno that HLDM is really the only viable platform to map for.

As for restrictions... I think something along the lines of 5 textures (no more than 1 mb of texture memory?) and the map be a one-room, large central arena. Keeping it simple while allowing for some nice setpieces. Should gameplay gimmicks be allowed? (i.e. a train that moves all around the level)

[addsig]




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Re: Mapping Contest
Posted by Tracer Bullet on Tue Apr 20th at 1:58am 2004


Sure, why not? suerly one of the ups of doing a small map is that you can put plenty of work into yummy entities.





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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 2:00am 2004


Or make lots of entries For that reason, it might be wise to put a limit of 2 or so entries per person, just to keep things reasonable.

God knows how many Mr.Hawkin's could cook up if things were kept this simple [addsig]




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Re: Mapping Contest
Posted by Campaignjunkie on Tue Apr 20th at 2:44am 2004


Hmm, another idea to bounce around:

Someone makes an empty "shell" map, that's just completely barebones with wall/walkways/floors/ceiling. Something that will just barely compile and be playable. Then, the contest will be to build upon this shell into a playable map; the only restriction being that you can't make the map bigger/smaller and you can't delete/modify the original shell geometry (but you could add additional walkways and such, naturally), would be interesting to see how people interpret the map. But then again, I doubt something like this would get many entries due to complexity/restrictions.

[addsig]




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Re: Mapping Contest
Posted by Tracer Bullet on Tue Apr 20th at 2:51am 2004


Sounds like a good idea to me. It would certainly be a good way to restrict size. However, I think people should be able to add hallways so that they can modify connectivity to their liking.



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Re: Mapping Contest
Posted by wil5on on Tue Apr 20th at 5:22am 2004


I like CJs idea. In fact, I like all the ideas presented here, except for mapping teams... It must be individual mappers, or it wont work. [addsig]



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Re: Mapping Contest
Posted by $loth on Tue Apr 20th at 6:51am 2004


Oh nice idea CJ very nice [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 8:10am 2004


? posted by ReNo
Or make lots of entries For that reason, it might be wise to put a limit of 2 or so entries per person, just to keep things reasonable.

God knows how many Mr.Hawkin's could cook up if things were kept this simple

Heh...i've still not finished most of the maps I started for the last competition

I like CJ's idea too - makes for a fair 'battlefield' if we all start with the same map - though I think textures should be in the hands of the individual mapper in this instance - otherwise there would be very little to distinguish one map from the next.

Saying that, I also like Myrk's idea of a limited space but freedom to map what you like within that space

The competition theme would have to be fairly simplistic imo as I doubt there are many mappers willing to commit themselves to a large project this late in HL's life.

[addsig]




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Re: Mapping Contest
Posted by Leperous on Tue Apr 20th at 10:02am 2004


A 'joint mapper' competition is foolishness, get back in your boxes people How about "mish-mash" where you tack together all your old, disused levels (I'm sure you all have a lot of them by now...) into one big crazy lump?



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Re: Mapping Contest
Posted by Loco on Tue Apr 20th at 10:30am 2004


Sounds like a great idea to me! I've got tonnes of old maps hanging around. Just to clarify for this, will we be allowed to do "mini-mods" - GMDM2 style, or will this have to be a straight bsp and extra resources for HL? [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 10:37am 2004


Good idea but in practice there's a lot of newer mappers that may not have such a large collection of abandoned map 'bits'. [addsig]



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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 10:37am 2004


? posted by Leperous
A 'joint mapper' competition is foolishness, get back in your boxes people How about "mish-mash" where you tack together all your old, disused levels (I'm sure you all have a lot of them by now...) into one big crazy lump?

i like this idea, but am hesitant, because all of my scraped maps are rather large by themselves.. i would assume others have similar maps..

[addsig]




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Re: Mapping Contest
Posted by wil5on on Tue Apr 20th at 10:41am 2004


Not sure about your mish-mash idea Lep, how will you know its all from actual disused maps? To avoid cheating that is.

It would be good if you could do a GMDM2 style mini-mod, but I'm not sure if that would work. It would seriously disadvantage the non-coders among us.

I like the idea of working from a pre-defined set of resources (textures, sounds, mapmodels etc.), you suppose we could combine that with CJs idea?

EDIT: I just had an idea. How about, each map must have a "cool" effect in it, eg. shiny floor?

[addsig]




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Re: Mapping Contest
Posted by Leperous on Tue Apr 20th at 11:13am 2004


Who cares, the point would be to make something incoherent on a small scale, but coherent on a larger one, or something sounding as metaphysical/cool. The other point would be to get people to do something with all their disused maps...



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Re: Mapping Contest
Posted by Captain P on Tue Apr 20th at 12:07pm 2004


All this talking about only 5 textures lets me remember the screenshots from HL2 alpha level builds. How about... only orange (or blue, whatever) test textures? One orange raster texture, a masked ladder texture, a railing texture and one or two light textures... that makes 5 exactly and ensures noone has an edge over the other with his/her textures... Then you will have to impress the player pure with architecture and lighting only...

[addsig]





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