Mapping Contest
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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 12:13pm 2004


Personally I think the idea of only 5 textures is a pile of crap!

I think as many have agreed the best option would be to have a pre-made level or set size to map in. Something really small. Then inside this space you can make anything. Would be good to see what people want to construct for thier last ever level!

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 12:17pm 2004


I vote a set size within which you can do whatever you like - I guess you should set up another poll to see what the general consensus is now we've established that there's an interest in a new competition [addsig]



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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 12:22pm 2004


It's all down to Lep in the end what the competition is. The site is a democracy under a dictator

The democracy bit is there just so lep can look down on us and laugh like little kids do when they have ant colony glass box thingies...

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 12:38pm 2004


? posted by Myrk-

The site is a democracy under a dictator

i foresee lep slapping you in the back of the head on his way to the shower again myrk

[addsig]




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Re: Mapping Contest
Posted by Myrk- on Tue Apr 20th at 1:10pm 2004


LoL

I spoke to him last night about it

[addsig]




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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 1:29pm 2004


Wow I missed a few pages lol. So... whats going on? [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 1:41pm 2004


Read them you lazy bastard [addsig]



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Re: Mapping Contest
Posted by Loco on Tue Apr 20th at 1:47pm 2004


On the subject of textures, we could have one set .wad file to use only - and then see what people could come up with, although this could lead to predictable results. [addsig]



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Re: Mapping Contest
Posted by ReNo on Tue Apr 20th at 2:02pm 2004


I'm leaning more and more towards the flat coloured texture theme - perhaps allow people to use as many as they want though. If this was done, then as Loco suggested, we would probably need a premade wad as the default HL flat colours are a tad limited. [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 2:12pm 2004


You could set a limit to the amount of colours that each mapper can use - but within that limit, it's their choice what colours they use. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 2:18pm 2004


Here's a idea.

Load up VHE and browse the following textures:

filter = oxy and take the plain blue texture
filter = fuel and take the plain red texture
filter = crete3 and take the three wall textures
filter = stripe and take the red and white one

That could be our texture set. Maybe a { texture for a floor grill too.

The maps would be for HL only, although you could choose DM or DOM. The maps would be relatively small, 4 to 6 player capacity. Maps can be made individually or in teams of 2. Individual mappers can have 2 entries, team mappers only 1.

With the limit in textures, judging would be done more towards layout and architecture and entity scripting. No code moddifications like GMDM2 (save our poor souls please)

The theme would be common. Some kind of Quake/Unreal/Elite Force theme perhaps?

[addsig]




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Re: Mapping Contest
Posted by fraggard on Tue Apr 20th at 2:21pm 2004


/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.



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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 2:23pm 2004


? posted by fraggard
/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.

You dont take out gameplay. The physical layout is still the same, its just a different kind of eye candy. It would make a nice change from all the flashy textures and for some of us, a nice shift back to the old days

[addsig]




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Re: Mapping Contest
Posted by Orpheus on Tue Apr 20th at 2:26pm 2004


i could be convinced that limiting everyone to a wad would work, but limiting the amount of colors is preposterous.. damned few would go for that idea.

limit area.
limit time allowed
limit wads
limit r_speeds

[addsig]




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Re: Mapping Contest
Posted by fraggard on Tue Apr 20th at 2:29pm 2004


? posted by Wild Card
? posted by fraggard
/me dislikes the whole limited textures idea. It's a challenge and all but you're taking a lot out of the gameplay experience because of it.

You dont take out gameplay. The physical layout is still the same, its just a different kind of eye candy. It would make a nice change from all the flashy textures and for some of us, a nice shift back to the old days

Somehow, for me, seeing a bland map with repetitive texturing does take a lot out of the atmosphere. Sometimes gameplay is not about layout alone. And I don't really care too much for shifts back to The Old Days. If I did, I'd be designing levels for Pacman or Pong or something.

*Edit: Orph's idea is somewhat better though. If we select the right WADs for limiting the entries to, there could still be a lot of variety in the maps.





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Re: Mapping Contest
Posted by Wild Card on Tue Apr 20th at 2:31pm 2004


Well, was just a idea. So other than textures though, is there something we can agree on?

What game?
individual mappers or teams or both?
What gameplay? DM DOM CTF Team DM etc
Map size?

I dont really think there should be a r_speed limit since the limit should be playable. The second the map isnt, somethings wrong. I do want a texture restriction though.

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Tue Apr 20th at 2:34pm 2004


I'd like:

A restricted area in which to map
A restricted number of texures to use (though its up to the mapper what textures they choose)
Both individual or team mappers
DM gameplay

Flat-shaded would be nice too

[addsig]




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Re: Mapping Contest
Posted by DocRock on Tue Apr 20th at 3:11pm 2004


How about a rendition of one section of the Black Mesa Facility when the disaster took place? Can be any size and can contain scripted sequences/sentences, but must use only standard HL.wad. Disaster must be convincing and directly related only to HL1. The scarier the better, can contain humor as well.



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Re: Mapping Contest
Posted by Mr.Ben on Tue Apr 20th at 3:14pm 2004


I'd like a limit on r_speeds but i think it should be damn high. I was thinking about it today and i think a competition where gameplay and playability don't matter would be cool. Basically a chance for the mapper to create the most visually impressive enviroment he possibly can and to push HL as far as it can go. Emphasis on archicture, lighting and texturing a chance for mappers to really get down and dirty with some good quality brush work would be pwnage.

Reno, hehe wuv [addsig]




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Re: Mapping Contest
Posted by $loth on Tue Apr 20th at 3:20pm 2004


limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion

[addsig]





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