Mapping Contest
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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 3:40pm 2004


Sure I'll upload it and post the link in here - its just a collection of various shades of different colours.

EDIT: Here we go

http://www.snarkpit.com/pits/reno/files/flatshaded.zip

I've used an fs_ prefix so you can get to see the whole collection by entering it as a filter. [addsig]




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 3:41pm 2004


? posted by ReNo
Sure I'll upload it and post the link in here - its just a collection of various shades of different colours.

please do so.. i think i could be motivated slightly to make a "thing" map

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 3:45pm 2004


Few more to sway the vote...though these are from an older map which I wouldn't use as my entry due to the massive head start i'd have




[addsig]




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Re: Mapping Contest
Posted by Orpheus on Wed Apr 21st at 3:52pm 2004


? posted by ReNo
Sure I'll upload it and post the link in here - its just a collection of various shades of different colours.

EDIT: Here we go

http://www.snarkpit.com/pits/reno/files/flatshaded.zip

I've used an fs_ prefix so you can get to see the whole collection by entering it as a filter.

thanx duncan.. sure is a tiny thing

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 4:00pm 2004


Man yours is uber stylish, I LOVE the look of that map I'd never have thought to use three colours, but it works absolutely brilliantly. Two is a bit too difficult to work I think, but the third just gives it that marvellous little bit more definition. Breathtaking! [addsig]



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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 4:04pm 2004


I guess it's not flat-shaded as such since all the textures emit light and don't receive any shadows :/ Was more of an experiment to see what could be done with as few colours as possible.

I'm liking yours too ReNo, especially the use of variations of the same colour to add the impression of shadows etc. I was playing around with the same technique last night but was nowhere near as successful

[addsig]




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Re: Mapping Contest
Posted by Gollum on Wed Apr 21st at 4:11pm 2004


Awesome work, Adam Did you run RAD? This is one rare case where running RAD might not be useful, EXCEPT for the huge and inexplicable framerate gain it always gives....



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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 4:15pm 2004


Yeah, I ran RAD - mainly to keep the fps in check (not sure why fps are better with RAD ) and because it gives a slight 'glowy' feeling to everything. [addsig]



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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 4:18pm 2004


I'm hoping that doesn't happen to me, running it on my map makes it look absolutely bollocks. Framerates seem fine at the moment but there isn't much to render. Perhaps the low res textures hugely scaled will mean it runs well even if r_speeds rise to pretty high numbers [addsig]



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Re: Mapping Contest
Posted by Finger on Wed Apr 21st at 4:22pm 2004


Ok...this flat-shaded thing is very enticing. If this becomes the topic of our contest...I might just have to find the time to squeeze a small one out. I would really dig giving that a shot.



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Re: Mapping Contest
Posted by fraggard on Wed Apr 21st at 4:26pm 2004


Oh God. I thought the limited textures idea was a pain, but this flat-shading thing looks to be an even larger problem.



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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 4:31pm 2004


Give in Frag, check out the number of new padawan's the flat shaded school of thought is pulling in - surely you can also recognise that if it was a s**t idea, there wouldn't be so many established mappers of the opinion that it makes for a good contest theme? [addsig]



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Re: Mapping Contest
Posted by Kage_Prototype on Wed Apr 21st at 6:09pm 2004


It'll certainly help in choosing textures, something I tend to have a hard time with [addsig]



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Re: Mapping Contest
Posted by Myrk- on Wed Apr 21st at 6:36pm 2004


Sway to the dark side, Reno, I see you have... [addsig]



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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 6:53pm 2004


Nice come back myrk



I can tell you're breaking [addsig]




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Re: Mapping Contest
Posted by KungFuSquirrel on Wed Apr 21st at 6:58pm 2004


I fail to see what is so bad about this sort of thing.

Levels have 3 primary visual components. Architecture, textures, and lighting. Architecture, though, is unique in the sense that only it can stand alone from the other two. What is being proposed here is a chance to really go all-out in the architectural design of a level and really explore the abstract side of your construction. The worst that can possibly happen is nothing at all, the best case scenario could have you discovering new ways of doing things you might never have thought of before. [addsig]




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Re: Mapping Contest
Posted by Leperous on Wed Apr 21st at 8:06pm 2004


The worst that can possibly happen is that someone could die of a Tron-related-overdose when looking at these things.



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Re: Mapping Contest
Posted by Mr.Ben on Wed Apr 21st at 8:35pm 2004


I want reno to have my babies [addsig]



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Re: Mapping Contest
Posted by Myrk- on Wed Apr 21st at 8:49pm 2004


No offence but Reno I think that map is the most ugly piece of crap you've ever created Your other stuff is far superior in architecture and texturing!

Plus whats the gameplay like? By the looks of it you just walk around on water around these 2 towers....

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 8:52pm 2004


Well each to their own I guess mate, its one of my favourites actually Yeah so gameplay sucks just now, but its not finished. I plan to have a room inside the volcano and a couple more little outcrops, as well as access around the back of the volcano. Could be fun to gauss jump out a volcano and land on a huge tower...couldnt it?

Also, I think that saying its "inferior" to my other work is unfair, as its an entirely different style. I'm trying to create a map that would fit in something like Zelda: The Wind Waker, and I'm really happy with how I'm doing at it. [addsig]





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