Mapping Contest
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Re: Mapping Contest
Posted by Crackerjack on Wed Apr 21st at 8:58pm 2004


? posted by KungFuSquirrel
I fail to see what is so bad about this sort of thing.

Levels have 3 primary visual components. Architecture, textures, and lighting. Architecture, though, is unique in the sense that only it can stand alone from the other two. What is being proposed here is a chance to really go all-out in the architectural design of a level and really explore the abstract side of your construction. The worst that can possibly happen is nothing at all, the best case scenario could have you discovering new ways of doing things you might never have thought of before.

Agreed, I have already started on my little piece to maybe convince you guys even more, expect an update later tonight

[addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 9:17pm 2004


Dammit ReNo! I started on a volcano/castle combo earlier only to log on and find you've already done it...grrr

/goes back to drawing board

Looks really cool though - as I said before, I especially like how you've used the slight variations of colours to give it a shaded effect

[addsig]




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Re: Mapping Contest
Posted by ReNo on Wed Apr 21st at 9:30pm 2004


Yeah its worked pretty well but its using an awful lot of textures, I'm over 10 now, and so if its a limited texture count competition then this is gonna impossible to use. To be honest I'd probably start afresh anyway, and dust this one off for fun...of maybe enter two or something. I'm really enjoying working like this, haven't enjoyed mapping to this extent in a long long time

BTW, I'd be intrigued to see your take on a similar theme, do it by all means mate! [addsig]




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Re: Mapping Contest
Posted by Adam Hawkins on Wed Apr 21st at 9:33pm 2004


Think i'm going to keep the volcano bit, but as i've already done 2 castles (with another half-finished), i'll try an aztec/jungle theme to go with it...maybe....hmmmmm [addsig]



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Re: Mapping Contest
Posted by Gorbachev on Wed Apr 21st at 9:53pm 2004


Because the volcano + castle theme is WAY overdone. [addsig]



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Re: Mapping Contest
Posted by Wild Card on Wed Apr 21st at 9:55pm 2004


? posted by Gorbachev
Because the volcano + castle theme is WAY overdone.

It is?

Why is it reading this reminds me of when Orph tryed to call me a prick in French

[addsig]




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Re: Mapping Contest
Posted by Sim on Thu Apr 22nd at 9:19pm 2004


I haven't been reading this thread through, but I gather the competition is based around a flat shaded map? It would be nice to post it as a news item so people can see clearly where the topic has ended up because it's a pain to read through the thread when you join quite a few pages in.



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Re: Mapping Contest
Posted by Leperous on Thu Apr 22nd at 9:22pm 2004


Mmmm... that gives me an idea for a spinkee new forum feature never before seen/thought!

Wonder if you can patent forum ideas...





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Re: Mapping Contest
Posted by Wild Card on Thu Apr 22nd at 9:25pm 2004


? posted by Leperous

Mmmm... that gives me an idea for a spinkee new forum feature never before seen/thought!

uh-oh... Usually there's a reason why its never been seen before

[addsig]




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Re: Mapping Contest
Posted by Leperous on Thu Apr 22nd at 9:58pm 2004


Tssk.. mock me fool but I am a vertitable Internet Pioneer, you sohuld be bowing at my feet!

/thread hijack





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Re: Mapping Contest
Posted by scary_jeff on Thu Apr 22nd at 10:04pm 2004


I assume the plan is

1) new forum feature
2) ??
3) Profit!

If so, I'm happy to bow, provided I get 10%




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Re: Mapping Contest
Posted by ReNo on Thu Apr 22nd at 10:28pm 2004


Im exceptionally curious as to what this feature could be...enlighten us oh great leper! [addsig]



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Re: Mapping Contest
Posted by KingNic on Thu Apr 22nd at 10:51pm 2004


I'm extremely new to the topic, but an idea that I've had is to have a literally 'drawn' level. Have only 2 textures in the entire level - a paper texture and a pencil texture. The mapper then creates the majority of the architechture with the paper texture, and creates outlines with the pencil texture.

I'll try knock up a quick map to demonstrate.

[addsig]




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Re: Mapping Contest
Posted by ReNo on Thu Apr 22nd at 10:53pm 2004


LOL, what a wierd but intriguing idea It could kinda fit into the flatshaded theme though, as, for example, making a black and white map is essentially going to result in the same thing. [addsig]



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Re: Mapping Contest
Posted by 7dk2h4md720ih on Thu Apr 22nd at 11:04pm 2004


Not quite from the way I intrepreted what he said. Sounds more like cellshading but with only black and white. [addsig]



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Re: Mapping Contest
Posted by KingNic on Thu Apr 22nd at 11:07pm 2004


Very much like cellshading, but try drawing something with pencil then scanning the image in with a very high DPI and that's the effect that i was thinking of. I'll just upload an image, hang on.

EDIT:: Sorry about the big file size, but I needed max quality. Anyways, here's a detailed scan of a reference pic i drew for my SP project: http://www.gamesupply.co.uk/kingnic/images/scan2.jpg (240kb)

[addsig]




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Re: Mapping Contest
Posted by ReNo on Thu Apr 22nd at 11:13pm 2004


I have no idea how that relates to a sort of pencil-celshading effect, but I'm sure you have some explanation that just isn't apparent to me. [addsig]



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Re: Mapping Contest
Posted by KingNic on Thu Apr 22nd at 11:14pm 2004


As in use a pencil texture which is the same as the scanned pencil, making it look like the map is actually drawn.

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Fri Apr 23rd at 10:44am 2004


Hah, if you want that, and you have quake 1, get NPR quake - it's a renderer for quake that makes everything look like it's pencil drawn, even the enemies.

http://www.cs.wisc.edu/graphics/Gallery/NPRQuake




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Re: Mapping Contest
Posted by Wild Card on Fri Apr 23rd at 11:28am 2004


That sounds pretty cool. [addsig]




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