Mapping Contest
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Re: Mapping Contest
Posted by Cassius on Sun Apr 25th at 4:19am 2004


Reno, I talked at great length about what I would like to see this contest be about. Handicaps are good training, but I would much prefer to see a contest based upon how we as mappers perform at our full abilities.

I think it's perfectly natural for me to want a contest that I want to participate in to be based around something I do well.





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Re: Mapping Contest
Posted by KoRnFlakes on Sun Apr 25th at 8:19am 2004


real locations, perhaps local areas might be interesting. Everyone must have something mappable nearby & nobody else here has probably seen it. [addsig]



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Re: Mapping Contest
Posted by $loth on Sun Apr 25th at 8:27am 2004


? posted by KoRnFlakes
real locations, perhaps local areas might be interesting. Everyone must have something mappable nearby & nobody else here has probably seen it.

I have the brighton pavilion right down the road from me, if i could find some textures which are indian,chinese and have some chinoisoire effects that would be pretty good to make

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Sun Apr 25th at 8:54am 2004


? quote:
if i could find some textures which are...


This hurdle is easily avoided when using flatshaded maps




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Re: Mapping Contest
Posted by Myrk- on Sun Apr 25th at 10:58am 2004


That would be hard... Living in a city theres not much mappable stuff here (you have to see the city to understand, the whole central area was made into a 1km long shopping street thats hugely open in 6 directions, and the rest is large roads).

But I agree with Cassius. We should use our abilities, not hinder thier progress.

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Sun Apr 25th at 11:07am 2004


People always say that if you lose one of your sense, the others become stronger. This is the idea of a flat shaded competition - Your architecture gets better because you aren't allowed to use textures to make it look nicer.



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Re: Mapping Contest
Posted by Myrk- on Sun Apr 25th at 11:17am 2004


I get enough frickin' architecture on my architecture degree lol!

The type I do is too complex for HL1 engine though, and probably too hard to construct in HL2... DAMN CURVES AND WIRES!

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Sun Apr 25th at 11:24am 2004


So I guess you architects never use computers to generate 3D models of buildings then?



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Re: Mapping Contest
Posted by Myrk- on Sun Apr 25th at 11:27am 2004


We don't have to, thats where the power of the pencil and rotring pen comes into play

For my last building I didn't even try to do it in Autocad, curves in all 3 axis just aint fun to constuct

[addsig]




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Re: Mapping Contest
Posted by scary_jeff on Sun Apr 25th at 11:31am 2004


So that's a yes then. And how is it that it's possible to render them in autocad and not HL2... lets see... oh wait, it is possible!



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Re: Mapping Contest
Posted by esechre on Sun Apr 25th at 12:27pm 2004


if i want to handicap myself, i dont need a competition to do it. They dont have events in the olympics where they handicap the 100m sprinters by tying their left leg to their right arm do they?

-BB

[addsig]




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Re: Mapping Contest
Posted by Kage_Prototype on Sun Apr 25th at 1:31pm 2004


? quote:
if i want to handicap myself, i dont need a competition to do it. They dont have events in the olympics where they handicap the 100m sprinters by tying their left leg to their right arm do they?

-BB


No. But if they did, it would make it more interesting [addsig]




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Re: Mapping Contest
Posted by Leperous on Sun Apr 25th at 1:39pm 2004


But tying people's legs up in the Olympics would defeat their purpose- however, it would not defeat the purpose of, say, a 3-legged race. If this contest was about making the best map EVAR!!!1 then yes, you'd have a point, but it's not, so you don't.



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Re: Mapping Contest
Posted by ReNo on Sun Apr 25th at 2:17pm 2004


I don't think I've ever seen the snarkpit so firmly stuck into two camps - almost everyone here seems to be strongly for or strongly against flatshading

There is no reasonable argument to be made against "limiting ourselves" as you put it. As everyone would be limited, it is an equal playing field. As Lep said, not every contest needs to be about making the best map possible. I think the best contests are ones which force you to try something different and see who manages to do this most succesfully. Anyway, the truth is that hi-res textures and realistic lighting aren't the only routes to good looking maps, there is such a thing as being stylised that can also achieve jaw dropping visuals.

I had this argument slightly drunk with one of my flatmates last night as we spoke about my map. One of my flatmates believes the map looks cool, and another thinks it sucks. The one who thinks it sucks also thinks Jet Set Radio and The Wind Waker look crap visually, and try as we might, the positive flatmate and I couldn't seem to convince him that realistic graphics aren't the only way to achieve good looks. He agreed on this but pretty much any non-realistic (mostly cartoony) games we listed seemed to garner the reply of "it looks crap". Are you guys the same as this? Or is it just seeing non-realistic maps in the HL engine that looks rubbish in your eyes? [addsig]




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Re: Mapping Contest
Posted by scary_jeff on Sun Apr 25th at 2:33pm 2004


I think the people against need to look at the Q3 competition using flatshading to dispell all these ideas that in a flat map theres no lighting, you get lost, and it looks ugly.

http://www.planetquake.com/nunuk/geocomp2challengemaps.htm

Please, if you are against the flat shaded idea right now, take a look at the maps on that page - most of them are flatshaded, and they all look great.




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Re: Mapping Contest
Posted by half-dude on Tue Apr 27th at 4:08pm 2004


Yey themes, This is going to be the first contest that I enter. I'm going to make a weird themed map were everything is random and strange. Mybe have some of those melted clocks on trees in there to.

Peace! V

[addsig]





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