[addsig]Posted by Orpheus on Tue Apr 27th at 9:44pm 2004
[addsig]Orpheus
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Posted by ReNo on Tue Apr 27th at 10:06pm 2004
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Posted by Crackerjack on Tue Apr 27th at 10:43pm 2004
Looks neat Nic, could use alot more detail do to the fact.. there arent any textures and u can scale textures to 10099999 if u wanted to. (joking)
I would like to see some more work out of this.
**Return of the evil sig ------->
**EDIT** I fixed it ![]()
Posted by Orpheus on Wed Apr 28th at 12:03am 2004
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Posted by ReNo on Wed Apr 28th at 12:13am 2004
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Posted by Orpheus on Wed Apr 28th at 12:24am 2004
| ? posted by ReNo |
| Makes me think very much of no_patience...any reason why orph? |
wouldn't know Duncan
*whistles tuneless melody
actually, those 3 colors may not make a nice map, but they very much compliment each other in real settings..
notice next time, how many red/black cars or re/green ones you see ![]()
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Posted by ReNo on Wed Apr 28th at 12:28am 2004
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Posted by Cassius on Wed Apr 28th at 1:06am 2004
Posted by ReNo on Wed Apr 28th at 1:12am 2004
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Posted by Orpheus on Wed Apr 28th at 1:18am 2004
i think the challenge worthy.. you would be surprised at the actual brushwork level in N_P..
yeah, i used custom textures the first go around, but i build each brush unique, i didn't rely on the texture to bring out the image i wanted to make..
anywho's the textures don't appeal to me as much as they did when i conceived those 3 colors.. tis why i mentioned "not set in stone"
but seriously, i don't want a black and white copy of other maps along this theme..
perhapes several shades of grey..
[edit] i think i will keep the new name though, it is two words more/less opposite of the originals..
No_Patience, Positive_Resistance ![]()
*sighs*..
well i like it :/
[addsig]Orpheus
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Posted by ReNo on Wed Apr 28th at 1:27am 2004
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Posted by Cassius on Wed Apr 28th at 1:50am 2004
Posted by GrimlocK on Wed Apr 28th at 2:09am 2004
So are the entries going to be ran in RAD or just full bright. (I didn't see anything about it when I skimed the other posts).
This flat shade idea seems pretty interesting, I'm almost considring trying it out, even though nothing HL related exists on my pc at the molment (on back up CD's).
I never did finish the Forest (comp) map, my old mother board and ram was mostly to blame.
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Posted by ReNo on Wed Apr 28th at 3:43am 2004
Anyway, in case you didn't notice, there are official contest rules on the news page and in the thread in the sticky section at the top of this forum. Your forest map would probably fit in as its a themed contest
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Posted by GrimlocK on Wed Apr 28th at 4:37am 2004
Ok, cool. Maybe I will. It doesn't need much work, I still remember everything left to tighty up.

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Posted by MadMan on Sat May 1st at 11:09am 2004
Posted by Orpheus on Sat May 1st at 11:15am 2004
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Posted by mrnatural on Tue May 4th at 1:44pm 2004
digging those map ideas for the first page.
glad to see im not the only one to think up ideas like this.
grovvey stuff.
tried downloading that mario one the other day but...yuck too much to do to put it in and im lazy. hahahahahha
quess i will later.
but those maps on the front page are very very innovative.
my own map black will be themed based.
black and white main room and than grayscale followed by colored textures in the rest.
please let us know when they are done
Posted by ReNo on Tue May 4th at 1:51pm 2004
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Posted by Myrk- on Tue May 4th at 2:05pm 2004
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