Contest Rules
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Re: Contest Rules
Posted by scary_jeff on Fri Apr 23rd at 10:37pm 2004


Each player model is just the green cuboid that is used for info_player_start in hammer



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Re: Contest Rules
Posted by Tracer Bullet on Fri Apr 23rd at 10:49pm 2004


You could grey shade them or somthing. make it look like a really harsh pencil drawing



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Re: Contest Rules
Posted by Cash Car Star on Fri Apr 23rd at 11:37pm 2004


Fullbright Boxwar!



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Re: Contest Rules
Posted by Kain on Sat Apr 24th at 12:05am 2004


I am with plain textures; but i'm against flatshading in general; u cannot understand space without proper lighting; without lights, u cannot understand the volume, the shadows; "l'architecture est le jeu savant et correct des volumes sous la lumiere" as would have said Le Corbusier (i'm too drunk to translate that). Anyway, if u wanna make flatshaded maps, please keep the shadow option on.



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Re: Contest Rules
Posted by Wild Card on Sat Apr 24th at 12:45am 2004


? posted by Cash Car Star
Fullbright killBox war!

*pumps shotgun*

[addsig]




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Re: Contest Rules
Posted by Campaignjunkie on Sat Apr 24th at 12:47am 2004


I present to you:

Campaignjunkie Gone Insane, Symphony No. 2

No idea what the hell is going on? Don't worry, you're not alone. Didn't really turn out how I wanted it; going to retexture it so people can actually tell where they're going. Decided to do an abstract portion for fun, to contrast with the straight-mechanical areas.

[addsig]




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Re: Contest Rules
Posted by ReNo on Sat Apr 24th at 12:59am 2004


Don't worry people, its actually quite navigatable in game, it really isn't as confusing as the screenshots lead you to believe I do think the entire map should be done with a third colour ala this section, helps give that little extra bit of depth to the scene and makes it less confusing. [addsig]



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Re: Contest Rules
Posted by Wild Card on Sat Apr 24th at 12:59am 2004


What the f**k!!! lol. That makes me think of the Tron level when your inside the corupted server, a few minutes before taking on the Kernel. [addsig]



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Re: Contest Rules
Posted by Myrk- on Sat Apr 24th at 1:57am 2004


I can imagine my eyes hurting after 2 minutes of playing that map lol [addsig]



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Re: Contest Rules
Posted by esechre on Sat Apr 24th at 2:29am 2004


why not just have a normal competition, you guys can make flatshaded maps in your spare time and so can i if i ever feel the burning desire to gauge out my eyes.. Then once you guys have perfected your own styles, have a competition. Its like having a competition between "those people" who dont run VIS and RAD because they "take too long" if you run the flat shaded competition now, cos face it, youre all noobs!

-BB

[addsig]




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Re: Contest Rules
Posted by ReNo on Sat Apr 24th at 2:38am 2004


Not really, its still the same old mapping we are perfectly familiar with, just with a slightly new approach. I wouldn't say I'm worse in flatshading than I am with fully textured levels...in fact I'd be tempted to say the opposite [addsig]



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Re: Contest Rules
Posted by Wild Card on Sat Apr 24th at 3:31am 2004


You would? [addsig]



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Re: Contest Rules
Posted by Tracer Bullet on Sat Apr 24th at 5:05am 2004


? posted by esechre

why not just have a normal competition

Ahh but that is the point. there have been to many "normal" competitions. We want to try somthing different





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Re: Contest Rules
Posted by scary_jeff on Sat Apr 24th at 9:15am 2004


Kain, you can have shadows and lights on a flat shaded map.Those who have posted examples simply chose not to have these things.



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Re: Contest Rules
Posted by Kain on Sat Apr 24th at 9:53am 2004


Well in that case ok, i'm in without shadows it would look like a johnny bravo episode



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Re: Contest Rules
Posted by 7dk2h4md720ih on Sat Apr 24th at 9:20pm 2004


As far I know, flatshading with shadows looks terrible which presubamly is why Reno and Junkie aren't using them. [addsig]



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Re: Contest Rules
Posted by Gorbachev on Sat Apr 24th at 9:23pm 2004


What is "Normal"?

I mean, think about it, we're playing a game with aliens, crazy guass guns, and the like. How could there be a "normal"

[addsig]




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Re: Contest Rules
Posted by Myrk- on Sat Apr 24th at 11:13pm 2004


This is the [3rd?] mapping contest the snarkpit has had... hardly too many normal contests done on here

I reckon the good 'ol go out with a bang is in order. See who can make the most complex small map on the planet thats so complex it almost kills the engine, but does run. The doom 3 effect

[addsig]




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Re: Contest Rules
Posted by Kain on Sun Apr 25th at 12:41pm 2004


? posted by Alien_Sniper
As far I know, flatshading with shadows looks terrible which presubamly is why Reno and Junkie aren't using them.

A.S., your reasoning goes for 2d drawings, but not for 3d maps. Just try to render a map without Rad, u'll get lost in it. Worse, u'll think dark textures are "holes", while actually everything is flat. Of course, you could play on that, but I have a feeling a flatshaded contest would be too experimental; it's gonna give birth to unplayable maps.





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Re: Contest Rules
Posted by ReNo on Sun Apr 25th at 2:21pm 2004


Rendering my maps with RAD gives identical visuals to rendering without actually, and no, you don't get lost in it whatsoever, its feels just as logical to move around in as any maps I've ever played.



Does it really look that confusing to your eyes? No shadows, but perfectly playable. [addsig]





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