My reluctant entry: The Ribcage. Like CJ's it looks much better ingame too. Though the r's are dangriss up/down where I screenshotted from, when you're in the 'playing' area it only hits 1000 once.

My reluctant entry: The Ribcage. Like CJ's it looks much better ingame too. Though the r's are dangriss up/down where I screenshotted from, when you're in the 'playing' area it only hits 1000 once.

| ? posted by ReNo |
Rendering my maps with RAD gives identical visuals to rendering without actually, and no, you don't get lost in it whatsoever, its feels just as logical to move around in as any maps I've ever played. Does it really look that confusing to your eyes? No shadows, but perfectly playable. |
No, this one's not; but Campaign Junkie's pic is confusing; nice but confusing. While i still think it's an interesting idea, i'm just expressing my doubts; i've drawn a hundred real architecture projects at univ, and when i don't have time to make the shadows, the 3d impression is f**ked, so... Anyway, i voted for "themed" coz i like stories, but if it's a flatshaded contest i'll still be glad to participate.

I think all of the entries so far that are truly flatshaded (err... mine and CJ's) look confusing in pictures, but when you move around the level and see objects in 3D you begin to recognize and remember shapes and landmarks.
Reno's map is the best thing to come as a result of the Wind Waker ![]()
What's the r_speed limit for the contest?
Your map also uses fade textures and those clouds, making it not flat shaded in the same way as mine - doesn't make a real big difference though. I'm going to need to spice up my map if it's going to compete with yours.
[addsig]| ? posted by Cassius |
|
I'm going to need to spice up my map if it's going to compete with yours. |
Oh, you're not worried about my map, eh? I'll show you! I'll show ALL of you!! 
Heh, Cassius' map looks like a giant squid or something ![]()
I agree with ReNo that it could benefit from a 3rd colour to define it a little better, though like you said, it's probably much easier to find your way round in-game than it is in the screenshots ![]()
I've been busy shopping for furniture so I haven't had much of an opportunity to work on my map any more. I'm guessing mine is going to be quite simplistic compared to some of the maps so far as I don't have the time atm 
ReNo: loving your map lots! I see you finally got round to making your Zelda map ![]()

| ? posted by ReNo |
| Yeah you certainly have a point about the fades, they are a bit of a cheat |
Yer flatshaded maps do look very boring and plain, always need spicing up ![]()

