Posted by Hugh on Wed Apr 21st at 11:53pm 2004
Hugh
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Posted by Wild Card on Thu Apr 22nd at 12:17am 2004
| ? posted by Orpheus |
|
*shuffles back to good book* |
English French dictionary opened on page 397 and with a highlighter in hand, Orph marks Goat.
[addsig]Wild Card
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Posted by asterix_vader on Thu Apr 22nd at 12:23am 2004
| ? posted by KungFuSquirrel |
| how about a 1536x1024x768 area with only 2 rooms, a limit of 5 flatshaded textures, done in teams, in a black mesa style? ooh, and gerbils. |
LOL!
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Posted by asterix_vader on Thu Apr 22nd at 12:26am 2004
OTHER:
you draw the map and i make the map in VHE... i don't have imagination for maps....
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Posted by asterix_vader on Thu Apr 22nd at 12:28am 2004
| ? posted by asterix_vader |
|
OTHER: |
hey aster, shut up, that is a stuppid idea!
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Posted by esechre on Thu Apr 22nd at 1:23am 2004
shutup please Aster, you're spamming the thread ![]()
I voted for Themed, while flatshaded looks interesting, it doesnt seem very interesting to me. I would rather what Mr. Ben proposed - ridiculously high r_speeds to create something as beautiful as possible
But themed stuff would be fun too. I personally would like to do something non-multiplayer.
-BB
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Posted by fraggard on Thu Apr 22nd at 1:23am 2004
Guess what I voted for?
Themed of course.
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Posted by ReNo on Thu Apr 22nd at 1:38am 2004
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Posted by fraggard on Thu Apr 22nd at 2:03am 2004
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Posted by omegaslayer on Thu Apr 22nd at 3:19am 2004
Okay a themed map, I can handle that (since I already have one) but whats the limit on r_speeds?
800-900?
900-1000?
1000-1100?
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Posted by Crackerjack on Thu Apr 22nd at 3:38am 2004
I must undoubtly voted for the flatshading, its not only a great challenge but fun and quick. Yes theme maps is the same everyday mapping you could do with any other map, but would it be as much as a learning experiece then it would be with Flatshading.
Personally, I feel that Flatshading is another study that could improve all of us. How we could use enities and brushes together with a limited textures to care a wonderful effect. You can deff see an example of this in Adam's map.
But for the theme'd people, go ahead and do something that you and others have done over and over again.
[addsig]Posted by Hugh on Thu Apr 22nd at 4:14am 2004
Perhaps having two contests? It'll make more people happy and the number of participants in each contest will be more manageable (as there are 2 contests).Hugh
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Posted by Cassius on Thu Apr 22nd at 4:21am 2004
My votes are themed and teamed - me and A_S were going to make a map a whiiile back and drew up a layout. I would like to finish it.
Now, here's my loudly stated bolded opinion on flatshading.
I just want to say that untextured hunks of polygons are THE WORST thing you can do for EVERY ASPECT of a contest. At first, of course, you will frighten half the contestants away - it's hard enough to crank out a good looking map when you have a full texture set. I doubt that in the end, even the more skilled among us will create something worth giving two glances. Sure, ReNo's architecture looked awesome, but wait a second - it's just architechture. It would look a thousand times better with even the most basic set of real textures slapped on it. While a 'handicap' is good for improving your skills, my ever-so-selfish opinion is that I would not throw away my time for this, even on a win.
The concept art contest gave us several gems, a score of failures, yawning lulls in enthusiasm and a weak finish. I didn't like that one either. Few of the final entries had bore much resemblance at all to the concept art.
Here's what I think: this is a contest about mapping, lets make it about mapping. Not about architecture, not about texturing, not about how well you can reconstruct a picture, but about mapping. There should be a reference for comparison - which is why I support the theme mapping - but little else. Screw flatshading, screw texture limitations. No handicaps, just skill.
[addsig]Posted by Campaignjunkie on Thu Apr 22nd at 6:19am 2004
My main reason for wanting to go with flat-shading is the ability to get fast, reasonably good-looking results. Of course if you use textures, the map will look much better. But all of this takes time - time a lot of people don't have. Finding textures, aligning them, matching textures... Time-consuming. Along with textures, you have to pay more attention to the lighting to accent and complement these textures. Whereas, making a flatshaded entry can take as little as a few hours.
Many people are moving on to other things, have newly found jobs, or simply don't have time for a real commitment/project now. Yes, a themed contest might sound more appealing in theory, but both the quality and the quantity of the entries are going to drastically suffer as a result. Flatshading offers a chance to just do anything you want without worrying about whether you have textures to match the setting or prop models - I consider it to be quite possibly the purest form of "mapping" and "skill" existing as of a few days ago.
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Posted by Finger on Thu Apr 22nd at 7:04am 2004
I voted flatshaded, although, I see the points of the anti-flatshaded camp. I personally, like the spin, simplicity, and uniqueness of the idea. After a dozen or so 'real' maps, and a few years of doing this...I think this would be a nice, fresh, change. Of course, you can't please everyone...yadayadayada...
I guess the polls will speak for themselves.
Posted by esechre on Thu Apr 22nd at 7:45am 2004
it seems like its half and half, i suggest we have two simultaneous competitions. A Themed and a Flatshaded. Double the excitement! Double the winners! Double the fun! ![]()
-BB
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Posted by wil5on on Thu Apr 22nd at 7:54am 2004
Remake Black Mesa, but flatshaded! YES!
Or... not...
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Posted by Tracer Bullet on Thu Apr 22nd at 8:06am 2004
| ? posted by KungFuSquirrel |
| how about a 1536x1024x768 area with only 2 rooms, a limit of 5 flatshaded textures, done in teams, in a black mesa style? ooh, and gerbils. |
I vote for this, but no black mesa and no gerbils!
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Posted by Leperous on Thu Apr 22nd at 9:42am 2004
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Posted by Adam Hawkins on Thu Apr 22nd at 10:13am 2004
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